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NWN SCRIPTS

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Title  Another Devastating Critical Immunity
Author  ShaDoOoW
Submitted / Updated  07-18-2008 / 12-06-2011
Category  NPCs
Expansions  Works on all versions
Format  Code Only
Type  Type - Combat
Includes  None
Description
Well, this is another method to get Devastating Critical Immunity. It uses Immortality so NPC will be immune to any other instant death effect as well. So this is useable only for bosses, who had immunity to every such effect.

Install:
1) Import my ERF file to your module.
2) Give your NPC Immortality.
3) Set up NPC's OnDamaged script to sh_devimmunity .
4) Done.

Note: It is possible to remake this immunity in way it don't break other instant death effect as Wail of Banshees, but it needs change to every death spell script.
I'll planing this so keep waiting!

Files

NameTypeSizeDownloads
sh_devimmunity.erfsh_devimmunity.erf
Submitted: 07-18-2008 / Last Updated: 12-06-2011
erf1.71Kb124
Update 6.12.2011, fixed minor bug that could kill monsters earlier than should.
SCORE OUT OF 10
10
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Comments (12):

Posted by Dzorden at 2009-05-15 06:16:38    Voted 10.00 on 05/15/09
Funguje to.

Posted by ShaDoOoW at 2008-12-18 18:21:14    
Thx for your votes guys. I plan update because I found out, that immortality is also immunity to every paralyse-like effects.
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Honda707 at 2008-12-15 13:01:40    Voted 10.00 on 12/15/08
Much thanks! I like this new addition to the Mountain., Now my sneak attack is worth having!!

Posted by Atrium_XP at 2008-11-26 17:45:44    Voted 10.00 on 11/26/08
This is an excellent script.

We use this on Shadow Mountain to allow various builds to deal their bonus damage while protecting our boss monsters from Devastating Critical.

If you want to see this script in action, feel free to drop by. We're hosted under PW Action. Then be sure to come back here and vote appropriately for this magnificently useful piece of work.

Good work, and thank you ShaDoOoW!

Posted by Idida Cheektawaga at 2008-11-26 13:33:34    Voted 10.00 on 11/26/08
THIS ROCKS.... It really takes care of issues with some of the classes and makes the game much more enjoyable. I agree with Bagagg and Tyndrel 101%

Posted by Baragg at 2008-11-26 13:05:05    Voted 10.00 on 11/26/08
Kudos to you. Our DMs' and players' cries of exulatation are music to my ears. Thanks this rocks. Your fame shall live on, and on.
_________________________
Doing it the only way I know how, the Hardway!

No Show Helm Link

No Show Helms Subrace Compatible
Link
-------------------------------------------

Posted by Tyndrel at 2008-11-26 13:00:18    Voted 10.00 on 11/26/08
Hi ShaDoOoW,

Thank you so much for this. Our critters and sneakers will be eternally grateful to you. We have tested it for around a month and it has worked perfectly so now the rest of the bosses are getting this upgrade too. We shall name a beastie in your honour and here’s a well deserved 10 for your work.

Tyndrel.
Shadow Mountain (PW Action). (Where else? :-).

_________________________
All the thanks the designer gets is your vote, please use it.

Posted work,
Module - Of Time and Death's Feast, Tale 1. The White Tiger. Link
Prefab - The Fortified Town of Leybury. Link

Admin - Shadow Mountain PW (PW Action). Link

Posted by ShaDoOoW at 2008-07-23 03:46:08    
I thought about it. Spell hooking is not usable in this case.
There are delays (Wail of Banshee) and there are also creature abilities such as Bodaks stare, that don't allow spell hooking.

Further more I don't like unoptimized solutions. Its better to take of immortal only in case that subject didn't success in save, than everytime when spell was cast and then restore it.
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by ShaDoOoW at 2008-07-22 10:51:52    
Yes, thx, right. Maybe I'll do it, but I want to change all spells for another things so perhaps later. :)
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by MaxRock at 2008-07-22 08:39:12    
You can use the spell hook to make the NPC mortal again if a death spell is cast on them

Posted by ShaDoOoW at 2008-07-22 04:06:53    
NO WAY!
This is dumb solution man, only useable for HCRP modules. No, this was made for Action module which allow devastating critical, but becose of its power, every boss must have got immunity to critical hit. But immunity to critical hits, cripple WM and sneakers. Thats why I made this script.
_________________________
[Boost System] [Door System] [Devastating Critical Immunity] [HIPS remake] [Circle Kick Mode] [1.69 Full 2da Source]

Posted by Saduj at 2008-07-22 01:32:37    
Or just block pcs from getting the feat in the first place by deleveing them if they take it....
_________________________

Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (Plasma Shields) (Plasma Weapons) (Sacred Shields) (Spawning Undead) (SSE 3.0.6.9)
_________________________

Links: (World of Blackmoor) (Ultima Restoration) (The Codex of Editable Wisdom)

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