(Update as of 12 August): We thank everyone who watched the Youtube videos and provided support. Due to popular demand, we'll put some more information about the project here, like the existing interviews that were planned with the creators. Use the list below to navigate. The CE Memorial videos are still up; if you want to read an ongoing fanfiction novelization by stenir, click here.

  • Beta Stuff
  • Feedback
  • Graphics
  • "Inspiring Music"
  • Interviews
  • Music
  • Plot Outline
  • Promotional Art
  • Screenshots

  • (Update as of 1 June): We've decided to release an entire playthrough video of the game based on beta footage recorded by one of the team members for creating trailers and video walkthroughs. Although you can't play the game anymore, at least this way you can still see our work. Visit the CE Memorial youtube account for more from The Month That Could Have Been...

    Also, an earlier, alpha version of the game was recently leaked. While this version has a lot of the dialogue and events skeletoned out and rough versions of all the maps, it predates the over 2,000 bug fixes and improvements made during the beta testing cycle. It's also missing a number of more significant features, such as several of the new endings, the dialogue for a lot of the sidequests, and some of the mini-games. There are also a number of known showstopper bugs that freeze the game or make it unplayable past certain points in the early alpha that were carefully caught and fixed in the beta-testing cycle. As you can imagine, we're quite embarrassed that such an early version of the game has been leaked, since it lacks all of the polish and refinement from the months of hard work and hundreds of playthroughs done by the beta testers and developers.


    (For those of you new to the situation, the original May 9th announcement of the C&D letter is below.)


    Chrono Trigger: Crimson Echoes was a fan project modification of the Chrono Trigger ROM begun in late 2004. Development continued thanks to a dedicated group of fans through 2009. By May 2009, the game featured ~35 hours of game play, 10 multiple endings, and 23 chapters, much like the original Chrono Trigger; it was around 98% complete. The plot featured the original cast as they struggled against a new villain risen from the legacy of Zeal.

    The team planned to release Crimson Echoes on May 31, 2009 as the first feature-length fan Chrono series game, and an unprecedentedly exhaustive work in the ROM modification community. On May 8, 2009, Chrono Trigger: Crimson Echoes received a cease & desist letter, along with all other game modification activity (even research) at the Chrono Compendium. In compliance with the letter, the development team ceased development on the game, and existing modifications (including Prophet's Guile) were taken down.

    We thank those fans who followed the game's development, and also those who poured countless hours into the vision of a fun, new Chrono game, made by fans for fans without copyright claim or intent to make profit.

    We understand the frustration. I sincerely hope this action is a sign that Square Enix cares about the franchise and intends to produce future titles, and not merely a shortsighted legal exercise that will further alienate a tired, neglected fan-base.

    As a matter of public record, you may view the cease & desist letter here.

    Signed ZeaLitY, Saturday, May 9th, 2009