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[Dtoid Community Blogger Wrenchfarm shares his experience stepping outside his comfort zone and trying something different. Want to see your own words appear on the front page? Get writing! --Mr Andy Dixon]

I'm no good at fighting games; let's just get that out of the way. Like the 45-year-old Steelers fan with a beer gut, just because I love the game doesn't mean I can get out there and hang with the real deal.

I do get down with a little scrub-league-level fighting online from time to time, though, but I always tend to stick with my strengths. Super Street Fighter IV is the game I play the most, and like the majority of players I tend to rely on a small number of dependable characters. I've worked hard to cultivate a somewhat decent Vega and a Cody who -- while he might not be so great -- is at least fun to play and can hold his own.

But I've always had this itch in the back of my fightin' mind. I've always wanted to try Hakan.

There's some horrible masochistic streak that makes me hover over the worst character in the game on the character select screen. I know it's a path that could only lead to frustration. I mean, there's low-tier, and then there is Hakan. But there is just something about him that has been calling to me for years; I've just been too intimidated to try.

So in the spirit of stepping outside my comfort zone and trying something different, I made myself a personal challenge: take Hakan to Rank-C online.

Now, that's not too hard, but if I could pull it off maybe that would satisfy the urge... right? I mean, how hard could it be?

I had no idea what I was getting into.


Low-tier Heroes.

Why do people choose low-tier characters anyway? What's wrong with us?

You can blame it on stupid human emotions, I guess. It seems like I'm always making sub-optimal choices because I like the characters I play as. Serious online warriors with a "play to win" attitude may scoff at this disgusting human weakness, but one of the things I love the most about fighting games are the personalities expressed with the different characters. The crazy designs, the back-stories, the fighting styles -- they all say something about how you see the game and what you want to express. I like to base my character selection on what appeals to me personally, not who has the best frame advantage on their crouching medium punch.

A love for the character is the only reason I ever wanted to play Hakan. As a grappler with a lot of tricky execution and a power-up gimmick, I knew I was going to suck with him. But c'mon, look at the guy! He's a giant, red Turkish oil wrestler who's also a CEO and a father to seven identical daughters! How can you not love that? In a game dominated by crazy characters -- undead karate masters, supernatural yoga specialists, militaristic psychopaths -- Hakan manages to stand out from the crowd just by virtue of being so silly.

And that's just his back-story; when you look at him in game he gets even wilder. He attacks with moves like a full body belly-slide across the pavement. Headbutts with his bizarre crown of blue (solid?) hair. And of course his infamous Ultra 2 where he flops on his back like a dead trout and waits for an opponent to slip on him before snaring them and flipping around, squeezing his opponent between his oily thighs until he/she shoots out like a rocket and smacks into an invisible wall (all shown in the most elaborate and ridiculous cutscene to ever grace a fighter).

Hakan is a clown, plain and simple. But that's why I love him. It's the same with other low-tier picks. Some people play as Thor in Ultimate Marvel vs Capcom 3 because they love the comics, or Q in Street Fighter III because they love the idea of playing as a trench-coated robot. Low-tier character choices are a labor of love. There is something that attracts you to a character or an idea even if you know it's not a good choice.

To me, that is a beautiful thing. The fighting game community is dominated by an aggressive "winning is the only thing that matters" attitude, which I suppose is fair for a competitive endeavour. But I still find something inspiring about players that eschew the conventional wisdom and play what they want to play, not just what might be best. They are saying something about the game, and themselves, when they do that. There's a communication of ideas going on in that exchange that I enjoy.

It may be hard to admit it, but there is also an element of excuse involved in picking a low-tier character. Especially when, like me, you play at a "less than competitive" level. If you lose playing as Yun or Sagat, you lost. But if you lose playing as Makoto, well you were playing as Makoto, right? The poor kid is one of the worst characters in the game; even getting in a few shots is a victory in itself.

I know I've hid behind my character before. As a longtime Vega player -- a character whose only moves up and down the tier lists are between "terrible" to "not entirely embarrassing" -- I've angrily hurled my share of excuses and recriminations at the screen. "Of course I'd lose to that dive-kick pressure bullshit! Some of us don't have invincible reversals to crutch on!"


Approximately .3 seconds before Vega eats another jaw disintegrating Tiger Uppercut.

But wonderfully, it also works the other way around. There is nothing more satisfying than sending some OP mix-up master home crying with your "shit-tier" pick. While losing can be excused, winning becomes a glorious triumph in spite of the odds. Playing a low-tier character offers a little extra rush to each win, and dulls the edge off of the losses.

So what exactly makes a character good then? Even at my low level of play I do notice things. When I look at all the various fighting games out there and look at the characters used by the best players to get the best results, I see a few patterns. Most top-tier characters offer both safety and options. If a character has ways to press the attack without risking anything, and a variety of ways to respond to situations, chances are they are going to be sitting real pretty.

Hakan doesn't have either of these qualities. Wouldn't you know it.


There's a reason he's at the bottom of the list ya know.

In fact, Hakan by design has the opposite of those qualities. Like some grim political allegory, his dependence on oil forces him into a shotgun marriage with risk.

See, Hakan isn't at his best until he has a good coating of oil on him, something you need to do manually. So during the fight you are constantly looking for ways to sneak in a quick splash of Crisco -- momentarily leaving yourself vulnerable. To even get to a place where Hakan is equal to the other fighters, you need to take risks.

Then you have his "options". Well, Hakan doesn't exactly have a wealth of choices at his disposal. No projectile, no dependable reversal, a smattering of moves that leave him wide open to counter attack -- it's a rough life for giant red Turkish guys. He even lacks the typical grappler priority on throws, constantly and embarrassingly getting popped out of his command grab unless he is oiled-up.

So what does he have on his side? Gimmicks and unfamiliarity. If there is one saving grace for playing as a low-tier unpopular character, it's that a lot of people online have no idea what you can do. Which is kind of depressing when you think about it.

When I started this, I quickly realized I was in way over my head. When I play a fighter I can usually tell what a character is supposed to do, even if I'm not good enough to do it myself. You can see how Cammy's moves lend towards a rush-down style, or how Guile is designed to force the opponent into making mistakes with his sonic-booms. But with Hakan, I had no idea. Plus he's complicated. Really complicated.

All of Hakan's moves are designed to accomplish different things, and most work differently depending on whether he is oiled up or not. While it may seem like a great idea to always use the strongest grab, you notice that the weaker versions sends the opponent much further away, leaving Hakan free to apply another coat of oil. Some of his attacks chain together easily when oiled, but not at all when dry. He can cancel his dash with any normal while oiled, but what that accomplishes is difficult to really understand or apply.

In short, he's a clusterfuck.

I spent hours with him in the training room. I learned a few of his more reliable combos. Played with his weird moves until I memorized the differences. I thought I was ready to go online.

I lost my first 7 games with him without taking a single round.


Turns out coating yourself in flammable oil in a game where half the cast can project fire from their body isn't a good idea.

Thankfully, as always, YouTube came to the rescue. For all the things I don't like about the fighting game community (hyper-aggressiveness, a lionization of bad-sportsmanship, entrenched sexism, insular paranoia -- the list goes on) you can never fault them on their spirit of collaboration and freedom of knowledge.

There are some amazing guides to be found about Hakan on the SRK forums and similar places, but nothing beats seeing it in action. Mind blowing video-tutorials by LaSwagga and Suddafreekan detailing all of Hakan's numerous tricks and nuances are true labours of love; it was so difficult digesting and practising these techniques, I can only imagine the time and dedication required to figure it all out manually.

Obviously watching a few videos didn't turn me into a Hakan master, but almost immediately he became more natural to play with. He has a lot of tricky ways to appear like he is vulnerable and bait out mistakes from his opponents. His weird assortment of grabs start to make a certain kind of sense after a little bit and I eventually got to the point where I had a basic understanding of how his mix-up game works.

Understanding Hakan as a very set-up and trick-based character did me a world of good. It made him fit with the way I play fighting games now.

I remember back when I was young and "good" at fighting games, I'd take wins at the theatre's arcade despite not understanding half of the nuances of the games. I knew nothing but the most basic combos, I had an aversion to throws (i.e. I didn't understand them), and would constantly become fixated on finishing off opponents with whatever particular move I thought was wicked cool that day. But damn did I have reflexes. I took a lot of games back when I was a snot-nosed tween thanks to instant shoryukens and improbable poking.

Those days are fucking over.

Don't know when it happened, this kind of thing never knocks on your door and announces itself. It just creeps up on you over the years, slowly inching up right behind you before sinking the getting older knife between a pair of vertebrae. Nowadays there is a noticeable delay between seeing something happen and doing anything about it that didn't used to be there.

So with my aged and frail fingers controlled by a sluggish, distracted brain, I've had to entirely change the way I approach fighters. A lot of what's going on in my head during a game is based on prediction of what the other guy is going to do, and that requires a lot of work. You have to understand the options available to both your opponent's character and your own, the typical strategies employed by them, notice personal tendencies and patterns in the other guy's style, and so on. I've heard Street Fighter referred to as "speed chess with punches", and sometimes that's what it feels like.

Using Hakan's weird tool box of gimmicks let me develop a game plan I couldn't see before. A way to encourage predictability in the opponent and capitalize on flustered responses. Since so few people ever play or see Hakan, even the most obvious of his tricks worked with startling effectiveness.

Soon I was back on Xbox LIVE and winning matches. After my abysmal first attempt, things slowly came around and before I knew it (and with a minimum of whining) I was at Rank-C with a pretty damn decent record of 16-21.

OK. So maybe it's not the best record in the world. But it's better than the 0-7 I was tempted to leave it at!

My favourite matches in a fighter follow the same pattern. I get blown up in the first round, adjust to what the other guy is doing and scrape out a second round victory, then turn the tables and dominate on the third. It doesn't happen too often, but to me it is the most satisfying way a fight can go down. When you get a match like that, it shows that you really understood what was going on. You didn't get lucky, you won because you were able to see through the opponent's game plan and figure out a way to defend against it -- it's a beautiful thing.

Playing Hakan was like that writ-large. I had no idea what was going on at first. Hakan seemed like an unusable jumble of spare parts Capcom had decided to toss together as a joke. But with more time than I would care to admit spent researching the character, his options, and how to apply them in a fight, he slowly came together.

I think playing a low-tier character is a treat every fighting game fan owes to themselves. It might not seem like it at first, but if you stick with it, you'll walk away with a much greater understanding and appreciation of the game than you ever will going on win streaks with a flow-chart Ken.








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60 comments | showing # 1 to 50
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knutaf's Avatar - Comment posted on 04/24/2012 09:48
knutaf
Oh man, this was so cool to read.

"But I still find something inspiring about players that eschew the conventional wisdom and play what they want to play, not just what might be best. They are saying something about the game, and themselves, when they do that."

This sings to me, into the core of my being, as I'm sure you know.

Also, this character is fascinating. What a weird collection of tools he has. Those videos of him doing weird setups seemed crazy and bizzar, but despite not knowing what any of those words in the video meant, I got the sense that he has some really specific, strange attacks that are very difficult to deal with, if only you can get in position to do them, or something like that. Sounds like a game of patience and harrying, maybe moreso than the game overall.

And as always, fantastic writing, dude. I laughed and grinned and it was good times. I want to say this deserves to be FP'd, but it's probably a bit too off the beaten path for them to pick it, which is a shame.
Mr Andy Dixon's Avatar - Comment posted on 04/24/2012 09:59
Mr Andy Dixon
Awesome blog, man!!
Corduroy Turtle's Avatar - Comment posted on 04/24/2012 10:28
Corduroy Turtle
I'm awful at expressing myself through comments but let me just say that I enjoyed this immensely. Struggling with low-tier characters can definitely be a rewarding experience and it's one that I dabble in often. Fucking great blog, Wrench. I look forward to the future of this series!
Elsa's Avatar - Comment posted on 04/24/2012 12:11
Elsa
Wonderful blog... and I don't even play fighting games! I love how you explain the benefits of taking a low rated character though! :)
Voltech's Avatar - Comment posted on 04/24/2012 12:21
Voltech
As soon as I saw the title for this blog, I knew I HAD to read it.

I don't play online that much (it never ends well), but I go up against my brother fairly regularly. Problem is, he's got leagues more skill and practice than I do, so even if I'm at my best there's a 50/50 chance I could get worked. A part of me is willing to accept my impending loss; a part of me is ready to prove myself, since I have nothing to lose but the match.

I've dabbled a bit with Hakan, but I use T. Hawk more often. The tier lists I've seen usually put him at or very close to the bottom, but I can carve out a win more often than one would expect. The same applies for Phoenix Wright in UMvC3 -- he's pretty damn bad, but winning a match with his Level 3 Hyper is way more satisfying than winning with, say, Wesker.

So yeah, tier lists aren't everything. You can expect an uphill battle, but reaching the summit makes it all worthwhile.
bbain's Avatar - Comment posted on 04/24/2012 12:57
bbain
Awesome, man! The only fighting games I really play are the Smash Bros. games, but I tend to pick characters in those games based on how much I like them from their previous games, and not on how good they are. So I know where you're coming from when you say playing as low-tier characters can be a rewarding experience. It's cool that you were eventually fairly successful with Hakan!

Although, I just checked out the "official" tier lists for the Smash Bros. games and they're confusing the shit out of me (Meta Knight is the best Brawl character?! Ummmm). I've never really payed attention to tiers anyway though. Ness is in the lowest tier for Melee, but I always used Ness and thought he was great! Ness and Lucas are also both pretty low in the Brawl tiers, but I can pretty much rape people with Lucas. I also like to pick Bowser occasionally, because everyone hates him. I really like him though. And sometimes I even win with him! :)
smurfee mcgee's Avatar - Comment posted on 04/24/2012 14:05
smurfee mcgee
This blog is awesome. Hakan can be a tricky jerk in the right hands.
Also...
StriderHoang's Avatar - Comment posted on 04/24/2012 17:38
StriderHoang
Question 1: How does it feel to be my hero?
Wrenchfarm's Avatar - Comment posted on 04/24/2012 18:22
Wrenchfarm
Knutaf � I had a feeling you would agree with that sentiment! You're entire conceptualization of Dark Souls PvP seems to be based on something similar. I love watching all your weird concept builds in Dark Souls. In a game where most PvPers are looking for the quickest/cheapest way to kill someone without giving them a chance to fight back (WoG spam!) it shows a real commitment to experimentation and the experience of playing to take interesting and untested tools into a duel. The fact that you win so much without resorting to backstab shenanigans and super-tier equipment is nothing short of astounding!

I know fighting games aren't your bag, but you may want to give one a shot sometime. There are a lot more similarities between the kind of thought process in a Dark Souls duel and a Street Fighter match than there seems to be at first glance.

Andy � Thanks man!

Corduroy Turtle � Thanks man, I'm really glad you liked it! I wasn't sure how interested people would be in a story about subjecting myself to online beatings, so I'm happy it resonated with you.

I didn't know you played any fighters - we may have to get together for a low-tier slap fight sometime!

Elsa � Thanks Elsa! Fighting games are in their own little insular world, walled off with jargon and arcane systems, but lots of elements still translate through to other genres. Playing a low-tier character is the same as picking up a under appreciated class or equipment set-up in a shooter. Sometimes you just have to buck the conventional opinion and try things out for yourself.

Voltech � Word to bro-beats. Before online the majority of my fighting game experience came from long hours on the couch with my bro. Some of the best bonding moments of my life have happened to the sound of a hadoken.

Timothy Hawkings and Mr. Wright!? Man, those are some gutsy picks! T.Hawk has had some ups and downs depending on what version of SFIV your playing, but he's still generally considered to be stuck in Zangief's shadow. Phoenix is just so complicated and difficult to get to work, but indeed hilarious when he comes through. Low-tier doesn't mean you can't win. But you're sure going to have to work a hell of a lot harder than a Yun or Magneto player.

Bbain � Word to Smash Bros! I don't have a Wii, but I have many fond memories of Smash 64. Those games are amazing � fuck the haters! I thought it was common knowledge that Meta-Knight was in a tier all of his own, in fact I think I read something about most Brawl tournaments banning him these days(!!)

But yeah, go with who you love. I think it's better to lose having fun and being yourself than win by following the crowd.

Smurfee � We. Do not. Talk. About. That. Vega was never in Street Fighter:The Movie. In fact, Street Fighter:The Movie never happened. Except for the parts with Raul Julia, those parts happened and were awesome.

Strider � Feels good man. Feels good.
kidplus's Avatar - Comment posted on 04/25/2012 04:07
kidplus
Nice blog! I didn't know Makoto was so low on the tier list too. That's my girl!
Stahlbrand's Avatar - Comment posted on 04/25/2012 09:15
Stahlbrand
Great post. I'm impressed with your final record by C - considering your cold start of seven losses, it is really some come back you had there.

Looking at that tier list I see a few of my 'longshot to win' characters like Sakura and Makoto at the bottom as well. The "A" tier shakes out more or less as imagined.

Way to try something new.
Corduroy Turtle's Avatar - Comment posted on 04/25/2012 15:51
Corduroy Turtle
I assumed Gouken was much higher on the tier list but I was just bad with him. I feel a little bit better about myself now!
Zugzwang's Avatar - Comment posted on 04/30/2012 20:47
Zugzwang
A bit late to the party here, but this was a terrific blog, sir! I couldn't agree more with your premise- playing the low-tiers has provided me a much greater understanding and enjoyment out of Street Fighter specific, and fighting games as a whole. Stuffing an endless succession of shotos with Hugo in SFIII is one of my great joys in gaming. Your write up here was fabulous. I can't wait for more Try Something Different installments.
Stumblebee's Avatar - Comment posted on 05/03/2012 22:08
Stumblebee
Hey man. A lot of people, myself included, really don't think he's low tier. I mean he's not the best in the game by any stretch, but when he's oiled, he has traps and setups for days. As well as a really good set of normals. He's an odd hybrid of a grappler and turtle.

Also, I don't really look at tiers for SSFIV AE2012 because the game is pretty well balanced. I mean you have your obvious really good top 5 characters, but other than that, everyone has basically an even playing field.
Gorescream's Avatar - Comment posted on 05/03/2012 22:17
Gorescream
Hakan is sick, ever since the buffs in december I've been using him now and then, nobody expects the oily inquisition

nobody
Usedtabe's Avatar - Comment posted on 05/03/2012 22:23
Usedtabe
Nice write up.

That tier-list has to be from Super and not AE though. I know because as a Guile player my dude got knocked down a few pegs.
Ronnie Celeski's Avatar - Comment posted on 05/03/2012 22:28
Ronnie Celeski
A funny thing about this is even though the tier list in the article is pretty outdated, vega is still pretty low and hakan is still almost bottom.

More people need to play fighting games like this. Just have fun and don't take it so seriously.
HijaLoveHijo's Avatar - Comment posted on 05/03/2012 22:29
HijaLoveHijo
Kudos to you bro! I main Hakan even before all the buffs he got and I can tell you he is definitely tourney worthy, but excruciatingly technical. Its so hard to get him to Rank A, gah!
Gattling Combo's Avatar - Comment posted on 05/03/2012 22:53
Gattling Combo
I wish everyone picked characters because they just liked them as a character and thought they were cool, instead of picking them because they are a "high tier" character or aren't "bad." I don't think the developers of fighting games intended or want players to pick characters because of tier crap, or even because some are so easier to use then another.

And I feel the same exact way about Gen in SF4. I think he's the coolest character in the game but after years of using him..I still can't. Makes me wonder if some characters really are designed as bad as they are used, or if it just takes such a high level of skill.
TurboKill's Avatar - Comment posted on 05/03/2012 22:53
TurboKill
I am firing up SSFIV and trying Hakan out now.
Taerdin's Avatar - Comment posted on 05/03/2012 23:01
Taerdin
I don't know a damn thing about fighting games. Not one damn thing.

But I loved reading this post! I have no idea exactly why but it was thoroughly enjoyable. Thanks so much!

(Seriously, not a damn thing)
slbr's Avatar - Comment posted on 05/03/2012 23:03
slbr
Awesome blog. I went through the same thing except my character is Juri instead of Hakan. When I got SSSIV, I had to play with her. She eventually became my main in SSFIV, AE, AE2012 and even SFxTK.

Always picked the character by gameplay first. I guess the hardest I had to learn was Litchi in Blazblue games, but it was much fun.
Flamoctapus's Avatar - Comment posted on 05/03/2012 23:03
Flamoctapus
Awesome blog! I rock Honda and DeeJay myself, both of whom are generally midtier, but I get the play who you love thing.
PhilK3nS3bb3n's Avatar - Comment posted on 05/03/2012 23:23
PhilK3nS3bb3n
Awesome blog. I love fighting games, but its not about tier lists for me either. Guy is my boy, followed by Cody and Abel. Why? Because I love their characters and styles. Love those dudes. Congrats on the front page.
Cornelius Klein's Avatar - Comment posted on 05/04/2012 00:40
Cornelius Klein
Great blog, it also shows the beauty in not having a totally balanced game.

To overcome bad matchups or playing a low ranked charakter is a big part of the whole thing.

Im traveling for around 9 months now, I missed a lot of games coming out during that time, still the thing I'm most excited about finally playing SF4 again.
Rockin Dudley and Zangief, but also wanna learn El Fuerte when I'm back :)
Cornelius Klein's Avatar - Comment posted on 05/04/2012 00:46
Cornelius Klein
@Usedtabe

Yeah it's a Super tier list, since Yun, Yang, Oni and Evil Ryu are not mentioned.
Kaggen's Avatar - Comment posted on 05/04/2012 01:40
Kaggen
Haha , amazing blog! I'm exactly the same , i always go for the character i like even though he/she sucks , In SF4 i always go with Blanka!
Patrick Hancock's Avatar - Comment posted on 05/04/2012 02:09
Patrick Hancock
As someone who mained Hakan and THawk BEFORE the AE/2012 buffs, I know exactly how you felt! Loved the blog! Hakan's best strength is that people don't know the matchup very well. Also, this happened to me:

http://youtu.be/9m6QGzLxp04

Best. Hakan fight. EVER!
Smackybutts's Avatar - Comment posted on 05/04/2012 05:07
Smackybutts
Alot of players are caught off-guard by my Adon. Muay-thai-licious!

Consider me inspired. I'm going into Training Mode to learn some Hakan now.
trueb7ue's Avatar - Comment posted on 05/04/2012 05:21
trueb7ue
::slow clap::

A true hero sir.
Arix's Avatar - Comment posted on 05/04/2012 06:07
Arix
Finally some hakan love! He's my main and I love him dearly. Nothing is as satisfying as beating predictable players online with hakan. I hope to see him in more games. I even got his turquoise tattoo on my left wrist!
KingSigy's Avatar - Comment posted on 05/04/2012 06:16
KingSigy
I certainly understand taking a character you love, but Ryu is still my guy in Street Fighter. He's pretty damn high tier in SSFIV. In Smash Bros, though, I play a mean Link. God Link is awful, but I still usually win.
Stahlbrand's Avatar - Comment posted on 05/04/2012 06:29
Stahlbrand
Front paged, congrats.

I love watching your Hakan, he's such a goof and when people come at you over-confident and get surprised, it is always a great moment.
RedSeedMoidas's Avatar - Comment posted on 05/04/2012 06:41
RedSeedMoidas
Loved this blog! I tend to struggle with fighting games when I take them online, and I can totally relate to the loss of reflexes with age. The sad thing is, I used to get my arse kicked before all that anyway.

But for some reason, I've always been drawn to fighting games despite how rubbish I am competitively. I guess the fun outweighs the rage!
bighead669's Avatar - Comment posted on 05/04/2012 07:58
bighead669
Thank you for posting this! As a dedicated Street Fighter fan, it's always disappointing when I fight a string of Ken's or get into a Rotation room and the winner is ALWAYS picking Guile. Whenever I get an opponent who's using mid-to-low tier characters, I get excited because, hopefully, the opponent knows what they're doing and can show me a thing or two. I am a big fan of Hakan as my joke character who I'm decent with but, outside of my main 4 (Guile, Balrog, Cody, and Dee Jay)I tend to just pick Random. It lets me find new guys who are effective and fun! This is how I figured out that T-Hawk, Rose, and Guy are actually fun!
Street Flighter's Avatar - Comment posted on 05/04/2012 08:04
Street Flighter
"I like to base my character selection on what appeals to me personally, not who has the best frame advantage on their crouching medium punch."

This is the way I feel about most fighting games. Sometimes I wonder if the really competitive players would care if a game was just a wireframe or something, with a great engine.

Pretty great blog, anyway. I'm pretty sure Makoto is considered higher tier these days, though.
Sexualchocolate's Avatar - Comment posted on 05/04/2012 08:37
Sexualchocolate
That was a great read - thanks.

Although you say YOU'RE not good at fighters?

I play them now as I always have.

Pick someone you think is cool.

Mash buttons and try to mash specials in there too.

LOSE.

Lol

I suck at fighters big time.
Occams electric toothbrush's Avatar - Comment posted on 05/04/2012 09:09
Occams electric toothbrush
Congrats on the front page buddy. Its well deserved.
Propelledfoot's Avatar - Comment posted on 05/04/2012 09:34
Propelledfoot
I hate tier lists, but they do make sense. Well, I usually call them "which cheap ass character am I going to use now" list. I kid, I kid. Nice story and best of luck on future endeavours.
ponderingsloth's Avatar - Comment posted on 05/04/2012 10:11
ponderingsloth
This was excellent and thoughtful; a delightful read really. I remember doing the C to shining C trophy and really struggling with getting El Fuerte and Hakan up there, but you're absolutely right, my understanding of the game openend up enormously by adapting to their unconventional tactics. Hope to cross paths on SFxT with you sometime!
Skyscraper's Avatar - Comment posted on 05/04/2012 11:25
Skyscraper
This front-page material is good front-page material. I too try to play EVERY character in a fighting game, mostly because I think the beauty isn't just maniacally learning that one character in every detail, but try to absorb the full force of the roster. I had a ton of fun playing Guilty Gear because it felt like every character was special, so seeing people send some love for the lesser known fighters out there is always great. Good luck in future fights, fellow fighter!
kayseriemlakjet's Avatar - Comment posted on 05/04/2012 11:31
kayseriemlakjet
www.kayseriemlakjet.com www.kayseriemlakoto.com www.kayseriemlakofis.com Kayseri emlakta marka, Emlaklar�n�z� sitemize �ye olmadan resimli ekleyebilirsiniz, Kiral�k emlaklar�n�z profosyonel bir �ekilde takip edilir...
lewness's Avatar - Comment posted on 05/04/2012 11:49
lewness
Good job! Now give Gen a shot! Tried my hand with him but without much success.
Benjamin Dubroca's Avatar - Comment posted on 05/04/2012 12:34
Benjamin Dubroca
One of the few and proud Guy players right here.
tekbunny's Avatar - Comment posted on 05/04/2012 12:35
tekbunny
So there are others like me? Good to know! I have a tendency in fighters to stick with a main top tier character as a go to, but even then I pick the lesser known guys like balrog and Paul Phoenix instead of ryu or jin. Other than that, its the quirky ones that have my heart follows. Q, Alissa boskonovitch, kuma, voldo, hakan, the list goes on.

Maybe it's because I have a soft spot for the little guy. Sure, there's a cool story there and it makes sense ryu could beat all the other world warriors, but it's a lot more fun to think Cody wiped them all out. Or gon. I miss you gon, you were so damn annoying.
Pappasman's Avatar - Comment posted on 05/04/2012 12:36
Pappasman
That was really good. Although the Matchup Chart is from super and that was 2 iterations ago. AE and v2012 have happened since then and it has balanced the game much better. I will say that Hakan is not Low-tier. He is a character getting slept on by a lot of people but he is very good. Makoto hasn't been low tier for a long time either. She's amazing.

http://www.youtube.com/watch?v=1D2MfyZa3bE
Ballistic's Avatar - Comment posted on 05/04/2012 12:47
Ballistic
I really enjoyed this article my man. I too had a similar quest to improve my Hakan to C-rank, and for me it was all about those oiled up normals. Hakan's forward hard punch is a thing of beauty when it's at max oil. Funnily enough, I didn't really understand the appeal of playing a low tier character like him until reading your blog. It really makes it sound like a greater reward for having invested yourself in learning the intricacies that much more. Keep up the good work! May we meet on the battlefield someday!
Batthink's Avatar - Comment posted on 05/04/2012 13:49
Batthink
Awesome blog, and totally worth the front page too. :)
Kaoslyon's Avatar - Comment posted on 05/04/2012 15:15
Kaoslyon
"I remember back when I was young and "good" at fighting games...

......a noticeable delay between seeing something happen and doing anything about it that didn't used to be there."

That entire section of your blog is me now. At 35, I just can't react to attacks as fast as I used to. I won many a local and sometimes regional tournament back in the late 90's. Now I barely hang around a 50% win ratio on any fighting game I play.

I still love them though. I just have to get over not being good at them anymore.

Great read.
KeithTheGeek's Avatar - Comment posted on 05/04/2012 15:55
KeithTheGeek
Fantastic read! I definitely understand the spirit behind it, even if I dislike fighting games. I've tried to get into them multiple times but eh...they just aren't for me. The only fighter I've truly loved is the Super Smash Bros. series, which are amazing games!

This did speak to me, though, because while I'm relatively the best (read: among friends and family), I used to be piss poor at the series. I loved to play the games of course, but I was young and I didn't have a proper grasp of the characters or their attacks. It wasn't until I got interested in Pichu that I got better. Even then I knew he was an absolutely terrible character, but in a way that was what made him endearing. Through lots of practice, I eventually figured out what attacks were safe to use, how to properly space attacks, and to really build up the damage. Learning to understand a low tier character is honestly the best way to familiarize yourself with a game, because you have to learn the character inside and out AND get a deeper understanding of the game mechanics. While I don't consider myself tournament level at all, I am much better at the series in general and I pretty much consistently win within the small group of people I regularly play with.
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