Articles Archive for October 2009
Events »
Events, Internet »
I had the pleasure of sitting down at Industry Forum with social media co-conspirator Jesse Thomas of the creative agency Jess3.
Hardware, Mobile, Policy, Products, Research »
By Sean Murphy
With the benefit of hindsight, everyone now knows that the music industry, by taking so long to see the writing on the wall, squandered valuable time to adapt and innovate. The incredibly successful and occasionally sordid history of how records got made and sold too often enriched the labels and disenfranchised the artists. Certainly, great strides have been made in the last decade and they are all consistent with the notion of a truly unfettered marketplace that has served to empower musicians. As a result the benefits …
Events »
Digital Imaging, Gaming, Home, Products, Video »
Hardware, Mobile, Products, Research »
By Sean Murphy
CE products are perpetually in some state of transition. Movies, for instance, were silent, then shown on public screens, then available on private screens (TVs), and now they can be viewed on PCs and smartphones. Music went from vinyl to reel-to-reel to digital, with the hardware constantly becoming smaller to the point where a device holding thousands of songs can now fit snugly in your front pocket. Games have followed a similar course: from cardboard table-sized offerings to free wireless programs that can be played simultaneously by …
Mobile, Products, Research »
By Sean Murphy
Ten years ago in the Emerging Market Update, CEA’s own Angela Titone wrote about a technology to keep an eye on. At that time, the product in question − e-books − anticipated being able to store up to 10 average-length novels, and ranged in price from $199 to $1,5000!
How times have changed.
While it has taken a decade for e-books to finally emerge as a force to be reckoned with, there are a variety of explanations for their relatively sluggish adaptation. For one thing, as Angela reported back …