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EverQuest

The Perfect Ten: Amazing amateur MMO cosplay

World of Warcraft, Aion, Asheron's Call, EverQuest, EverQuest II, Guild Wars, Culture, Warhammer Online, The Secret World, Star Wars: The Old Republic, Perfect Ten, Miscellaneous, Diablo III

The Perfect Ten Great MMO cosplay outfits
I find the whole cosplay subculture at conventions to be both foreign and fascinating. On one hand, I deeply admire the dedication and time it takes to put together a complex outfit and then spend all day wearing this custom-made sweatsuit. On the other hand, it does tend to bring out some folks' narcissism and unnecessary cleavage.

While many facets of geek and video game culture are adequately represented by those crazy cosplayers, I don't see as much when it comes to MMORPGs. Was it truly underrepresented, I wondered, or have I just never looked?

Consider the following 10 costumes the result of an afternoon or two combing through so much amateur cosplay that it vastly exceeded the recommended amount as set by the American Medical Association. I'm glad to make the sacrifice for you, and besides, you just know those doctors are the ones in these outfits, anyway.

(Please note that if you're looking for more skin than skill, this will not be the list for you!)

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SOE on F2P philosophy and EverQuest Next silence

EverQuest, EverQuest II, Business models, MMO industry, EverQuest Next, Miscellaneous

SOE explains its freetoplay philosophy
It's no surprise at this point that Sony Online Entertainment has snuggled up to the free-to-play model and made it its love monkey. Even so, it's interesting to hear from the studio's president just how much SOE is committed to this business model for the future.

Gamasutra caught up with John Smedley, who emphasized that the studio is confident that this model is right for the studio -- and the industry: "You're much more focused on the player themselves and listening to what they tell you. When you're at retail, there are two transactions. You are selling your game to the retailer and also selling to the public. Now it's just us putting our games out there and saying 'bring it on.'"

When asked about it, Smedley indicated that EverQuest Next would hew to F2P as well. He also said players shouldn't worry that they haven't heard much about this new title because the secrecy is intentional. "We want to get it right," Smedley said. "That's the pillar of our company and we are going to get it right. We're also making the next generation of MMOs, not an evolution -- and everyone says that, but in this case, we're zigging every other company's zag. Everybody's making WoW 1.5. We're doing something else."

The Soapbox: The death of AAA

World of Warcraft, Fantasy, City of Heroes, EverQuest, Business models, Culture, Economy, Opinion, Second Life, RuneScape, Free-to-play, Free Realms, Wizard101, Star Wars: The Old Republic, RIFT, Vindictus, The Soapbox

38 Studios picture
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

I think we're all pretty familiar with the tragic story of 38 Studios by now. If not, take some time to familiarize yourself with it. Essentially it is a tale of massive dreams, botched plans, and hundreds of job losses. I'm not yet sure exactly what went wrong, but I have a feeling that the lackluster response to the studio's stand-alone title might be to blame on top of the poor performance in the high-end of the company. Either way, I have seen many comments exclaiming the end of the big-budget title or at least more trepidation from governments that feel the need to get into a game (no pun intended) they were unfamiliar with.

If we could take a poll of the several million "AAA" MMO players in North America, it's my bet that most of them simply go from one title to the other. The RIFT players who are now enjoying Star Wars: The Old Republic came from World of Warcraft, and before that (if they played MMOs before WoW) they might have been City of Heroes fans and EverQuest players before that. For a long time, large studios held all of the players. Then, AAA started rolling down the steep hill to where it is now.

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The Game Archaeologist: Will classic MMOs survive without free-to-play?

Asheron's Call, Dark Age of Camelot, Dungeons and Dragons Online, EverQuest, Lord of the Rings Online, Business models, Ultima Online, Vanguard, The Game Archaeologist, Miscellaneous

The Game Archaeologist Will classic MMOs survive without freetoplay
It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model.

I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway.

This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

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SOE to bring back Station Cash subscription purchases -- for a week

Fantasy, EverQuest, EverQuest II, Business models, MMO industry, Free-to-play

SOE apologizes for subscription purchase removal, assures us that it'll be back for a week
We reported this morning that SOE had quietly removed the option to purchase non-recurring subscriptions in its MMOs with Station Cash. SOE President John Smedley arrived on the EverQuest II forums to apologize for how it was handled and assure players that this purchase option would return for a limited time so that last-minute partakers could take advantage of it:
"I'm sorry we didn't do a good job of messaging this. It was handled while we were at E3 and that was bad. Very simply put, we pulled the non-recurring subscriptions because we want a closer look at the numbers and how our overall pricing of subscriptions is impacted by it. I don't want anyone thinking they were pulled because of double SC promotions or anything like that.

"We're trying to figure out the right balance of things that make our customers feel great about our pricing and balance that against our customer base as a whole. We aren't saying they are going away for good. We're just looking carefully at the data right now and how we do this right. Please be patient while we figure this out. These non-recurring subscriptions are something we're still working through and we want to make sure we do this right. Obviously as a business we have to make sure the decisions we're making good for our players, and I assure you that's what we're trying to do.

"I've asked the team to put them back up for a week to let people buy them with existing SC. I'm not sure when it will be back up. Maybe today or maybe Monday (a lot of our team went to E3)."

SOE removes option to purchase subs with Station Cash

Fantasy, EverQuest, EverQuest II, Business models, Economy, Miscellaneous

SOE removes option to purchase subs with Station Cash
In a stealth move, Sony Online Entertainment has quietly removed the ability to purchase non-recurring subscriptions from its MMOs' marketplaces. Players in both EverQuest and EverQuest II noticed the change while in the game and went to the forums for official confirmation.

Previously, players were able to use Station Cash (SOE's universal game currency) to snap up single-month subscriptions. This allowed frugal players to acquire discounted subscriptions, as SOE occasionally has a sale on Station Cash and throws in-game deals for spending it.

Community Manager Piestro confirmed the removal in a forum post: "Hey folks, just jumping in to let you know this was indeed an intentional change. This decision was partially based on the very limited utilization of this feature."

This removal comes at a bad time for players who did purchase subs this way, as SOE is giving bonus Station Cash to players redeeming game cards this weekend.

[Thanks to Don for the tip!]

The Daily Grind: Would you leave your current MMO for its sequel?

Fantasy, EverQuest, EverQuest II, Guild Wars, MMO industry, Opinion, Guild Wars 2, Free-to-play, The Daily Grind, EverQuest Next, Miscellaneous

Guild Wars 2 Engineer
With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.

The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Soapbox: The perils of passive gaming

Fantasy, EverQuest, Business models, Culture, Game mechanics, MMO industry, Opinion, Free-to-play, The Soapbox, Miscellaneous

Couch potato cat
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

My folks don't really understand my infatuation with video games (and MMORPGs in particular). "How can you sit there and play a game for two or three hours at a time?" my mom is fond of asking. Ironically, this usually happens on a visit that ends where most of our visits do: on the couch in front of the television.

Don't get me wrong; she's no couch potato, and in fact she has the meanest green thumb you'll ever see. When the sun goes down, though, my parents (like most of their generation, I'll wager) park their butts in front of the TV. That I should park my own posterior in front of the computer is exceedingly strange to them even though online gaming is to the 21st century what television was to the 20th.

I wonder, though, if games are starting to become more passive forms of TV-like entertainment.

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SOE games down Monday for 24-hour maintenance

Fantasy, Sci-fi, EverQuest, EverQuest II, Pirates of the Burning Sea, PlanetSide, MMO industry, News items, Vanguard, Free-to-play, Free Realms, DC Universe Online, Family

SOE logo
We imagine that the word downtime makes Sony Online Entertainment employees cringe, convulse, and eye-twitch for hours on end after last summer's disastrous hacker-induced service outage. Happily, though, the next service interruption is planned, and we've got plenty of notice.

SOE will be performing maintenance this Monday, April 23rd, and the firm says that all of its game services will be unavailable for approximately 24 hours. The downtime starts at 3:01 a.m. EDT. Commerce transactions and account management functionality will also be affected, so you might as well cross all of your SOE-related plans off Monday's calendar.

SOE trumpets EverQuest's F2P success

Fantasy, Video, EverQuest, Business models, MMO industry, News items, Free-to-play

EverQuest - a living legend
How's that free-to-play experiment working out for EverQuest? Pretty well, according to Sony Online Entertainment's latest press release. The company has just published a few facts and figures relating to the recent conversion of its long-running fantasy themepark. Some of the more interesting nuggets include a 125% spike in item sales, a 150% uptick in unique log-ins, and over three times as many account registrations when compared to the subscription model.

SOE has also released a handy video recap for EverQuest newbs. The game has been around since 1999, after all, so have a look at the Living Legend clip after the break to catch up on 13 years of MMO history.

[Source: SOE press release]

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The Game Archaeologist: Bio break!

Fantasy, Sci-fi, Anarchy Online, EverQuest, PlanetSide, MMO industry, News items, Vanguard, Free-to-play, Everquest Online Adventures, The Game Archaeologist

Anarchy Online
Man oh man, why couldn't I just take a month or so off of this column without getting sucked back into it? Why must classic MMOs be so compelling and newsworthy these days?

I planned to take some time off of TGA while I went through Dark Age of Camelot in Choose My Adventure (which you're all reading, yes?), but there was so much to talk about regarding older MMOs that I couldn't sit back and stay mum. Ergo, I've dashed off this special "break" column devoted to commenting on recent news about classic games. Hopefully this will help tide you over until I get back into the full swing of things in April.

On the docket for today's discussion is Vanguard's forthcoming F2P change, EverQuest's recent conversion, Anarchy Online's stunning graphic engine video, and more!

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Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call

Polls, Asheron's Call, EverQuest, Culture, Opinion, Ultima Online, Miscellaneous, Leaderboard

Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: Ultima Online, EverQuest, and Asheron's Call. With the subscription model firmly in place, most players had to choose their loyalty and choose it well.

For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for Ultima Online and its enormous sandboxy world? Would you cast your lots with EverQuest, the once great and powerful king of the genre? Or would you throw in with Asheron's Call and its monthly stories?

Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!

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Massively Speaking Episode 193: Happytime face smiles

World of Warcraft, Podcasts, EverQuest, MMO industry, News items, Opinion, Massively Meta, Massively Speaking, Miscellaneous, Diablo III

Massively Speaking
Massively Speaking Episode 193 asks this question: If we had $25 million to spend on an MMO, how sarcastic would we make its quests? And would there be a special skill called "Fire One Shots!"? And would your character die if he or she were downvoted in a group raid? And would we ever look as happy as the guy in the picture above?

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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Listen here on the page:



Read below the cut for the full show notes.

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Terrazas talks EverQuest F2P launch and anniversary celebration

Fantasy, Galleries, Polls, Video, EverQuest, Events, real-world, Game mechanics, Interviews, MMO industry, Patches, Previews, News items, Free-to-play

everquest
March is definitely roaring in like a lion for EverQuest. It's launching its new free-to-play program, and it's also celebrating its 13th anniversary with a big bash in game. With all of the changes, players are sure to have more than a few questions about the free-to-play transition and the state of the game today. We recently sat down with SOE Producer Thom Terrazas at a roundtable to answer those questions, so read on for details on the new free-to-play plan as well as the Hero's Journey, revamped maps, birthday celebrations, and the announcement of a brand-new server!

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EverQuest's massive 13th anniversary and free-to-play celebration events revealed

Fantasy, EverQuest, Business models, Events, in-game, Free-to-play

EverQuest
In two days, EverQuest will not only be celebrating its 13th (!) anniversary and adding a sizable update to the game, but also will be making the jump to a free-to-play hybrid model. Since this is no small potatoes, SOE has planned a huge array of events to celebrate the occasion.

The fun begins on the Plane of Knowledge, where players can enjoy 13 special quests that harken back to the greatest hits of EverQuest's history. There's also a new raid and the return of 40 events from previous anniversaries to keep everyone busy.

The update has a new feature called the Hero's Journey, which is a guidebook that will lead players through a path in EverQuest. To make things even more user-friendly, EverQuest's map system will see a major overhaul that includes the ability to show you paths to your destination.

Finally, SOE has an absolutely gigantic F2P conversion FAQ that covers nearly every conceivable question about the transition, including payment options and previous status in the game. EverQuest will go F2P starting at 3:01 am EDT on Friday, March 16th.

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