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Newest World of Warcraft novel gets a release date and cover preview

World of Warcraft, Fantasy, Culture, Lore, News items

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If someone had brought a Warlock or a Shaman, this could have been prevented.
Jaina Proudmoore is one of the biggest lore figures in World of Warcraft despite the fact that her character history largely consists of trying to make reasonable compromises and being completely ignored. It's no surprise that she's the star of the newest novel based on World of Warcraft considering her prominence in the lore and her relationship to the war between the game's factions. Tides of War is written by Christie Golden and will be released in late August, setting the stage for Mists of Pandaria later this year.

While Jaina has always tried to broker a peace between the Alliance and the Horde, the novel's plot revolves around Warchief Garrosh Hellscream launching an attack against Jaina's home in Theramore, demonstrating the same legendary thinking that's alienated several of the Horde's allies. Whether or not the erstwhile diplomat will be able to retain any hopes of a peaceful resolution remains to be seen, but with Mists of Pandaria promising to focus on the conflict between the two factions, it seems likely that players will be looking at silencing the last and loudest voice for peace.

MMObility: Google's Nexus tablet and Dark Legends' update

Horror, Game mechanics, Previews, News items, Free-to-play, Browser, Mobile, Casual, Miscellaneous, MMObility

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Google Nexus tab picture
Some weeks, mobile news just comes right up to my doorstep and invites itself in. This was one of those weeks. The mobile MMO market is still only a fraction the size of the standard one, but thanks in large part to browser-based games and smart studios like Spacetime Studios and Gameloft, we mobile fans still have a lot to choose from. In my opinion, mobile MMO gaming will slowly rise to the popularity of the standard mobile game market, especially given new tech like the new Google Nexus 7 tablet that we're going to talk about today.

Still, mobile MMO fans have got to be diligent and need to know what to look for. They also need to be a bit flexible in their game choices, sometimes playing around with different styles of MMO like MUDs, browser-based strategy games, and games that are a bit more primitive in the graphics department. Luckily, Spacetime's Dark Legends just released a pretty game-changing patch, so I'll give you the skinny on that as well.

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Darkfall's 'ultimate promotion' starts next week

Fantasy, Darkfall, Patches, Promotions, Sandbox

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Darkfalls Ultimate Promotion
If you've been thinking about heading back to Darkfall, Aventurine wants you to know that now -- yes now -- is the time. The studio is running a so-called "ultimate promotion" for the game starting July 2nd and running until Darkfall 2.0 launches.

Through the promotion, all current and previous subscribers will be granted several days of free play. These days are July 2nd through the 4th and the 9th through the 11th. In addition, the subscription rate is reduced to $9.95 a month; this rate includes a copy of the game for completely new players.

Players also should find their experience in the game on fast-forward. Aventurine is jacking up the skill increase rate by 20 times, boosting the the global loot by four times, and making village control points go active every six hours instead of 12.

[Thanks to everyone who sent this in!]

MMO Blender: Eliot's self-made legend

City of Heroes, Dungeons and Dragons Online, Final Fantasy XI, Lord of the Rings Online, Culture, Game mechanics, Warhammer Online, Opinion, TERA, Miscellaneous, MMO Blender

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Yes, I sort of had a Greek thing on my mind with this one.
I like games that make your characters feel legendary, but sometimes I think they've gotten the whole formula wrong. The problem is that the only thing important about your character is what he or she has done, not what he or she is. World of Warcraft has a lot of quests and raids that seem to imply your character is a big deal, but how big a deal can you really be if you're learning all of your tricks at the local trainer?

What about a game where your personal history has as much to do with your future development as anything else? A game where your accomplishments aren't just backstory but an integral part of your character's abilities? A game where every new encounter is a chance for your character to learn something unique? I'd love to see a game where your accomplishments are not a list of things that you've killed but a clear litany of skills learned and scars accumulated -- a game where the path to power isn't necessarily clearly marked.

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Storyboard: The social contract

Culture, Lore, Opinion, Roleplaying, Storyboard, Miscellaneous

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The non-MMO pictures just keep getting stranger.
Have you ever thought about the fact that every single one of your characters is a murdering thief?

Picture the scene for a moment: You have a group of people living in an isolated and rural community. Without warning, a man with heavy weaponry bursts in and starts hacking his way through every inhabitant of the community, smashing his way into locked houses. But he also stops at the body of each victim to gather any money or important belongings, slowly working his way through the community until there's nothing left but carrion and a few trinkets he didn't deem valuable enough to steal.

On the news, this would be up there as a pretty shocking tragedy. In an MMO, this is a good chunk of the gameplay. And that brings to mind one of the major issues that faced by roleplayers hoping for verisimilitude: the horrible discrepancies between the social contract as we understand it and the one employed by the characters in the game. They're divergent sometimes, identical at other times, and universally ambiguous.

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Age of Conan survey respondents prefer PvE by a wide margin

Fantasy, Age of Conan, Game mechanics, MMO industry, PvP, News items, PvE, Free-to-play

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Age of Conan - Paikang village
It may be early release day for The Secret World, but that doesn't mean Funcom is throwing in the towel on its other MMORPG projects. Case in point is Age of Conan, which is sporting a brand-new game director update as of this morning.

Craig "Silirrion" Morrison presents the findings from AoC's annual summer survey, which amount to an unsurprising PvE-is-way-more-popular-than-PvP conclusion. The scores are weighted, so we don't get to see exactly how many players voted and what they voted for, but it's an interesting peek into the minds of AoC's community in any event. Morrison says that "overall, 70% of responders listed one form of PvE as their primary interest, with the remaining 30% listing a form of PvP."

He also takes a moment to tease AoC's forthcoming adventure pack, which is as-yet unnamed and supposedly set somewhere in the Hyborian south. Full details are at the official website.

EVE Online's Alliance Tournament X starts tomorrow

Sci-fi, EVE Online, PvP, News items, Sandbox

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EVE Online screenshot
Huge player numbers are the name of the game for CCP this weekend. Fifty thousand pilots are poised to take part in EVE Online's massive player-run Delve war. It's also time for Alliance Tournament X, which starts on Saturday, June 30th, at 11:00 a.m. EDT. The tournament will be streamed and will include live commentary.

The first-round matchup will be Agony Empire vs. Exiled Ones, with 15 more pairings following at 20-minute intervals. The pre-qualifying rounds will continue on Sunday as well as the following weekend. For a full listing of events and information on streaming, check out the official schedule.

[Source: CCP press release]

Mists of Pandaria opening cinematic will premiere at Gamescom 2012

World of Warcraft, Betas, Fantasy, Expansions, MMO industry, News items

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Mists of Pandaria screenshot
Folks attending Gamescom 2012 in Cologne, Germany, will be the first to feast their eyes on the opening cinematic for World of Warcraft's next expansion, Mists of Pandaria.

Blizzard will also be showcasing the game itself as well as Diablo III and StarCraft II: Heart of the Swarm. Players can check out the games and also meet members of the development team. If you happen to be at the convention, be sure to check out the company's booth in Halle 6.1 (B21) at the Koelnmesse.

The Firing Line: Heroes & Generals dev talks planes, boats, and massive FPS action

Historical, Business models, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Opinion, War, Free-to-play, Browser, The Firing Line

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The Firing Line - Heroes & Generals interview
I've become fairly obsessed with Heroes & Generals lately. The browser-based World War II shooter-cum-strategy game is still in beta, but it's wicked fun to play (and to watch). If you missed our previous coverage, you'll need to know that H&G is the brainchild of Reto-Moto, a firm composed of Hitman franchise veterans based in Copenhagen.

Reto-Moto game director Jacob Andersen was kind enough to field a few of my questions regarding the title's claim to massive FPS action. He also talked at length about the merits of connecting with the fan community as well as the game's aerial, amphibious, and ground-based aspirations. Join us after the cut.

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Square-Enix ranks highest in average salary for Japanese game companies

Business models, MMO industry, News items, Miscellaneous

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Square Enix
If making the most money is a top priority when choosing which gaming company to work for (as if working on games isn't enough!), the go-to company in Japan is Square-Enix. According to Nensyu Labo, a company that analyzes salary and income in the island nation, Square-Enix ranks at the top of gaming companies for average annual salary. And the race wasn't close, either; employees at the company that brings us Final Fantasy XI and Final Fantasy XIV make on average more than twice as much a year as the next closest competitor, Sony -- 21.68 million yen ($273,057) to 9.23 million yen ($116,253).

For a look at what other companies made the top 10 list, check out the rankings.

Alpha begins for The Repopulation, first day captured on video

Betas, Sci-fi, Video, Game mechanics, News items, Sandbox, Housing

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The Repopulation
Many sandbox fans have been eagerly anticipating The Repopulation for a chance to take a personal look at the sci-fi game. For a lucky number of testers, that chance is now: The gates have opened and the first wave of alpha testers have ventured in to experience the world first-hand and help test the game as it moves ever closer to launch. In celebration, Above and Beyond Technologies released a short video highlighting footage from the first day of alpha.

What activities do sandbox-hungry players do once they get in? Quite a few dive into structure building, while others light up their screens with firefights as they test combat out on various creatures. At least one decides to take a load off and relax by taking advantage of the ability to sit in chairs.

For a taste of the alpha action, check out the video after the cut. And for a chance to participate in the alpha, sign up via the application form.

[Source: Above and Beyond Technologies press release]

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SOE Live tickets go on sale

Events, real-world, Promotions, Miscellaneous

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SOE Live opens registrations
It may no longer be Fan Faire in name, but SOE's annual fan festival still has the same spirit and focus. The newly branded SOE Live has opened up registrations for this fall's convention, and the studio is offering discounted prices if tickets are purchased now.

SOE Live will take place from October 18th through the 21st at Bally's Casino in Las Vegas. The all-access pass for the event is $139, but if you register before August 1st, you can secure a discounted price of $119. Day passes will go for $39 if you're interested in just attending for a day, and evening passes, which allow access to just late-night activities, are $99 a pop. The studio welcomes families, as children ages 12 and below can get in for free.

The festival has a full schedule, including dev panels, tournaments, giveaways, and parties. Players can shell out an additional $50 to have Sunday brunch with the devs or $40 for a laser tag event.

The Daily Grind: Will you be playing Guild Wars 2?

Launches, New titles, Opinion, Guild Wars 2, The Daily Grind, Miscellaneous

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Will you be playing Guild Wars 2
By now I'm sure you've heard the announcement that Guild Wars 2 will launch on August 28th, 2012. With pre-purchase incentives already in place, many of the franchise's most hardcore fans have been participating in the beta weekends and are anxiously awaiting the headstart that will begin on August 25th.

But not every MMO fan is 100% convinced that this will be the second coming. We've heard from several of you who will be either skipping the game entirely or simply waiting a few months until the newness wears off and the bugs are squashed.

So how about you? Will you be playing Guild Wars 2 from day one? From the pre-purchase headstart? Maybe four months later? Let us know in the comments!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Secret World community guide

Horror, Sci-fi, Culture, Launches, The Secret World, Guides

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The Secret World community guide
Today marks the beginning of the end of the world -- you know, if you believed in that conspiracy theory stuff. And if you so happened to buy into all that, then you probably are pinning your hopes on a few stalwart souls to wedge themselves between you and the forces of the apocalypse.

Those brave people are beginning to wage war in The Secret World as of today (if they have early access and a copy of the necronomicon, of course). As per tradition here at Massively, we want to give everyone a fighting chance by putting as much information at your fingertips as possible. So presented for your approval is our community guide to TSW.

Because information is power -- now more than ever.

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Stephen Reid is 'on again' with Gazillion Entertainment

Super-hero, MMO industry, News items, Free-to-play, Marvel Heroes, Super Hero Squad Online

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Stephen Reid is 'on again' with Gazillion EntertainmentStephen Reid, most recently one of the folks steering the consular ship that is the Star Wars: The Old Republic community, has found a home (once again) with Gazillion Entertainment. The industry vet has worked as Gazillion's Community Director previously and says he's both really happy and "strangely nervous" to be back to the job and working on Marvel games. "The future of gaming isn't certain and a 'job for life' doesn't exist. All you can do is follow your passion and your heart and hope it leads somewhere great. That's what I've done for my entire career, and I'm not going to stop now."

Reid's now working on the up-and-running Super Hero Squad Online and the soon-to-be-launched Marvel Heroes. If you want to know more about the move, hit up his Tumblr post or listen in on this TORWars.com podcast.

Ask Massively: I would like to play WildStar now please OK edition

Lore, Opinion, Massively Meta, Ask Massively, Miscellaneous

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Also, I'm pretty sure this is a surreptitious shot of a male Aurin.  Or just a non-stereotypical female Aurin.  Either of which is awesome.
At Massively, we all have our pet games, games that we follow with interest and that we want to do well. Some of mine are quite obvious, but if you weren't aware that WildStar is on that list, well, now you know. Come on, it's like Walt Disney's Firefly as an MMO and man everything I see about it just makes me want to start playing yesterday. This is kind of related to the fact that we had two separate interviews about it this week, if you hadn't guessed.

It's also somewhat related to this week's Ask Massively questions, seeing as how one of those questions is about the games that we hate. Yes, I know, I did a topical introduction; I'm very ashamed of myself. I also answer a question about fantasy worlds in the distant future. If you've got a question you'd like to see in a future installment of the column, send it along to ask@massively.com or leave it in the comments below. Questions may be edited slightly for clarity and/or brevity.

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Diablo III restrictions for unverified players changed slightly

Fantasy, Culture, News items, Diablo III

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Ironically, if you digitally purchase World of Warcraft you can start playing immediately with no restrictions.
Digital purchasers of Diablo III face a special sort of torment. No, it's not extra content; it's the game restricting players whose credit card information has not yet been verified. Unfortunately, when these restrictions were first put into place, they had the unfortunate side effect of hard-capping the player level at 13 and preventing any progress beyond the first boss of Act I. That was acknowledged as a bug, one that has now been corrected, to the great relief of players everywhere.

The other restrictions on unverified players are quite intentional and remain in place, including a prohibition on any use of the auction house and an inability to join public games. Players will find these restrictions lifted as soon as their information is verified, but the official post outlining the prohibitions states that this process can still occasionally take up to 72 hours. So if you need to dive right into the game and can't risk having some restricted play, maybe you should go ahead and buy a boxed copy.

Cryptic ups security with Account Guard

Sci-fi, Super-hero, News items, Star Trek Online, Free-to-play, Champions Online, Neverwinter

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Cryptic ups security with Account Guard
Account Guard is not the name of a two-bit villain in Champions Online or a featured episode in Star Trek Online but instead a new security system that Cryptic Studios is installing for its games and websites. The system promises to track which computers you've logged in from and block unauthorized access to your accounts.

If your account is compromised, the system will slam the doors closed on your games and send you an email with all of the details. The email also contains a one-time unlock code. This code allows players to open their accounts in the event of a mistaken intrusion.

This system sounds very similar to Trion Worlds' coin lock mechanism. Players have a choice whether or not to participate in Account Guard, as they can opt out of the service through the account page. The studio has posted a FAQ with more answers to particular scenarios.

The Summoner's Guidebook: Items and runes for League of Legends' attack damage champions

Game mechanics, PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

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The Summoner's Guidebook Items and runes for League of Legends' attack damage champions
Attack damage is a universal thing for most League of Legends champions to build. Even characters that do not normally build AD are commonly played as AD in "joke builds." AD champions also have some of the widest variety of items available. There are a fair number of caster and tank items and a handful of hybrid items, but items that bolster physical attacks are everywhere.

This can cause some confusion in what to build, and today we're going to talk about what gives you the most bang for your buck. This article will focus heavily on offense rather than defense for AD champions. We'll cover defense in a later week.

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Eric Flannum talks Guild Wars 2 mechanics

Fantasy, Interviews, News items, Guild Wars 2

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Guild Wars 2
We know you Guild Wars 2 fans are over the moon about the recently announced release date, but the news doesn't stop there! Eric Flannum, the game's lead designer, has just tackled some questions from Guild Wars 2 Junkies.

The interview took a good hard look at World vs World. To begin with, Flannum addresses concerns about people not being able to play WvW on busy servers during peak hours, saying that there's a queue for the center WvW map that players can enter while playing PvE or any of the Borderlands home maps. Additionally, for a short while around the game's launch, players will be able to transfer servers at a reduced fee, which will hopefully aid in the even spread of players across servers and help people find the WvW server that suits their style. He states that the current looting system for WvW is under review, with the goal of keeping WvW looting similar to that in PvE. In response to concerns about the travel time around WvW maps, Flannum points out that captured keeps can be upgraded with waypoints for quicker travel. He also highlights WvW-specific armor, achievements, and titles as character advancement options for WvW players.

A few other aspects of the game were covered as well. The question of allowing players to choose their starting weapons in character creation was brought up; Flannum says that's actually a part of the game at one point, but it was discarded once it was clear it gave newer players a disadvantage. He explains that some of the animation issues players complained about are due to bugs that will be fixed, while others are due to the fact that while transition animations are in place for switching directions, characters actually start moving immediately in the new direction as opposed to transitioning from one movement to another.

For all the little details, be sure to catch the full interview, complete with a teasing non-answer about whether or not we'll see the Sylvari or Asura in the last beta weekend.

Release Dates

Name Date
The Secret World Launch
July 3
Arcane Legends Launch
August
MechWarrior Online Early Access
August 7
Guild Wars 2 Launch
August 28
LotRO Riders of Rohan Launch September 5
RIFT Storm Legion Launch Fall
DUST 514 Launch 2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012
Neverwinter Launch
Q4 2012
Defiance Launch
April 2013


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