NordiCHI 2012: October 14th-17th

Making sense through design

Welcome to NordiCHI 2012, hosted by the IT University of Copenhagen. NordiCHI is the main Nordic forum for human-computer interaction research, with the conference proceedings published by ACM. A meeting place for people from a broad range of traditions and communities, concerned with humans in a world empowered by computer technologies.

Keynote Speakers

Upcoming Deadlines

  • Doctoral consortium: 10th August
  • Posters, demos and others: 13th July


For sponsorship opportunities, please see our brochure or email us.

Gold Sponsor

  • Microsoft Development Center Copenhagen


In cooperation with

Supported by

  • Axure
  • Balsamiq
  • Interactive Minds
  • SIG-CHI Denmark

NordiCHI 2012

NordiCHI2012 is the 7th Nordic Conference on Human-Computer Interaction. Previous conferences have been held in Reykjavik 2010, Lund 2008, Oslo 2006, Tampere 2004, Århus 2002, Stockholm 2000.

Interaction Design has over the years contributed significantly to the field of Human-Computer Interaction (HCI) by elevating the importance of user experience, design practices, creativity, participation, and more. NordiCHI 2012 wants to recognise the vitality of the design community in our regions including top-level education, world-class industrial and artistic design, and its cultural relevance.

As new IT continues to change our perception of time and space, we need to look at situations with a new mindset. In the 18:4 issue of ACM Interactions, Liam Bannon notes "how HCI has moved from evaluation of interfaces through design of systems and into general sense-making of our world". NordiCHI 2012 embraces this explorative yet down-to-earth challenge of designing interactive systems for human practices that are still in the making.


General Email
Lone MalmborgIT University of Copenhagen Thomas PedersonIT University of Copenhagen
Kasper HornbækUniversity of Copenhagen Giulio JaccuciHelsinki Institute for Information Technology
Design casesEmail
John KnightAalto University Morten SøndergaardAalborg University Mogens JacobsenDanish Artnode Foundation
Workshop & tutorialEmail
Irina ShklovskiIT University of Copenhagen Joseph 'Jofish' KayeNokia Research Center Palo Alto
Demo, poster and videoEmail
Morten FjeldChalmers University of Technology Eve HogganHelsinki Institute for Information Technology Mikkel Rønne JakobsenUniversity of Copenhagen
Olav W. BertelsenAarhus University Tom McEwanEdinburgh Napier University
Doctoral consortiumEmail
Dag SvanæsNorwegian University of Science and Technology Kristina HöökSwedish Institute of Computer Science
Student volunteeringEmail
Aaron MullaneIT University of Copenhagen Esben Warming PedersenUniversity of Copenhagen
Sune Alstrup JohansenIT University of Copenhagen Lene NielsenIT University of Copenhagen
Industrial experienceEmail
Anne KaikkonenEtnoteam Finland Thomas SnitkerSnitker & Co
Sofiane GueddanaIT University of Copenhagen Jarmo LaaksolahtiIT University of Copenhagen
Technology infrastructureEmail
Sebastian BüttrichIT University of Copenhagen
Local organizationEmail
Nhi Quyen LeIT University of Copenhagen
Mads FrostIT University of Copenhagen Clint HeyerIT University of Copenhagen
Mikkel Svane-PetersenIT University of Copenhagen

Programme Committee

  • Anders MørchUniversity of Oslo
  • Ann MorrisonAalborg University
  • Anna SpagnolliUniversity of Padova
  • Antonio KrügerDFKI
  • Antti SalovaaraAalto University
  • Aurélian TabardLMU München
  • Carmelo ArditoUniversity of Bari
  • Dag SvanæsNTNU
  • Ebba Þóra HvannbergUniversity of Iceland
  • Effie LawETH Zürich
  • Emmanuel PietrigaINRIA
  • Erik FrøkjærUniversity of Copenhagen
  • Eve HogganUniversity of Helsinki
  • Hans GellersenLancaster University
  • Jan GulliksenKTH
  • Jan StageAalborg University
  • Jesper KjeldskovAalborg University
  • Kari Kari KuuttiUniversity of Oulu
  • Kim HalskovAarhus University
  • Konrad TollmarUniversity of Lund
  • Lily Diaz-KommonenAalto University
  • Lone MalmborgIT University of Copenhagen
  • Marc HassenzahlFolkwang University
  • Maria Francesca CostabileUniversity of Bari
  • Marianne GravesAarhus University
  • Mark BlytheNorthumbria University
  • Marta Kristín LárusdóttirReykjavik University
  • Mary CzerwinskiMicrosoft Research
  • Michael RohsLudwig-Maximilians-Universität
  • Michiel Sovijarvi-SpapeUniversity of Nottingham
  • Mikael SkovAalborg University
  • Mikael WibergUppsala University
  • Mikkel JakobsenUniversity of Copenhagen
  • Morten FjeldChalmers University of Technology
  • Nicu SebeCREATE-NET Trento
  • Niklas RavajaUniversity of Helsinki
  • Olav BertelsenAarhus University
  • Per Ola KristenssonUniversity of St. Andrews
  • Peter DalsgaardAarhus University
  • Petra SundströmStockholm University
  • Ravi VatrapuCopenhagen Business School
  • Roope RaisamoUniversity of Tampere
  • Sean GustafsonHasso Platner Institut
  • Silvia GabrielliCREATE-NET Trento
  • Staffan BjörkChalmers University of Technology
  • Steinar KristoffersenUniversity of Oslo
  • Timo OjalaUniversity of Oulu
  • Tone BratteteigUniversity of Oslo
  • Victor KaptelininUniversity of Umeå
  • Virpi RotoNokia Research Center
  • Volkmar PipekUniversity of Siegen


ITU also has information regarding weather, currency, eat and drink possibilities, in Copenhagen, emergency, etc.

General inquiries should be addressed to The official language of the conference is English.


Registration is now open. Please see the terms and conditions.

Registration fee (before 16th September)

Regular: 490€ – Student: 300€ – Tutorials: 250€ – Workshops: 90€

Late registration fee (16th September-10th October)

Regular: 640€ – Student: 400€ – Tutorials: 320€ – Workshops: 130€

On-site registration fee

Regular: 720€ – Student: 400€– Tutorials: 400€ – Workshops: 200€


IT-Universitet, Rued Langgaards Vej 7, 2300 København S. View in Google Maps.

NordiCHI 2012 is hosted at the IT University of Copenhagen, located a short distance from the centre of Copenhagen. The university is housed in an acclaimed building inaugurated in 2004 and designed by Henning Larsen Architects. You can reach the venue using the Metro (M1 line, stop: DR Byen/Universitet), free city bikes or walking. Public transport information is available from (Search from or to the venue).

See a larger map.

ITU building, outside ITU building, inside


Open deadlines. Closed deadlines are archived.

Workshop Papers

Please consult the list of accepted workshops.
  • Deadline for submission of papers to workshops: 20th July, 2012
  • Notification of acceptance of papers to workshops: 10th August, 2012

Demos, Posters & Videos

Demos, posters and videos give participants the opportunity to show new and interesting ideas in human-computer interaction concepts and technology. We invite submissions related to the conference theme of 'Making Sense Through Design'.

Demo, poster and video submissions are made electronically through the conference paper submission and reviewing system. The deadline for submissions is Friday July 13, 2012 at 23:59 UTC. Late submissions will not be accepted.

NordiCHI 2012 is an international conference and contributions are welcomed from all parts of the world. However, the official written and spoken language of the conference is English.

Accepted demos, posters and videos will be made available to the conference attendees digitally. Also, the two-page descriptions will be included the ACM digital library.


Demo submissions are for working prototypes, devices and systems that focus on the conference themes and HCI in general. We welcome submissions from industry, research, and design. Like the video submissions, a demo submission may feature work that has been published previously so long as this is indicated in the submission. A demo submission should contain:

  1. A short description of the system, max. 2 pages, formatted according to the ACM SIGCHI Publications Format. The paper should be submitted as a PDF file.
  2. A one-page interaction plan, describing how the working system is going to be used at the conference, including spatial and other requirements. The paper should be submitted as a PDF file.

Demo presentations are given in two formats:

  1. Accepted demos will be displayed during the interactive events session at the conference.
  2. Authors will be given the opportunity to present a short preview for a wide audience at the conference.

Presenters must supply all equipment necessary for the demo. Internet access will be available, but presenters must contact the organisers about this before the conference. Shipment of equipment is under the responsibility of the presenters.


Poster submissions allow authors to submit research that has not yet reached an appropriate level for a paper. Poster submissions should include a brief description of related research, and a clear description of the work along with future work plans. A poster submission should contain:

  1. A short description of the work, max. 2 pages, formatted according to the ACM SIGCHI Publications Format. The paper should be submitted as a PDF file.
  2. A draft design of the poster, submitted as a PDF file. For designing your poster, we recommend checking out the UIST 2005 Poster Example Gallery.

Poster presentations are given in two formats:

  1. Accepted posters will be displayed during the interactive events session at the conference
  2. Authors will be given the opportunity to present a short preview for a wide audience at the conference


Video submissions should focus on topics of interest to HCI researchers in relation to the conference theme. Videos can contain presentations of research prototypes, future innovations or user studies. Videos may be work that has been published previously. Please highlight any prior publication of the video content in your submission. We also welcome submissions that complement a paper. A video submission should contain:

  1. A short description of the work, max. 2 pages, formatted according to the ACM SIGCHI Publications Format. The paper should be submitted in PDF format.
  2. A mandatory video (max. 5 minutes, 2 – 3 minutes is usually appropriate). Videos should be encoded in a format that works across as many platforms as possible without the installation of additional codecs. We prefer submissions in MPEG-4 format with an H264 encoder for video and an AAC encoder for audio. For preparing your video, we recommend the UIST 2012 video guide.
  3. Accepted videos will be presented in the interactive events session at the conference

Questions? Please email us.
  • Submission deadline for posters, videos and demos: 13th July, 2012 (23:59 UTC).
    Submit using SoftConf.
  • Notification of acceptance will be sent out on 20th August, 2012.

Design Cases

Design cases will present on-going or finished designs relating to human-computer interaction in its broadest sense. We in particular invite designers that feel on the fringe of traditional academic conferences to submit their work. Design cases can include artistic experiments, demos, digital artefacts, reality-based interaction, technological bodies & interaction design, or media art experiments

There are two submission options:

  1. Describing the case on 2 to 6 pages in the ACM SIGCHI Publications Format. This description will enter the ACM digital library. You may supplement the submission with any digital material of plans or designs that may help understand your contribution.
  2. A (documentation of) an artistic or design experiment (to be part of the exhibition and catalogue not to be part of the ACM library). You should submit 1) a short (precise) description of your ideas - the conceptual and formal considerations as well as your references to other work or ideas that has inspired you (if any). 2) A video documentation of your work - to be exhibited at the conference 'Walk In Cinema', if your proposal is accepted.

At the conference, the Design Cases sessions will be a mixture of presentations and contributions to the 'Walk In Cinema'. Each contribution will get 20 minutes of presentation (including discussion). When you prepare your presentation, concentrate on aspects that you could not capture adequately in your paper submission. This could mean, for example, that you build your presentation around a demonstration of a key interactive feature of your work.

Questions? Please email us.
  • Submission deadline for design cases: 13th July, 2012.
    Submit using SoftConf.
  • Notification of acceptance will be sent out on 20th August, 2012

Industry Experiences

Industrial experiences allow people working in industry to present their work on human-computer interaction in its broadest sense. The aim is to gather and share experiences from industry with peers in industry and academia.

Industrial experiences can be related to any phase of concept or product development, for example:

  • How information on users is used to take decisions in various phases of the development cycle (design decisions, strategic product decisions, implementation decisions, etc.)
  • Process or tool descriptions and real life implementation of the processes
  • Experiences with the creation of concepts and real products (using an HCI approach)
  • User studies or usability tests
  • Design of products
  • Case studies
  • Any other HCI related activity related to product creation

All submissions will be reviewed by peers from industry and academia. The reviewing will emphasize general interest for the NordiCHI audience and how well the presentation enlightens the realities in industry, rather than strict academic criteria.

Industrial experiences will be allocated up to 20 minutes presentations slots and can be presented as talks, videos,, demos (and given as such) or in a dedicated poster area. Whatever the format, industrial experiences will be presented in a dedicated Industrial Experiences session at the conference.

Submissions should contain:

  1. A short description, 2-4 pages, conforming to the ACM SIGCHI Publications Format. If the presentation contains other material (e.g., videos or demos), the submission can be supplemented with visuals or textual descriptions of these.
  2. Presenters must supply all equipment necessary for their presentation (e.g., demo), beyond a projector and computer. Internet access will be available, but presenters must contact the organizers about this before the conference. Shipment of equipment is under the responsibility of the presenters.
Questions? Please email us.
  • Submission deadline for Industry Experiences: 13th July, 2012
    Submit using SoftConf
  • Notification of acceptance will be sent out on 20th August, 2012

Doctoral Consortium

The doctoral consortium is a full day session taking place on Sunday 14th October 2012. It is intended for PhD students working in the field of human-computer interaction. The doctoral consortium is an opportunity to present issues of concern in the doctoral studies, meet fellow PhD students, and get extensive feedback from the session co-chairs and other participants. It is primarily intended for students in the "middle" of their PhD studies (you have started your study, but it is not too late to make changes based on feedback).

Submit a 2-4 pages paper in ACM SIGCHI Publications Format describing your PhD project. Please also submit a resume (CV) and a letter of recommendation from your supervisor. Students accepted will be asked to read at least two other submissions, and should be prepared to give feedback to those students during the consortium.

Please email us your questions and submissions.
  • Submission deadline for Doctoral Consortium: 10th August, 2012
  • Notification of acceptance will be sent out on 25th August, 2012


We are pleased to present the following accepted workshops at NordiCHI 2012. All workshops will run on the same day – Sunday, October 14th. Please contact each organiser directly for further information about deadlines and position papers.

Half day

W01: How to Communicate UCD Methods to Practitioners

Tristan Weevers
Twenty academics and practitioners are invited to participate in a workshop in which we will explore various aspects of a practitioner-oriented template to describe methods for User Centered Design (UCD). The workshop starts with a theoretical background about method descriptions and user needs and preferences with regard to such descriptions. This is followed by an introduction to the online platform which facilitates method selection and where detailed information about UCD methods and tools can be obtained. Participants are asked to evaluate a number of the current method descriptions included in the UCDtoolbox and synthesize additional requirements for future versions of method descriptions.

W02: Designing Interactive Technology for Teens

Janet C. Read, Ole Seger Iversen, Daniel Fitton, Matthew Horton, Rachel Charlotte Smith
This half-day workshop builds upon previous work by the authors in understanding and designing for teenagers where the initial concern was to understand cool. Expanding out from this work, the workshop proposers now seek to better understand all the activities around designing for teenagers – these being – gathering requirements from teenagers, iterating designs with teenagers, and evaluating with teenagers. This is a currently underrepresented population in Interaction Design yet it is an area where rich insights can be gained. This workshop aims to gather a deeper understanding of the design space around teenagers whilst also distilling the similarities and differences in terms of similar approaches for children and adults.

W03: Temporal Aspects of User Experience: Models and Methods Beyond a Single Use Situation

Sari Kujala, Michael Minge, Anna E. Phlmeyer, Marine Vogel
User Experience (UX) is an ongoing process and should not be limited to a single use situation. However, this is unfortunately often the case in HCI research. The goal of this workshop is to deepen and expand available knowledge with respect to temporal dynamics of UX. Relevant aspects will be the understanding of how UX is evolving over time, in particular across products and contexts, as well as the exploration of methods that can evaluate long-term UX in practice. For this, the organizers will prepare a booklet that introduces existing models and methods for long-term UX as a mutual basis for discussing critical experience phases that should be taken into consideration in product development. The booklet also summarizes pre-notes from participants, which will be collected prior to the workshop. In addition, during an interactive group activity, participants will reflect on the diversity of long-term UX of different product types. Participants from academia as well as from industry are invited in order to tackle the question of how to make research results and methods applicable in practice.

Full day

W04: Assessing Multimodal Interaction: Can metrics from unimodal HCI be applied, which metrics have to be redefined and what new metrics arise or should be defined?"

Stefan Schaffer, Julia Seebode, Monika Elepfandt, Robert Schleicher, Tuuli Keskinen, Tomi Heimonen, Markkuu Turunen
The workshop is intended to offer a platform for practitioners from academia and industry to share their experience with collecting and analyzing data on multimodal interaction. The goal of the workshop is to get an extensive overview and summary of useful metrics and data integration techniques for assessing multimodal interaction.

W05: Crossing Boundaries: Exploring What Design Can Do

Aaron Houssain, Ingrid Mulder, Lillian Henze
Due to increasing specialization in organizations and multidisciplinary team work, boundaries are becoming more explicit obstacles. Boundary objects have been proposed as means for crossing these boundaries. This workshop provides a forum for researchers and practitioners to share experiences and issues with crossing boundaries in multidisciplinary innovation projects. In particular, we seek to bring together people who have studied, built, or used boundary objects to facilitate communication across boundaries within or among teams, departments, companies, as well as design phases. The aim of the workshop is twofold. First, to draw a landscape of perspectives, experiences, and contributions regarding boundary crossing and gain understanding how artefacts can be used for boundary crossing highlighting their individual strengths and weaknesses. Second, to uncover what design (communication) can do in crossing these boundaries.

W06: Designing for Audience Engagement

Richard Coyne, Mariza Dima, Mark Wright
Engaging the audience has always been of fundamental importance to the creative sector (performing and visual arts, video games, film, interactive narrative etc). As more and more interactive technologies are employed to involve the audiences in all steps of the creation process, from audience journeys to models of co-creation, the value of the design process itself has become more central to achieving audience engagement. However, knowledge of methods and process for designing and evaluating audience engagement remains fragmented and incomplete. Acknowledging this lack of a coherent framework, the workshop will take an interdisciplinary approach to identify design strategies for audience engagement.

W07: International Workshop on Intelligent Healthcare Systems

Andreas Holzinger, Martina Ziefler, Carsten Röcker
Research in the area of intelligent healthcare systems has reached a point where significant improvements are only possible if academics and practioners from various disciplines collaborate in order to develop new strategies for conceptualizing, designing, and implementing new applications. The underlying strategies must be harmonized and balanced in two ways: first, within the technological areas, and second, regarding the integration of technologies into the medical, cognitive, and social context. This also includes the way technology acts within the life courses of individuals and societies, and the balance of the benefits that technology brings against perceived or actual medical, social as well as ethical drawbacks. Therefore, this workshop aims to bring together researchers and industry practitioners from different fields to share their research positions and practical experiences and discuss new ideas, innovative approaches and challenging research questions, which have the potential to motivate future research activities within the field of intelligent healthcare systems.

W08: Materiality for Participation

Olav w. Bertelsen
Complex mediation structures in new and evolving fields of IT-use, liquefy the distinction between tool and material. Tools turn into materials, and objects of interest become instrumental mediators in the process of developing innovative use of software and in reshaping software itself. By changing perspective from triadic subject-instrument-object mediation to complex meditational structures, an analytical sensitivity for the evolving material qualities of software in use is opened. The goal of the workshop is to inspire and further discussions and new perspectives in the intersection between understanding the materiality of computing technologies and notions of participation in use and in design.

W09: What is a WIKI for graphical models? Exploring collaborative learning as design activity

Anders Kluge, Teemu Leinonen, Anders Mørch, Li Zhu
Interactive learning environments can roughly be grouped in two: 1) graphic models of natural (physical, biological) phenomena and 2) social learning environments. The first is about user interfaces for learners to interact with simulations of aspects of reality (e.g. how a heat pump works). These are increasingly used as educational tools in science classrooms (de Jong, 2006; Holzinger et al., 2009). The other type is learning environments for social interaction, collaboration and inquiry (Rubens et al., 2005), and guided by conceptual frameworks like progressive inquiry and cultures of participation (Jenkins, 2006; Fischer 2009). These environments are also used outside of classrooms (e.g. Wikipedia). We see both kinds of learning environments as essential for full support of learning as they complement each other in significant ways. In this workshop we aim to explore their synergy and bring together researchers working in one or the other field with an interest in synthesizing previous work and developing a research agenda for integrated learning environments. We welcome both design proposals and empirical studies. The workshop has two additional goals: to investigate common possibilities for publication and to identify possible project ideas for further work.

W10: Designing Seams for Transmedia Experiences

Sabiha Ghellal, Annika Wiklund-Engblom, Simon Staffans
This one day workshop addresses current needs in the area of interactive broadcasting, scriptwriting, experience design, game design and transmedia storytelling, where experiences are extended across media types, platforms and environments. While interactive content consumption changes the ways in which we experience stories, existing content seldom manages to flow from non- interactive to interactive elements beautifully. In order to deal with potential media-discontinuity it is suggested to create “seamless” designs; however, there is little existing literature that deals with media-discontinuity within transmedia experiences. This workshop intends to bring together practitioners and researchers from various disciplines such as traditional storytellers, scriptwriters, broadcasters, 3D content producers, user experiences designers, game designers and TV producers in order to share experiences, discuss and further define seams in experiences for this emerging interdisciplinary new genre.

W11: Designing for Self-Care: Acknowledging the Home-Clinic Difference

Naveen L. Bagalkot, Lars Rune Christensen, Tomas Sokoler, Erik Grönvall
This workshop will discuss and map-out the challenges posed by differences between the clinic and the home setting, for the design of digital technology for self-care. We aim to bring together researchers and professionals from HCI and design, and care- organizations to share their insights and experiences of being involved in various cases. We take these shared insights as the basis for exploring how the differences of various settings may influence the design of digital technology for self-care. We will collect these different perspectives in the form of selected position papers, posters, and summary of plenary discussions, and share it as an online repository for HCI researchers, professionals and students.

W12: Workshop Proposal: User-Centered Trust in Interactive Systems

Christina Hochleitner, Sandra Trösterer, Trenton Schulz, Susen Döbelt, Elke Beck, Manfred Tscheligi
Trust is increasingly important in several information communication technology (ICT) related areas. Nevertheless, there is still no unified definition of trust in technologies. In the presented full day workshop we want to bring researchers, experts, and practitioners together to discuss and create a more unified understanding and definition of trust, as well as related research areas and methods, as a basis for a working community. The main outcome of the workshop is the creation of a working definition of trust and the exchange and introduction to research and methods related to user-centered trust in interactive systems.

W13: Aesthetic Data Visualization: Tools & Challenges for Interaction Designers

Heekyoung Jung, Tanyoung Kim
Data visualization has been a big interest among interaction designers thanks to the advances of visualization authoring tools. With the tools including programming languages, visualization generation websites, and open source libraries, interaction designers can easily create data visualization harnessing their prototyping skills and aesthetic sensibility. However, there still exist some technical and methodological challenges for interaction designers in jumping into the scene. In this workshop, we discuss new roles of designers in this interdisciplinary field, and the ways of using and enhancing visualization tools to support designers. We encourage experts in the intersection of data visualization and interaction design to share their experiences in designing interactive visualizations in both industry and academic contexts.

W14: Interplay Between User Experience Evaluation and Software Development (I-UxSED 2012)

Effie Lai-Chong Law, Arnold P.O.S. Vermeeren, Silvia Abrahão, Ebba Thora Hvannberg
User Experience (UX) is an emerging research area pertaining to as well as extending beyond the traditional usability. Issues in the realm of usability may be amplified in UX because of its larger scope. Four key non-orthogonal issues are: definition, modeling, method selection, and interplay between evaluation and development. Leveraging the legacy of a series of earlier workshops, I-UxSED 2012 aims to develop a deeper understanding of how evaluation feedback shapes software development, especially when experiential qualities such as fun, trust, aesthetic values are concerned. Is feedback on these fuzzy qualities less useful for problem prioritization or less persuasive for problem fixing? This and other challenging questions will be explored in I-UxSED 2012 that brings together researchers and practitioners from two communities - HCI and Software Engineering.

W15: Proxemics in Human-Computer Interaction

Kasper Hornbæk, Mikkel R. Jakobsen, Daniel Klinkhammer, Anders Markussen, Roman Rädle, Harald Reiterer
Proxemics data describe users’ spatial relations to each other and to their environment. Such data can be automatically collected to allow new forms of interaction and to provide richer empirical data for studying human-computer interaction. With the growing interest in using proxemics, we propose a full- day workshop on the use of proxemics in human- computer interaction research. Through short presentations, brainstorming and discussion in break- out sessions, workshop participants identify and discuss challenges and develop directions for future research.

W16: Elderly’s everyday practices as a design approach

Thomas Binder, Eva Brandt, Lone Malmborg
This workshop is oriented towards experiences in design using communities of everyday practice and situated elderliness as a design approach. Originally the notion of communities of practice was used in the understanding of situated learning processes in organizations, but it has also become quite influential in participatory design as a way of understanding relations between different groups of users in a specific context [6]. In this workshop focus is on how we can use the notion of communities of practice notion as a design approach when working with elderly. The participants will share experiences, identify major challenges when working in this field, and discuss possible ways to approach these challenges.

W17: Future Interactions: Using Critical Design Approaches to Explore Urban Data Transactions

Michael Smyth, Ingi Helgason
The workshop will explore the broad theme of gaining value from data exchange in a near-future urban setting. Through the generation of design scenarios, participants will focus on the possible human-level interactions that will occur during these activities. These interactions will be explored through the creation of lo-fi prototypes, informed by critical design and ethnographic methods. Participants will consider and discuss the merits and potential uses of this kind of approach with a view to the formation of future networks.

W18: Designing for Wellness and Behavior Change

Aino Ahtinen, Jonna Häkkila, Stina Nylander, Yunan Chen, Ari-Heikki Sarjanoja, Pasi Välkkynen
People’s physical, mental, emotional and social wellbeing is important both for individuals as well as communities. Using technologies to encourage users to adopt healthy behaviors, become more active in exercising, engage in social activities and rehabilitate after illness or stress is becoming more and more common in HCI research. Examples of these emerging technologies include mobile phone applications, wearable sports tracking equipment, and social media. In this workshop we discuss the present and future of designing for interactive technology and applications aiming for wellness and behavior change. We bring together researchers and practitioners from research, academia and industry with experience and/or interest in user research, interaction design, or concept development in the domain.

W19: How to Design Touch Interfaces for and with Older Adults: Identification of Challenges and Opportunities

Verena Fuchsberger, Ilhan Aslan, Christiane Moser, Manfred Tscheligi, Walter Buchinger
Touch interfaces are promising not only for younger people, but also for older adults. However, it is challenging to design for this special user group, as there is only little knowledge whether older adults require a special design – and if, how it should look like. Therefore, this workshop should provide a platform for researchers and practitioners to discuss the design of touch interfaces for and with older adults, to closely look at the role of affordances, challenges and opportunities.

W20: Knowledge-based Interactive Environments

Steinar Kristoffersen, Nada Matta, Hilda TellioĞlu
Knowledge management has been recognized as a challenging, and sometimes deeply problematic term, which still remains to attract much attention in large areas of information systems and management science research. It has, however, being going largely under the radar of the HCI community, except perhaps in sporadic references to expert systems. The field is much broader, however, and we believe that is a systematic re-examination of it from a fresh angle. Not only is, the need to build IT solutions that support a knowledge-based way of work is greater than ever, but we also see the idea of knowledge being entertained as central in life outside work.

W21: Cultural Impact on User Experience Design and Evaluation

Mika Yasuoka, Torkil Clemmensen, Netta Iivari, Momoko Nakatani
The objective of this workshop is to share our experiences, identify themes, and examine unexplored topics about cultural impact on User Experience (UX) design and evaluation methods. The expected result is an establishment of an international community on this topic for collective learning. By accumulating knowledge through the international community, ultimately the workshop and the community will contribute to emerging demands to understand UX in services and products design domains internationally.

W22: How to Utilize User Experience Goals in Design?

Heli Väätäjä, Thomas Olsson, Paula Savioja, Virpi Roto
How to facilitate designing for user experience? To design technology that is capable of enabling, promoting and demonstrating specific user experiences it is important to set experiential goals for the design. Such goal setting approach is receiving increasing attention as an approach in design and development of new products, services and systems. This workshop aims to bring together practitioners and academics to share knowledge and lessons learned on identifying, defining, using and drawing inspiration from user experience goals throughout the design process.