Walkthrough: The Hospital World
At the start of this world, equip your melee weapon and take out all of the Hummers in this area. After this, enter the room in front of where you start to find the Paper-Cutting Knife. This weapon is terrible, so only collect it if you really want all of the weapons. Walk into the room connecting to this one and examine to x-ray board. Afterwards, read the Nurse's Memo on the table. Exit the room, and go into the room on the left to find a hole in the wall. Don't take it just yet, however, just enter so you know where it is on the map. Walk towards the object on the ground after killing that other Hummer to find Eileen's Bag. You do not have to take this yet, as we'll be coming here a few more times and you may need inventory space, but we suggest you grab it anyway.
Go into the room on the immediate left to pick up the Portable Medical Kit and check out the desk for a clue as to why you're here, besides the obvious. Equip the Pistol and exit the door. Enter the door directly across from it and you will meet the Patients. These chicks are quite foxy, with their "we don't have stomachs" appeal. They are also very deadly in groups, as they attack in combos that set you up for additional beatings. All of this is not for loss, however, as a very rare Ampoule can be found at the end of the room. There are only two of these things in the game, so definitely save it for later.
Enter the only room that we have yet to visit or seen in a cut-scene, which is to the left after exiting the Patient room. Inside of here is a Nutrition Drink. Now, go back through the hole to your room. Drop off all of the medical supplies, and re-enter the Hospital World. On the southeast corner of the map, you will find a staircase leading to the second floor. Open the door and get ready to bash some Wheelchairs! Yes, Wheelchairs. These things are like Ghosts, as they will damage you as they get near you. You should beat these things down with your melee weapon, as they can spawn if you leave the room. They will never really die, but they will go so slow that they won't even matter anymore.
The tricky thing about the second floor of the hospital is that the area is randomly generated at the start of a new game. In other words, as much as we'd like to, we really can't help you on this floor. Everything is completely different every time you play through the game on this floor (and only this floor, thankfully). There's a third Wheelchair down the hall, so be on the offensive when it rolls by. In these rooms, you will find the following items: 2 Nutrition Drinks, Revolver Bullets, 2 boxes of Pistol Bullets, Holy Candle, 4-Iron, Saint Medallion, and the Hospital Room Key.
The random part about this is not the amount of items, nor which items you receive. It's not even what the room looks like, as all items will come from a specific room. It's just the actual placement of the items. The Revolver Bullets will be inside of a room with an actual wheelchair inside, while the Holy Candle is in a room with dried up flowers. The 4-Iron is in a room with broken glass and a dead body through the wire net. A Nutrition Drink is in a normal looking room. A box of Pistol Bullets is inside a room with sticky flooring. The other Nutrition Drink is inside of a room with a bloody, broken gurney. Saint Medallion is located inside of a white room with sunshine coming through the window.
One noteworthy room includes a large version of Eileen's face, which is pretty creepy until you realize you can make her go cross-eyed. Oogly boogly! You can find the Hospital Room Key is located inside of a room with a snake statue holding it. When you take it, you will be trapped inside of a cage. Use the Hospital Room Key on the cage to get out. Painless. You can unlock the only locked room out of the 22 by using this. This will reunite you with Eileen, so give her that bag of hers. From here on out, you'll have a buddy tagging along with you. How you treat her will drastically affect the ending you get.
Here are some basics on riding with Eileen... First and foremost, your room will no longer heal you. Major bummer, we know. Secondly, try not to leave her behind too frequently, or get ahead of her too much, this holds especially true in rooms with enemies that are alive. She can't die or anything of the sort, but she will become engulfed within this alternate realm, almost like a possession. If Henry hits her enough, or an enemy hits her enough, she almost turns into a Ghost, damaging enemies AND Henry. She will take the most damage from enemies, and you must equip a weapon to have her fight alongside of you. This is ideal if there's a single enemy in the room, or a swarm of Hummers. If you're in a room with a lot of tough enemies (she can stomp on them, too, so it may be a good idea to keep her out during some battles) or a Ghost or two, unequip Eileen's weapon so that she doesn't melee something that will surely kick her ass. Keep in mind that since she cannot die, she has a sanity meter rather than a health bar. Leaving Eileen behind for a long period of time will not help your cause, but you may need to leave her for a few minutes from time to time. Hey, being alone in a safe room is better than being in a room with seven Twin Victims and a few Gum Heads, right?
Now that you know the basics for Eileen, enter the hall. As you enter, you will have to fight two Patients. Quickly equip that Pistol and bust some caps into them very swiftly, and head to the stairway, to the first floor. Kill the next two Patients with the Pistol, and go straight for the room with the hole. Jump into the hole leading to room 302 with Eileen. As stated, from here on out the apartment will NOT heal you when you're wounded, so hopefully you saved those healing items that you've gotten. Notice that the rooms look grainy now... Hmm. The ceiling fan has crashed onto the table, as well. Read all of the notes scatter throughout the now-grainy room and receive the Small Key. Head back through the hole in the laundry room.
Upon returning, you will meet up with Eileen, who says that you just disappeared. She mentions how she cannot be left alone for long periods of time, as she is "cursed." You will need to take the elevator, but it doesn't work on the first floor. Go up the stairs to the second floor and press the button. Kill the Patient that pops out with the Stun Gun (single hit should do it immediately as you walk in), and take notice that all of the buttons are broken. Head back to the first floor and use the Small Key to unlock the door behind the elevator shaft.
Now, you must walk along the corridor with three Patients that want to chop you up into pieces. Bust out the Pistol and let them have it. Take it slow so you do not lose Eileen. Walk through the next door, and you will be in a world shifting stairway. There is a hole that leads home in the center of this winding staircase, but be prepared for some weird activity in the apartment. Stay away from any possessed items in the room. In this instance, it's the clock. Return to the world shifting stairway, and the door at the end will lead straight to the Subway World.