3D Downloads


/dl_files/5cat-mil3textures.zip

Fantasy Textures for Mil3 figures

Two fantasy textures for the Mil3 figures. Two sets of pose files: one for M3,V3,D3,SP3, and one for H3/A3. 
/dl_files/5cat06.zip

Face Randomizer for Poser

A face and expression randomizing python script for Poser. Works with M3, V3, D3, SP3, H3, A3, V4, and M4. Also randomizes Capsces' Brom and Morphia. May not work with some Mac Poser versions because it uses tKinter.
/dl_files/5cat07.zip

Face Randomizer for Apollo Max

A face and expression randomizing python script for Poser for Anton's Apollo Max. May not work with some Mac Poser versions because it uses tKinter.
/dl_files/5cat09.zip

V4 Ranger Clothing Textures

Five sets of textures for 3DUniverse's Ranger outfit top and pants, a couple with dirty versions.
/dl_files/5cat-rangermorphs.zip

V4 Ranger Hair Morphs

Adds seven movement/style morphs to 3DUniverse's V4 Ranger hair. New hr2 file refers to the original, so if your files are not in the default installation folder you may need to change the path in the hr2 file to the new location.
/dl_files/5cat-v4scaled.zip

Scaled fantasy textures for V4

Several scaled and one wood texture for V4. For Poser only as they use nodes for texture effects. Skin only -- load another V4 texture first for the mouth and eye textures.
/dl_files/5cat-v4scaled2.zip

Fantasy textures for V4

Two scaled and one spotted fantasy texture for V4. Should work in Studio. Skin only -- load another V4 texture first for mouth/eyes textures.
/dl_files/Flatten-Chest.zip

Flatten Chest Morph for V4

A custom morph to flatten V4's chest.
/dl_files/v4morphs-5cat.zip

Earless morph for V4

Two morphs to remove V4's ears, and one to flatten the nose.
/dl_files/5c-apollomorphs.zip

Custom Apollo face morphs

Three custom face morphs for Apollo. You must use the included CR2 file as it adds channels that allow you to inject the morphs. The new CR2 references the original CR2, so if your files are not in the original install folders, you may have to change the path in the CR2 to the new location.