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Gorkamorka

Issue Article
White Dwarf 213 Gorkamorka: Review
  • Box Cover Art
  • Boxed Game Set Ad
  • Box Contents
  • Collecting a Mob
    • Painting my Mob in a weekend
    • Painting Da Vehicles
  • Miniature Ads
    • Ork Nobz
    • Ork Bikes
    • Rokkit Buggy
    • Wrekker Truck
  • Converting Your Models
    • Krukskul's Krims: Mike McVey's Mob
White Dwarf 214 All Along the Watchtower: Assembling Watchtower Insert
Gorkamorka Special Report: Game Report (essentially a Battle Report)
  • We Wuz 'Ere Furst!: Scenario with Scrap that uses the Fort from the boxed game and the Watchtower from the insert in this issue of White Dwarf.
  • Da Uvver Book Cover Art
White Dwarf 215 Da Badskars Get Bad!: 3 Battle Reports with mob from Issue 213
  • Mektown Madness: Markus' Fort, a scratch built model
  • Studio Conversions
White Dwarf 216

Get Scrappin': Scenarios

  • Hunt Da Dread
  • Sandgulpers!
  • Get da Gits
More Mektown Madness: Vehicle Conversions
Life of Brian: GW Sculpter Brian Nelson

New Releases

  • Speargun Trukk
  • Ork Boyz
White Dwarf 217 Mad Meks: New Gubbins
Digganob: Preview
New Releases
  • Spanner Boyz
  • Slaver
  • Ork Boyz with Hand-to-Hand Weapons
  • Yoofs
  • Grotz
White Dwarf 218 Digganob: Review

Miniatures

  • Digganob
  • Shaman
  • Boyz
  • Yoofs
  • Trukk
  • Nazgrub Wurrzag
Da Badskars vs. Zog's Bad 'Unz: Battle Report - Orks vs. Diggas
Painting my Diggamob

New Releases

  • Digga Trukk
  • Boyz
  • Yoofs
  • Nob, Shaman
  • Nazgrub Wurrzag
White Dwarf 219 Startin' Da Revolution: Rebel Grots
  • Tips for collecting and tactics
  • Painting my Grots
  • Red Gobbo: Rules
Sand, Nothing but Sand: Gorkamorka Terrain
  • Scrap Piles
  • Rock Piles
  • Sand Dunes
New Releases
  • Head Honcho
  • Banna Waver
  • Rebel Grotz
  • Rebel Grot Big Lugga
  • Deth Kopta
White Dwarf 220 Phew, What a Scorcher: Da Scorcha (Ork Scorcher) rules
Mad Meks 2: New Gubbins (Mad Meks was in White Dwarf 217)
  • Spiky Wheelz
  • Turnin' Hook
  • Spike Droppa
  • Boosta Rokkit
Mail Order Bitz: Ork Gubbins
White Dwarf 221

Doc's Serjery

  • Bionik Bitz
  • Grot Weapons
  • Bad Doc Dreggutz
White Dwarf 222 Mutie Attack!: Battle Report - Muties vs. Diggas
White Dwarf 227 Perils of da Desert: Treacherous Conditions Table
Citadel Journal 27 Gorka Forta!: Building Gorkamorka Forts and Mektown Buildings
Citadel Journal 28

BladerZ: In-line and Roller Skates

  • Gorkamorka Mob for Hire
  • Skills
  • Gubbinz
  • How to Make your Blazerz Models
Citadel Journal 29

The Wafflings of a Mad Modeller

  • Huge Gorkamorka Nob: Ogryn conversion
  • Bionic Boy: Gorkamorka conversion
  • Gorkamorka Quad: Wartrack converted with wheels
  • Photos of additional Gorkamorka vehicle conversions

Into da Big Nuffin': A collection of wacky scenarios

  1. Get da Big Boots
  2. Attack on Grot Town
  3. Da Trukk Bash
  4. We'z Outa Juice
  5. Da Squig Farm
Citadel Journal 30 Da Jolly Ork!: Ork Freebooter Mobs
Citadel Journal 31

Da Desert Squigs

  • Hopper Squigs
  • Nasher Squigs
  • Hound Squigs
  • Squig Advancement Table
Citadel Journal 33 Da Grodkart: Mini-Campaign about cyborg trukk
Citadel Journal 34 Da Mork Mobile: Monster Truck Scenario
Citadel Journal 35 'Eet Seekaz: Gubbinz
  • Eet Seeka Missiles: Mek upgrade to Rokkit Launcher
  • Hot Squigglies!: Eet Seeka decoys
Citadel Journal 36 Born to be WAAAILD!: Scenario inspired by Mad Max 2/Road Warrior
  • Tanker Conversion
Citadel Journal 38 Dark Night: Scenario - Orks vs. Genestealers & Hybrids, inspired by Dusk till Dawn

Gorkamorka Gubbinz Issue 1

Gubbinz Issue 1

Pages

Article

Cover Ork: More Dakka Fer Yer Looterz & Shooterz
Inside Vehicle Koveshuns: Converted Ork Vehicles
1 Contents: Product Code 6004 0499 001, Copyright 1999
2-5 Mad Meks: New Gubbins (from White Dwarf 217)
  • Buying Gubbins
    • Mine Layers
    • Shoutas
    • Scrap Grabber
    • Wheel Slashas
  • More From Mektown Next Time
6-9 Mad Meks 2: New Gubbins (from White Dwarf 220)
  • Mekboy Madness
  • Buying New Gubbins
    • Spiky Wheels
    • Turnin' Hook
    • Spike Droppa
    • Boosta Rokkit
  • Da End
10-12 Nob Uv Da Kop: New Scenario
  • Special Rules
  • Da Desert
  • Mobs
  • Startin'
  • Da Kop
  • Endin'
  • Scrap Counters
  • Experience
  • Treacherous Terrain
    • Tar Pits
    • Warriors on Foot
    • Vehicles
13-15 Da Necron Rayd: Goin' out with a bang in Gorkamorka
  • Retirin' in Gorkamorka
  • Terrain
  • Deployment
  • Scrap
  • Special Rules
    • Special Characters
    • Necron Dust Problems
    • Necron Fear
    • Bottle Rolls
    • Gauss-Flayers
    • 5 Turn Game!
  • Income After the Battle
  • Experience
  • Retirin'
  • Continuin'
  • Necron Rules
    • Self Repair or "I'll Be Back"
    • Metal Flayer
  • Notes
  • Necron Raiding Party Roster
16-23 BladerZ: (Sillyness Warning!) In-line and Roller Skates (from Citadel Journal 28)
  • History & Development
  • Gorkamorka Mob For Hire - BladerZ
  • Movement
  • Special Movement Rule
    • Hitching a Ride - Skitchin'
    • Thrusters
    • Jumping
    • Turning
    • Shooting
    • Charging
  • Mob Organisation
    • Da Leader of Da Pack
  • BladerZ Skills
    • Da Grind
    • No Fear
    • Cool Dood
    • Da Slingshot
    • Mek Cred
    • Da Yuppie
  • Gubbinz
    • Grind PlateZ
    • Mini ThrusterZ
    • SpikZ
    • SlikZ
  • Price Chart
  • Serious Injuries
  • How To Make Your BladerZ Models
    • Stage 1 - Preparing the Model
    • Stage 2 - Making the BladeZ
    • Stage 3 - The BootZ
    • Stage 4 - The Operation
    • Extras
  • The Gaffer's Story
  • Famous Pakks
    • SharkZ Logos
    • JetZ Logos
24-28 Gorka-Forta: Building Gorkamorka Forts and Mektown Buildings (from Citadel Journal 27)
  • What You'll Need
  • Method
    • Step 1: Prepare the Base
    • Step 2: Make the Door
    • Step 3: Build Up the Walls
    • Step 4: Detail the Interior
    • Step 5: Detail the Exterior
    • Step 6: Finishing and Painting
29 Markus' Fort (from White Dwarf 215)
30-31 Da Bandits: New Scenario
  • Special Rules
  • Da Desert
  • Mobs
  • Da Loot
  • Startin'
  • Endin'
  • Special Rules
  • Scrap Counters
  • Experience
  • Post Game Pit-Fights
32 Black Library
33-41 Sand, Nothing But Sand...: Building desert terrain and piles of junk (from White Dwarf 219)
  • Games Day '97
  • What Materials?
  • Painting Scrap Piles
  • Quick Highlighting
  • Mould, Spores and Fungus
  • Gluing Rocks
  • Painting Rocks
  • Gorkamorka Artwork
  • Tyre Tracks
  • Da End
42 Black Library
43-50 Gorka-Munda: Necromunda Gangs in Gorkamorka
  • Setting Up Your Gang
    • 1 Ork Gear
    • 2 Your Gang
    • 3 Hired Guns
    • 4 Established Gangs
    • 5 Gang Rating
    • 6 Food Stocks and CRED
    • 7 The Good News
    • 8 The Bad News
  • Playing Gorkamunda Games
  • Heavy and Special Weapons
  • Template Weapons
  • Post Battle Sequence
    • 1 Injuries
    • 2 Experience and Advances
    • 3 Income
    • 4 Hunting
    • 5 Leadership Challenges
    • 6 Vehicle Maintainance
    • 7 Revise CRED
    • 8 Trading with Diggas
    • 9 Trading with Orks
    • 10 Feed the Gang
    • 11 Update Gang Roster
  • Gaining Cred
  • Diggas and their Weapons
  • Knife Fights
  • Captives
  • Converting Figures
  • Variations on a Theme
51 Black Library
  • Trollslayer
  • First & Only
  • Bloodquest
52-58 Da Jolly Ork: Ork Freebooter Mobs (from Citadel Journal 30)
  • Doze Magnifsunt Orks In Dere Flashy Masheenz
  • Freebooterz Mob List
    • Mobsters
      • Kaptin
      • Furst Mate
      • Bad Meks
      • Freebooterz
      • Kabin Boy
    • Experience
    • Freebooter Advances
    • Maximum Characteristic Increase
  • Da Duty To Da Booty
  • Piracy Skills
    • Skill Table
  • Income
  • Mektown
  • Scenarios
59-61 Rokkit Paks: New form of transport
  • In Da Beginnin'
  • Da Rokkit Pak In Gorkamorka
  • Movement
  • Charge!
  • Shooting
  • Close Combat
  • Vehicles
  • Convershun Ideas
  • What Ta Do
62-63 Write for Gubbinz: Submission Guidelines
64-70 Startin' Da Revolution: Rebel Grots (from White Dwarf 219)
  • Making Banners
  • Da Furst Stuff
  • Painting My Grots
    • 1. Preparation and Undercoating
    • 2. Highlighting the Guns
    • 3. First Coat of Paint
    • 4. Finishing Touches
  • Cuttas and Big Luggas
  • Da Uvver Stuff
  • Fightin' Da Good Fight
71 Rebel Grot Pogo Stikks: New form of transport for Rebel Grots
  • Rules
  • Convershun Ideaz
72-73 Board Stupid: New form of transport for Rebel Grots
  • Cost
  • Movement
  • Ramming
  • Slow Speed Manouvers
  • Getting On and Off the Board
  • Shooting at and from the Wind Surf
  • Damaged Boards!
  • Gubbins
  • Wind Surf Hit Location Table
74-83 Into Da Big Nuffink: New Scenarios (from Citadel Journal 29)
  • 1. Get Da Big Boots
    • Special Rules
    • Terrain
    • Mobs
    • Optional Rule
    • Startin'
    • Endin'
    • Scrap Counters
    • Experience
  • 2. Attack on Grot Town
    • Special Rules
    • Terrain
    • Mobs
    • Startin'
    • Grotz' 'n 'ow Dey Act
    • Endin'
    • Grotz Taken Out
    • Experience
  • 3. Da Trukk Bash
    • Special Rules
    • Da Desert
    • Mobs
    • Startin'
    • Endin'
    • Experience
  • 4. We'z Outa Juice
    • Special Rules
    • Fuel Cans/Counters
    • Da Desert
    • Mobs
    • Startin'
    • Endin'
    • Experience
  • 5. Da Squig Farm
    • Special Rules
    • Squiz and Dere Minderz
    • Da Desert
    • Mobs
    • Startin'
    • Endin'
    • Experience
84-87 Hot from the Forges: Mail Order Catalogue
  • Green Bitz Grab Bag
  • Weapons N'Gubbinz
  • 'Da Mek Shop
  • 'Da Gretchin Revolution
  • Spanners
88-89 Get Da Mek: New Scenario
  • Special Rules
  • Da Desert
  • Mobs
  • Da Mek
  • Startin'
  • Endin'
  • Income
  • Experience
90-91 Mektown Madness!: Vehicle Conversions (from White Dwarf 215)
92 Subscribe to the Citadel Journal
93-94 Kamakazee Karts: New Explosive Ram Vehicle
  • Geronemo!
  • Special Rules - Banzai!
    • Malfunction Chart
  • Explozivez
  • My Luvly Trukk
  • Hit Locations
  • Modelling Suggestions
95 Forge World Catalogue
96 Gubbinz Feedback
Inside Markus' Fort (from White Dwarf 215)
  • Da Fort
  • Da Mek's Workshop
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