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Split Community: Kongregate to Host Contest for Ludum Dare
-August 21, 2012 9:30 PM
Legendary 1979 TRS-80 Game Developer Returns To Rebuild in Unity
-August 20, 2012 6:00 AM
IGF China Seeking Indie Game Submissions for 2012 Event
-August 17, 2012 8:43 PM
Indie Tools: articy:draft
-August 14, 2012 7:30 AM
Pay Once for PC and iOS? Galcon Dev Experiments with Dynamite Jack
-August 10, 2012 2:00 PM
What do Symphony, Rigonauts, Deponia, and Unmechanical Have in Common?
-August 9, 2012 9:00 PM
Ask IndieGames: Which genres do you want to see indie developers tackle?
-August 5, 2012 8:00 AM
Reinventing stealth in 2D with Mark of the Ninja
-August 3, 2012 8:00 PM
Comic Market 82 Previews and Demos
-August 2, 2012 8:00 PM
Hardcore Restaurant Sim Preview: Cook, Serve, Delicious (Vertigo Gaming)
-July 30, 2012 6:00 PM
The Day After #ScreenshotSaturday 5
-July 29, 2012 9:30 PM
Q&A;: Martin Stig Andersen on Limbo's Soundtrack
-July 26, 2012 1:00 PM
Driving Discussion: Mario von Rickenbach on Krautscape
-July 18, 2012 8:00 PM
Driving Discussion: Joost van Dongen's Proun
-July 17, 2012 3:00 PM
The Day After #ScreenshotSaturday 3
-July 15, 2012 10:00 PM
Cactus Goes Commercial: How One Indie Moved Beyond His Freeware Roots
-July 14, 2012 4:00 AM
Q&A;: Logan Cunningham on Voice Acting in Resonance
-July 12, 2012 6:00 PM
GDC Europe's Indie Games Summit Adds Fotonica, Eufloria HD Design Discussions
-July 10, 2012 8:00 PM
Take this survey on the motivations of Kickstarter contributors
-July 6, 2012 5:00 PM
Games Like Spelunky That Do Not Require An Xbox 360
-July 4, 2012 11:00 AM
A Developer Love Letter to Spelunky
-July 4, 2012 10:00 AM
Indies Challenge Themselves to Find Innovation in the Tired Old FPS Genre
-July 4, 2012 1:00 AM
The Day After #ScreenshotSaturday 1
-July 1, 2012 6:00 PM
Ask IndieGames: What makes a good free-to-play game?
-June 30, 2012 1:00 PM
Thomas Was Alone: From 24-hour prototype to fully-fledged game
-June 27, 2012 2:00 AM
Interview: Experimental Platformer Perspective is the Opposite of Fez, Crush
-June 26, 2012 1:00 AM
Why a Key Trials Evolution Coder Went Independent
-June 22, 2012 3:00 AM
Letter From The Chairman: Welcome back (soon!) for IGF 2013
-June 19, 2012 12:00 PM
Furthering Important Discussions -- Indie Game: The Movie Released
-June 12, 2012 2:00 PM
Wreck-It Ralph: The Indie Edition (by Kert Gartner) Must Happen
-June 10, 2012 8:00 AM
Arkedo's Guermonprez: E3 is 'Out of Focus with Reality'
-June 9, 2012 7:00 PM
Inaugural Jam O'Clock Starts Today: Ludum Dare Staff, Bennett Foddy Weigh in
-June 8, 2012 1:00 PM
Immortal Defense Developer Paul Eres' Saturated Dreamers
-June 8, 2012 3:00 AM
Andy Moore on His One-hour Breadth Jam: Jam O'Clock
-June 1, 2012 2:00 PM
Facepalm Games Hopes to be the Next Big Indie Fund Success Story
-May 25, 2012 1:00 AM
Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own
-May 21, 2012 2:00 PM
Want To Win A Copy Of The Journey Down?
-May 20, 2012 4:00 PM
Ask IndieGames: How Do I Get You Guys To Pay Attention To My Press Release?
-May 18, 2012 4:15 PM
FPS Games and Imitation: What Should Return and What Must Go
-May 18, 2012 2:00 PM
Serious Sam's Latest Indie Outing Grew Into More Than Marketing
-May 16, 2012 1:00 AM
Ludum Dare 23: A Winner is You
-May 13, 2012 9:40 PM
Ask Indie Devs: FPS Games and Innovation
-May 11, 2012 3:00 PM
Lone Survivor Is Full Of Horror Game Tropes, But That's The Beauty Of It
-May 6, 2012 4:00 AM
Nigoro interview: "Overseas Sales are Essential" for Developer's Future
-May 4, 2012 3:00 PM
Discussing Sci-Fi Arcade Style Vektropolis With Frank Travaini
-April 30, 2012 3:00 PM
Exploring Parallel 3D Space and Time with Oliver & Spike
-April 28, 2012 4:30 PM
Bieg and Nasser on Sexy Joysticks and Subversion in Swordfight
-April 27, 2012 2:00 PM
Benjamin Rivers On The Importance of Boxing Up His Home
-April 25, 2012 2:00 PM
IndieGames Podcast #25: GDC 2012
-April 4, 2012 8:00 PM
Postmortem: What Would Molydeux - A Global Game Jam
-April 4, 2012 1:00 AM
Interview: Metroidvanias and Environmental Station Alpha with Hempuli
-April 3, 2012 2:00 PM
Interview: Experimental Deep Sea Terrifies Players with Sound, Blindness
-April 2, 2012 5:00 PM
GDC 2012: The Takeaway
-April 2, 2012 1:45 PM
Road to the IGF: thechineseroom's Dear Esther
-March 5, 2012 3:00 AM
Road to the IGF: Awesome Shark Volcano on Nous
-March 4, 2012 12:00 PM
Road to the IGF: Patrick Sullivan on Dust
-March 2, 2012 3:00 PM
Road to the IGF: Team M.I.A.'s The Snowfield
-March 1, 2012 3:00 PM
Q&A;: Jessica Curry's Dear Esther Soundtrack
-February 29, 2012 7:00 PM
Hanging in Limbo
-February 28, 2012 5:01 AM
Road to the IGF: Mario Castaneda's and Ty Taylor's The Bridge
-February 28, 2012 3:00 AM
Siddhartha Barnhoorn Q&A;: Antichamber Suite
-February 27, 2012 12:30 AM
Road to the IGF: State of Play's Lume
-February 24, 2012 7:00 PM
Indie Royale launches first-ever 'Alpha Collection'
-February 23, 2012 3:15 PM
Code Hero teaches programming through gaming
-February 23, 2012 7:00 AM
Road to the IGF: Daniel Benmergui's Storyteller
-February 21, 2012 5:00 AM
Road to the IGF: Amanita Design's Botanicula
-February 20, 2012 5:00 AM
Road to the IGF: Stephen Lavelle's English Country Tune
-February 19, 2012 6:00 AM
Road to the IGF: Bennett Foddy's GIRP
-February 18, 2012 6:00 AM
IGF Audience Award Voting Ends Soon
-February 16, 2012 11:38 PM
Road to the IGF: Alexander Bruce's Antichamber
-February 16, 2012 6:00 AM
Road to the IGF: Damp Gnat's Wonderputt
-February 15, 2012 6:00 AM
IGF 2012 Audience Award Opens Voting
-February 6, 2012 7:00 PM
Road to the IGF: Expressive Intelligence Studio's Prom Week
-February 6, 2012 1:00 AM
Road to the IGF: Tom Francis' Gunpoint
-February 5, 2012 1:00 AM
Road to the IGF: Key and Kanaga's Proteus
-February 4, 2012 1:00 AM
Road to the IGF: Mode 7 Games' Frozen Synapse
-February 2, 2012 1:00 AM
Monaco Interview: A Tale of Two Andys
-January 31, 2012 3:00 PM
GDC 2012 to host special Indie Game: The Movie screening, panel
-January 30, 2012 9:28 PM
Interview: Vlambeer on the iOS launch of Super Crate Box
-January 13, 2012 3:00 AM
SkyGoblin's Theodor Waern Talks About Going From 2D To 3D
-January 3, 2012 6:00 PM
10 Indie Games To Watch Out For In 2012
-December 30, 2011 6:00 PM
Top 10 Indie Games Of 2011
-December 16, 2011 4:00 PM
#indieVisibility End of Year Awards
-December 13, 2011 10:00 AM
FLX Devs: Experimenting in and Defining Games
-December 1, 2011 3:00 PM
Indie Black Friday Deals (Updates All Weekend)
-November 24, 2011 5:17 PM
ibb and obb, duet devs: Things that "Can't be Copied" Part 2
-November 21, 2011 11:00 PM
From Artist to Superimposing Game Designer: Chris Makris on Fader
-November 16, 2011 2:23 AM
Interview: Alec Holowka On Unity Tutorials, Alone In Dreams, And Isolation
-November 8, 2011 1:00 PM
Interview: Chevy Ray Johnston On Hollow's Deep, Adjusting To Large Projects
-November 7, 2011 12:00 PM
Interview: Soldat's Marcinkowski On Why Alpha Funding Will Save The Games Industry
-October 1, 2011 9:00 AM
Sense of Wonder Night 2011 Live Streaming This Friday 16th
-September 13, 2011 6:00 AM
Soul Brother OST on BandCamp! Lone Survivor Back on Track?
-September 11, 2011 4:01 PM
Survey: Why Go Indie?
-September 7, 2011 12:00 PM
Review: Beautiful Escape - Dungeoneer (Nicolau Chaud)
-August 9, 2011 4:00 PM
Nuclear Dawn Screenshots + Interview
-August 4, 2011 3:00 PM
Game Developer Debuts Free 2011 Game Career Guide Issue
-July 11, 2011 8:41 PM
Indie Selections For 2011 'PAX 10' Showcase Announced
-July 9, 2011 1:00 AM
Q&A;: The Publication of Gemini Rue
-June 16, 2011 11:05 PM
Feature: What Went Right And Wrong... Seven Times
-June 16, 2011 2:00 PM
Preview: Splatters (SpikySnail Games)
-June 9, 2011 3:00 PM