Interviews & Desktop
Legendary 1979 TRS-80 Game Developer Returns To Rebuild in Unity
-August 20, 2012 6:00 AM
Pay Once for PC and iOS? Galcon Dev Experiments with Dynamite Jack
-August 10, 2012 2:00 PM
5 Tips for Making Great 16-Bit-Style Action Games
-August 10, 2012 3:00 AM
Reinventing stealth in 2D with Mark of the Ninja
-August 3, 2012 8:00 PM
The Project Zomboid Interview
-July 30, 2012 7:30 AM
Q&A;: Martin Stig Andersen on Limbo's Soundtrack
-July 26, 2012 1:00 PM
Driving Discussion: Ashley McConnell on Online Racing Championship
-July 20, 2012 4:30 PM
Driving Discussion: Mario von Rickenbach on Krautscape
-July 18, 2012 8:00 PM
Driving Discussion: Joost van Dongen's Proun
-July 17, 2012 3:00 PM
Cactus Goes Commercial: How One Indie Moved Beyond His Freeware Roots
-July 14, 2012 4:00 AM
Q&A;: Logan Cunningham on Voice Acting in Resonance
-July 12, 2012 6:00 PM
Interview: Christine Love on Digital and Analogue Stories
-July 9, 2012 7:30 AM
Interview: Andrew Plotkin on Interactive Fiction
-July 6, 2012 7:30 AM
Indies Have to Stand out or Else, Says Arkedo's Guermonprez
-July 3, 2012 3:00 PM
5 Ways to be a Successful Indie Developer
-June 28, 2012 10:00 PM
You're going to underestimate your work -- no matter what
-June 28, 2012 5:00 AM
Thomas Was Alone: From 24-hour prototype to fully-fledged game
-June 27, 2012 2:00 AM
Interview: Experimental Platformer Perspective is the Opposite of Fez, Crush
-June 26, 2012 1:00 AM
Why a Key Trials Evolution Coder Went Independent
-June 22, 2012 3:00 AM
Andy Moore on His One-hour Breadth Jam: Jam O'Clock
-June 1, 2012 2:00 PM
Dreadline Dev Plays with Gallows Humor
-May 31, 2012 1:00 AM
Facepalm Games Hopes to be the Next Big Indie Fund Success Story
-May 25, 2012 1:00 AM
Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own
-May 21, 2012 2:00 PM
Wrack Devs Pump Old-fashioned Fun Back into the 'Drab' FPS Genre
-May 20, 2012 8:00 PM
FPS Games and Imitation: What Should Return and What Must Go
-May 18, 2012 2:00 PM
Irrational's Steve Gaynor and Friends Go Indie in Portland
-May 5, 2012 6:00 PM
Nigoro interview: "Overseas Sales are Essential" for Developer's Future
-May 4, 2012 3:00 PM
Discussing Sci-Fi Arcade Style Vektropolis With Frank Travaini
-April 30, 2012 3:00 PM
Bieg and Nasser on Sexy Joysticks and Subversion in Swordfight
-April 27, 2012 2:00 PM
In-house Tech Lays Foundation for Mesmerizing Reset Teaser Trailer
-April 27, 2012 2:00 AM
How Legend of Grimrock's Dev Rolled The Dice And Won
-April 26, 2012 3:00 AM
Benjamin Rivers On The Importance of Boxing Up His Home
-April 25, 2012 2:00 PM
Seinfeld-inspired 5th Ave Frogger Uses Real-time Traffic Data
-April 24, 2012 3:00 AM
The Splatters Developer Breaks Out of the Tech-driven Israeli Game Scene
-April 19, 2012 3:00 AM
Jonas Kyratzes gets interviewed
-April 18, 2012 5:00 AM
PAX East 2012: Indie Devs Weigh in on Imitating Versus Innovating
-April 12, 2012 3:00 AM
Interview: Vince Twelve on Resonance
-April 11, 2012 5:30 AM
Arkedo Co-founder on Prototyping and Nice Guys, an Indie Support Company
-April 10, 2012 1:00 AM
Interview: Dan Marshall of Size Five Games
-April 5, 2012 5:00 AM
Journey Producer Hunicke Sees New Online Frontier at Tiny Speck
-April 5, 2012 1:00 AM
IndieGames Podcast #25: GDC 2012
-April 4, 2012 8:00 PM
Interview: Metroidvanias and Environmental Station Alpha with Hempuli
-April 3, 2012 2:00 PM
Interview: Experimental Deep Sea Terrifies Players with Sound, Blindness
-April 2, 2012 5:00 PM
GDC 2012: The Takeaway
-April 2, 2012 1:45 PM
Anna Anthropy Turns a Personal Struggle into a Heartfelt Game
-March 31, 2012 12:00 PM
Changes at Thatgamecompany: Santiago Departs, New Game Underway
-March 29, 2012 11:00 PM
Amnesia: A Machine For Pigs: A Collaboration of Indie Horror
-March 28, 2012 5:00 AM
Nicalis: Japanese Gaming Doesn't Suck, Indies need to "realize their potential"
-March 26, 2012 3:00 PM
Building on the secrets of the past with Pid
-March 22, 2012 6:00 AM
How freelancing on the side let Auditorium dev Cipher Prime follow a dream
-March 19, 2012 8:00 AM
Road to the IGF: DigiPen Singapore's Pixi
-March 5, 2012 3:00 PM
Road to the IGF: thechineseroom's Dear Esther
-March 5, 2012 3:00 AM
Road to the IGF: Awesome Shark Volcano on Nous
-March 4, 2012 12:00 PM
Road to the IGF: Patrick Sullivan on Dust
-March 2, 2012 3:00 PM
Road to the IGF: Team M.I.A.'s The Snowfield
-March 1, 2012 3:00 PM
Q&A;: Jessica Curry's Dear Esther Soundtrack
-February 29, 2012 7:00 PM
Video: IGF 2012 Preview
-February 29, 2012 6:00 PM
Road to the IGF: Ian Snyder's The Floor is Jelly
-February 29, 2012 3:00 AM
Nexuiz Release Imminent, Short Q&A; with IllFonic
-February 28, 2012 3:00 PM
Hanging in Limbo
-February 28, 2012 5:01 AM
Road to the IGF: Mario Castaneda's and Ty Taylor's The Bridge
-February 28, 2012 3:00 AM
Siddhartha Barnhoorn Q&A;: Antichamber Suite
-February 27, 2012 12:30 AM
Video: Nobuo Uematsu on Indie Development
-February 26, 2012 5:00 AM
Road to the IGF: State of Play's Lume
-February 24, 2012 7:00 PM
Code Hero teaches programming through gaming
-February 23, 2012 7:00 AM
Road to the IGF: Daniel Benmergui's Storyteller
-February 21, 2012 5:00 AM
Road to the IGF: Amanita Design's Botanicula
-February 20, 2012 5:00 AM
Road to the IGF: Stephen Lavelle's English Country Tune
-February 19, 2012 6:00 AM
Road to the IGF: Bennett Foddy's GIRP
-February 18, 2012 6:00 AM
Road to the IGF: Alexander Bruce's Antichamber
-February 16, 2012 6:00 AM
Road to the IGF: Damp Gnat's Wonderputt
-February 15, 2012 6:00 AM
Road to the IGF: Spry Fox's and Wild Shadow Studios' Realm of the Mad God
-February 10, 2012 1:00 AM
Road to the IGF: Blendo Games' Atom Zombie Smasher
-February 7, 2012 1:00 AM
Road to the IGF: Expressive Intelligence Studio's Prom Week
-February 6, 2012 1:00 AM
Road to the IGF: Tom Francis' Gunpoint
-February 5, 2012 1:00 AM
Road to the IGF: Key and Kanaga's Proteus
-February 4, 2012 1:00 AM
Road to the IGF: Mode 7 Games' Frozen Synapse
-February 2, 2012 1:00 AM
Monaco Interview: A Tale of Two Andys
-January 31, 2012 3:00 PM
Indie Game Links: Voxel Fail, Flirt-Off Win
-January 24, 2012 3:00 PM
Interview: Vlambeer on the iOS launch of Super Crate Box
-January 13, 2012 3:00 AM
SkyGoblin's Theodor Waern Talks About Going From 2D To 3D
-January 3, 2012 6:00 PM
FLX Devs: Experimenting in and Defining Games
-December 1, 2011 3:00 PM
ibb and obb, duet devs: Things that "Can't be Copied" Part 2
-November 21, 2011 11:00 PM
From Artist to Superimposing Game Designer: Chris Makris on Fader
-November 16, 2011 2:23 AM
Interview: Alec Holowka On Unity Tutorials, Alone In Dreams, And Isolation
-November 8, 2011 1:00 PM
Interview: Chevy Ray Johnston On Hollow's Deep, Adjusting To Large Projects
-November 7, 2011 12:00 PM
Interview: Soldat's Marcinkowski On Why Alpha Funding Will Save The Games Industry
-October 1, 2011 9:00 AM
Q&A;: The Publication of Gemini Rue
-June 16, 2011 11:05 PM
Interview: Indie Fund Supports The Mesmerizing Dear Esther
-June 2, 2011 3:00 PM
Time Gentlemen, Please! Dev Takes A Risk With Name Change
-May 20, 2011 4:00 PM
Interview: Markus Persson On Bringing Achievements to Minecraft
-February 26, 2011 3:00 AM
Road To The IGF: The Quick-Burst Roguelike Fun Of Desktop Dungeons
-February 10, 2011 11:00 AM
Road To The IGF: Ratloop's Lucas Pope Plays With Helsing's Fire
-February 8, 2011 5:00 AM