Announcement - Valve
Today's Deal: Save 75% off the Adventures of Shuggy!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Announcement - Valve
Today's Deal: Save 75% off the Two Worlds II!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Update - Valve
1.0.16
For Mac users: to run Endless Space, you will have to install Mono 2.11.3 for Mac OS X which is downloadable at the following address:
http://www.go-mono.com/mono-downloads/download.html (use the Mono MRE installer)

We are currently working hard on a solution to skip this step.

CHANGES AND ADDITIONS
- Added the possibility to add custom textures for modding (for custom faction portraits, custom hero portraits, custom tech icons…).
- Changed the way a planet is chosen when increasing pop, it is now based on the best FIDS and the best growth.
- Added a tooltip for the research income in the empire view.
- Added a resources info panel in the negotiation screen.
- Endless Space release on MAC (see above).

FIXES
IMPORTANT FIXES
- Fixed an issue where trading caused an assert forcing an exit to desktop.
- Fixed an issue where read only mod files loading failed for readonly.
OTHER FIXES
- Fixed an issue where the “worst status” rule, when creating an Alliance or when inviting a faction, was not enforced. Each faction kept its old status towards factions outside of the Alliance.
- Fixed an issue where the encounter report stayed visible at the end of a manual battle and was impossible to remove.
- Fixed an issue where cease fire was still active after a faction had died, allowing to trade resources with it.
All the version notes since the alpha version can be found at:
http://forums.amplitude-studios.com/showthread.php?446-Release-Notes
Product Update - Valve
Updates to Left 4 Dead 2 - Authoring Tools have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added handlers for two crash types that weren't getting picked up by our crash reporting system
Product Update - Valve
Tower Wars v1.001 Update!

In-Game Stats and Functionality
-Fixed a bug where Mechanized Stature Diminishers were not hitting Zoombots.
-Changed Madam Sudsie’s shield cast on allies from 20/30/40/50 shield/sec to 22/33/44/55 shield/sec and increased how often shields are applied from 2 seconds to 1.25 seconds.
-Fixed a bug where level 1 Ballistic Impulsion Facilitators would track units way too far away.
-Changed Ballistic Impulsion Facilitators stats from 30-60-9 / 38-76-11 / 45-90-14 per hit to 15-60-15 / 19-76-19 / 22.5-90-22.5 (vs health-armor-shield).
-Changed BP gain from units. It was previously a flat bp/s for 30 seconds, then would falloff linearly to 0 over 20 seconds. It now starts 160% higher and drops linearly over 50 seconds. Every unit that survives for 50 seconds will still gain the same BP as before, but it’s gain is now more front loaded.
-Changed Voltaic Liberation Apparatus Damage from 30-30-198 / 32-32-212 / 33-33-218 to 25-25-150 / 25-25-150 / 25-25-150 (vs health-armor-shield). Upgrades now only give you the extra jumps.
-Weak Shield Charge tech corrected. It was 20/40/80 additional shield, but should have been 20/40/60.
-Barracks tech tree stats reduced. All health/armor/shield techs have had their %s reduced, but the additional bonuses go unchanged. Unit speed and BP gain techs also reduced.
-Unit unlock costs changed. The unlock cost curve has changed to be linear. Tier 2 is now more expensive at 250g and 250bp, but end-game units are now cheaper to unlock.
-Reduced the cost of the Equine Subterfuge Transport send from 762g to 400g.
-Baron von Peptos had a recent argument about the best color to wear into battle, red, or blue. Though red is the clear winner here, they could not settle, so they decided to set their machines to no longer heal each other out of spite.


Art/UI
-Reduced the power of wind FX on the fan, particles should blow so far out now.
-Camera shakes added to Mechanized Stature Diminisher attack.
-”Exit Game” renamed to “Surrender” in the in-game menu. This is currently how you give up. A better surrender feature will be added at a later date.
-Added new UI panel, the in-game player list! This new panel shows all players, playerscores, and your team’s current gold and BP. You will have to manually set the hotkey yourself, or reset your hotkeys to default to get it to work. The default hotkey is F5.
-Added a link to our Steam Community group in the main menu. Join us for updates and news about the game!
-Added PlayerScores to Host and Match Setup lobbies.
-Added player card to main menu, showing your PlayerScore, Wins and Losses.


Under the Hood
-Fixed a bug where the camera would start in very wrong places.
Product Update - Valve
AirMech Version 11507

Updates:
- New Unit: Stasis Mine
- New Flair Item: Missile Party Streamers
- New Flair Item: Red tracers
- Last Stand map has been updated
- Added a Random Map option
- Reduced MoneyMaker credit production and kill XP by -25%
- Updated smoke trails and particle effects
- Added weapon/armor level display for units on the Customize Army UI
- Player must be Level 10 to unlock Husky pilot
- Slight model tweaks to Warthog
- Small tweak to Osprey NVision air model
- Update infantry animation state play rates to respect the 'slow move' effect entering outposts
- Update animation speed state when 'slow move' state changes (polish fix)
Bug Fixes:
- Fixed a bug in CTF regarding picking up your own core at your base
- Fixed a bug where units would sometimes not take the correct order
- Fixed bugs related to the Survival spectator ui
- Fixed a bug related to the spectator freecam
- Fixed a bug where in AirMechs would appear to fire with their arms lowered
- Fixed bug with Spiral map not ending after wave 9

Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added protection against possible memory corruption from oddly sized avatar images
- Added handlers for two crash types that weren't getting picked up by our crash reporting system
- Added dlc directories to whitelist for consistency checking
- Flagged whitelist.cfg, motd.txt and host.txt to not clobber local versions on updates
- Updated some translations
Announcement - Valve
Today's Deal: Save 66% off the Day of Defeat: Source!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Product Release - Valve
Tiny Troopers is now available on Steam!

Tiny Troopers puts you in command of a team of small soldiers. Guide them through 30 deadly missions with varied objectives: destroy enemy armoured formations, save hostages and eliminate enemy generals, to name but just a few.

Product Update - Valve
CORE:
• FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension.
• FIXED: The Traditional Achievement Fixing Ritual has been performed. (Please join in at home by chanting to the Pterodactyl Wizards until you feel the icy grasp of their claws upon your shoulderblades.)
• FIXED: primary stats not being buffed by skills
• FIXED: game now runs correctly on machines with international localizations.
• FIXED: aggressively regenerate levels when a level has been deleted from a save game.
• FIXED: instructions now included on Magic Box pop-up.
• FIXED: sight radius could not be decreased
• FIXED: flickering up/down buttons in the skills tree
• FIXED: phantom slots on skills grid
• FIXED: crash clicking "next" on tutorial button
• FIXED: at low resolutions, wizard key falls offscreen at 2x mode
• FIXED: magic box could be exploited to steal from shops
• FIXED: Steam overlay not working in -opengl mode
• FIXED: missing expansion2 caused problems with expansion3
• FIXED: spell points could result in negative mana
• FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
• FIXED: Confiscate Evidence allowed theft
• FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
• FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
• FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
• FIXED: item stacking problems
• FIXED: buff stacking problems
• FIXED: skill level is now actively checked when encrusting a weapon
• FIXED: when we add a steam achievement, we also add the local achievement
• FIXED: some local achievements
• FIXED: transmuting monsters could repeatedly set off traps
• FIXED: various other polymorphing monster crashes
• FIXED: Insufficient terrifying and foreboding graffiti on the walls. Added terrifying and foreboding graffiti to the walls in preparation for the Ominous Countdown.
• FIXED: Brittle stacks do not refresh after changing levels.
• FIXED: "Platinum Ring" removed from Lucky Find spawnlist because it doesn't exist.
• Increased all monster perception values.
• Slightly nerfed first level polearm skill.
• Fixed polearm stance effects that weren't firing.
• Made high level polearms harder to craft.
• Lucky pick automatically opens locked doors without requiring a lockpick, and no longer requires Lockpick Spamming.
• Radiant Aura, Magic Steel buff stacksize capped at 1.
• tweaked Healing Rain effect.
• tweaked This Root Shall Suffer to cause more suffering.
• Fixed some random spelling and grammar stuff.
• UI: darkened Krong popup dialog background to make icons easier to read
• UI: darkened resistance & damage extension widgets to make icons easier to read
• Master of Arms description updated to reflect chance of triggering "Suit Up"
• removed unnecessary skill category tags
• Tentacular Infestation bolt no longer infests you with tentacles when it hits other people
• Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked
ROTDG
• Fixed Helm of Threepwood artifact quality
• enhanced the Broadside skill
• added a new sound for Broadside
YHTNTXP
• FIXED: Ravens now make proper sounds. Quothing is involved.
• FIXED: Mage's Mana Maille buff stacksize capped at 1
• FIXED: All eruptors spawn fewer traps. It was getting ridiculous.
• FIXED: Clockwork Knight: teleport animations removed from movement-based spells
• FIXED: Puissant Veil now hits enemies with magic damage when player is attacked
• FIXED: Multiple, multiple issues with the Arcane Capacitor. Who thought it was a good idea to have a spell with 200 lines of scripts for it anyway?
COTW
• FIXED: decreased monster charge attack damage (see: Deadly Rutabagas of Death)
• FIXED: Insurance Fraud issues when used on a corpse.
• FIXED: Encrustings would fire 100% of the time.
• Communist healing skill may now fire commie debuffs
• Hammer and Sickle can be found in the dungeon
• Hammer is now craftable
• Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
• Asp Empowerment buff changed to fire less commonly
• Damage scaling added to "Alien Weapon" skill
• added special craftable Communist Armour & Helm
• Bailout should now remove fiscal responsibility
• Pyramid Scheme can now trigger correctly
• Reform and Opening now actually pays out
• gave minor passive bonuses to Tourist & Paranormal Investigator
• added missing item definitions for Helm of Ultimate Knowledge and Shrat's Helm
• added four new high-level daggers
• Added some more Wizardlands so we don't keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)

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