Time Extend: Final Fantasy VIII
One of the most often maligned entries in the Final Fantasy series deserves another visit.
"Kept you waiting, huh?" says Snake in first realtime demo of Kojima Productions' new game.
All our coverage, from reviews and retrospectives of great games to interviews with key staff, in one place.
How Ubisoft Montreal is tackling one of the most ambitious projects of its generation.
Extra features, fully interactive, video content, and beautiful design - now on Newsstand.
Our October issue, featuring Ubisoft's ambitious sequel, is out today.
One of the most often maligned entries in the Final Fantasy series deserves another visit.
Ubisoft’s crack stealth team creeps out of the shadows to talk weapons, dynamic lighting and how art can inform gameplay.
Tont Coles has no intention of finishing Obsidian's RPG, and is instead defining an endgame of his own.
Terry Cavanagh's latest is a masterpiece of design purity and twitch-reflex athleticism.
2Coughs and sneezes spread diseases in this week's Friday Game, a wonderfully tense infect-’em-up from Ludum Dare 24.
Klei Entertainment's latest XBLA release is a slick, striking stealth game with a blackly comic heart.
3The Capybara Games co-founder discusses the state of the indie movement, and staying small.
Our pick of some of the best player-created levels in Queasy Games' musical platformer.
A competitive team-based shooter from the creators of Scribblenauts.
A frosty setting promises tension, but Visceral's horror game may be sacrificing its scares.
App Store advice from Rodeo Games’ Ben Murch and Greedy Bankers dev Alistair Aitcheson.
$400,000 goal hit with 16 days to spare; sequel to Beneath A Steel Sky to be greenlit if project raises a million dollars.
How Mojang's game is being used to teach everything from physics to forest fires.
Sega's Ethan Einhorn on the company's new, "carefully curated" mobile publishing wing.
Rudolf Kremers tells us Sony's handheld is the perfect place for "middle-sized, high-quality titles... more long-form [with] a bit more depth."
2Minecraft developer aims to get youth involved with town planning and upgrade 300 public spaces by 2016.
"Most of them look okay or even good, but they play like shit," Total War Battles designer tells us.
2Developers should be able to submit successful indie games for potential XBLA release, Robert Boyd tells us.
3A camera is your greatest ally in Retro Affect’s smart speed-tuned platformer.
1Link's Wii U debut to be Nintendo's "most expensive game to date"; first dungeon "bigger than Hyrule Field."
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