Kings in the Corner


A regular deck of 52 cards (no jokers), ranking King high to the Ace low.


Usually played with two or four players, or, (Can be individual or partners)

The Deal:

All players draw a card and low card deals. Deal seven cards to each player for four players.
Ten cards each for two players. These ten (or seven), cards may be taken into the hand by the  players
The balance of the cards are laid out as shown below, one card on each side and one on each end with the balance of the deck, (the stock pile,) placed face down in the middle

The Layout after the Deal

The Play:

Play starts with the player to the left of the dealer and continues clockwise and the round endswhen any player gets rid of all their cards. A player, in their turn, must draw one card off the stock pile.

They will then check to see where a card(s) may be played.

A card may be slipped under another  (e.g. as the Jheart under the 10as shown in the diagram below,) but, only if a blank space has been first created by moving a King to the corner or another card onto one that is in the correct sequence, numerically, large numbers to smaller numbers out to the Ace.

Red onto Black or Vice Versa.  Once the empty space has been filled, no more cards may be played under, but may still be played onto a sequence until the player indicates no more plays.  

A player may not intentionally withhold a playable card.

Only the kings may be placed in the corners for the purpose of starting a sequence there.

If a pile is finished in the proper sequence from the King to the Ace, then that pile is complete.

A King is never moved from the corner once it is placed there.

Player Number One's Hand (After the Draw)


Layout after First Player Plays


Number one player has drawn the 5and has moved the Kdiamondto a corner, (it is preferably placed at an angle.)

Then the Jheart was slipped under the 10 The  8club 7heart and the 6club were placed in sequence where the Kdiamond was prior to it's being moved to a corner, and the Kheart was then placed onto another corner.

This leaves number one player with just three cards, the 10diamond57club

Player Number One's Hand (After the First Play)


The next player will draw one card off the stock pile and proceed to play what ever cards he can in a similar manner to the first player

Player Number Two's Hand (After the Draw)


Layout after Second Player Plays

Number two player has drawn the Qdiamondand played the Qand the Jdiamondonto the Kdiamond Then the Qclubonto the Kheart  The 4heartonto the 5club  The player now assumes  there are no other moves and passes, "!!but a move was missed!!."  Naturally, if a sequence play or move (s) has been missed, the next player may make it in their turn.

We are purposely missing an obvious move here to create an example

This leaves number two player with four cards, the 4clubthe 5heart3 heartQdiamond

Player Number Two's Hand (After the Play)

Player Number Three's Hand (Before the First Play)


Layout after Third Player Plays


Number three player has drawn the 3diamond, then gets a break here as number two player missed a move. The "Jheart & 10" are moved onto the Qclub thus creating an empty space.

This allows the 8to be slipped under the 7diamond The Kclub is played the onto an empty corner The Qheart and the J are moved onto the Kclub  The 9heart is put under the 8club

The 4heart is played onto the 5club  The 3diamond 2club and the Aheart are put into the empty space that was created.

Since this has used all the the player's cards, the fourth player will not get a turn in this round and will count all the cards in hand.

Player Number Three's Hand (After the Play)

All Cards Played (end of round)

Player Number Four's Hand (There was no Play) There was no Draw Card

The card count is face cards 10 points; all other cards count face value. Since number four player got caught with a Kin the hand, it will also count 10 points against this player. Normally there would be no King to count as they can be played onto an open corner on a player's turn. If number three player had not played all the cards from the hand, the play would continue until a player did get to play off all the cards from the hand. On each and every turn a player must draw one card from the stock pile.

In partnership play, the partner of the player who has played off all cards does not need to count any cards

The Game score for Four players is 200 points; Two Players 100 points.  

The point count for this particular round is

Player number One: 22 points as individual or, (partnership with (#3,) would be 0 points, ( just toss cards in.)

Player number Two: 22 points as individual.

Player number Three: 0 points as individual.

Player number Four: 28 points as individual.

Players number two & four playing as partners would be 50 points combined.

There is not a lot of strategy to this game, mostly the luck of the draw and being very sure not to miss a move and card placements as they arise, lest the opponent takes advantage of the opportunity to play their cards.