Metro: Last Light drops multiplayer component, though 4A Games may return to it later

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at 04:24pm October 15 2012
Metro: Last Light

Metro 2033 developer 4A Games has announced that the upcoming Metro: Last Light will now be a singleplayer release, and that it has dropped the game’s planned multiplayer component. The decision is explained in a blog post on the game’s website, and while the game won’t ship with multiplayer, there is still a chance that it will be added at a later date.

EA Origin blunder leads to free games bonanza

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at 03:40pm October 15 2012
Origin

Electronic Arts has stumbled across an interesting promotional tool for its Origin digital distribution service: accidentally give away thousands of games. Last week, the publisher set up a promotion offering US gamers a $20 discount token for taking part in an online survey. However, once participants had spent their reward, the code remained active, allowing wily users to download dozens of titles for nothing, as well as distribute the unsecure code to friends.

Still Playing: Asura’s Wrath

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at 03:27pm October 15 2012
Asura's Wrath roar

If Asura’s Wrath doesn’t seem like much of a game, think of it instead as interactive anime. Viewed that way it’s not showing you incredible things you can’t control; rather, it’s allowing you to augment the show with your own input. Whether you’re pushing both thumbsticks apart to stretch Asura’s arms wide in order to grasp the continent-sized finger of a god, or hammering face buttons to pummel a rival to death, your role is to heighten the physicality of the anti-hero’s actions. The thick lines, vibrant colours and ferociously expressive animation give you a sense of his unstoppable anger; your interactions only serve to enhance that sensation. Sure, the exertion involved might not come close to matching Asura’s efforts, but if your thumbs ache afterwards, that’s no accident. Asura’s being put through the mill: you should feel at least a little of his pain, too.

Mak creator Verge on Minecraft’s influence, and the cultural shift toward player creativity

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at 03:03pm October 15 2012
MaK-Kick

When Verge Game Studio first revealed its debut project, the team planned a long marketing campaign, with an aim to slowly build interest. Māk (pronounced ‘make’) is not an easy game to describe, after all. It’s a sort of physics-based building sim set on a series of drifting planetary fragments. This was a development project that would require intricate peacemeal publicity, the audience enticed and grown over many months. Then Notch tweeted a link to the trailer and everything exploded.

The drinking man’s guide to watching StarCraft, part six: visual basics

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at 01:46pm October 15 2012
StarCraft

The final part in game designer Frank Lantz’s guide to watching Starcraft played competitively: “On a good night, you will see battles that take your breath away. Battles that take you right up to the edge of what your mind can process, where it seems that every pixel on the screen is flashing with critical information and every neuron in your brain is firing to keep up.” Here’s what to look at during a match, and how to interpret what you are seeing.

Raspberry Pi Model B gets 512MB RAM at no extra cost

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at 12:39pm October 15 2012
Raspberry Pi

Responding to criticisms of the fixed 256MB RAM limit of Raspberry Pi, the Raspberry Pi Foundation has now announced that from today, all Model B units will ship with 512MB as standard, retaining their $35 pricing.

Blizzard planned to release Diablo on Game Boy Color

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at 12:11pm October 15 2012
Game Boy color

Blizzard, the Creators of Diablo, planned to release a version of the RPG series for Game Boy Color. Titled Diablo Junior, the game would have been available in multiple editions so players could meet up and swap items, much like the trading mechanic of Pokémon.

Kojima reveals his new direction post Metal Gear Solid at E3 2017

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at 11:38am October 15 2012
Stork illustration

The big news at E3 this year was the long-awaited revelation of concrete details about Hideo Kojima’s mysterious ‘Project Care’. Way back in 2012, the iconic Metal Gear creator stirred up rampant speculation when he told CVG, “I’m turning 50 now, so if I’m going to approach new topics, it might be something more on a human level, like the concept of love, or rearing a family.” Those intriguing words are finally bearing fruit in the new game emerging from the secrecy of Project Care: Plastic Nappy Liquid. Read on for our exclusive, spoiler-packed preview.

FIFA holds UK chart top spot, but Dishonored becomes biggest new IP launch of 2012

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at 11:20am October 15 2012
FIFA 13

Electronic Arts’ FIFA 13 has maintained its position at the top of the UK all formats chart for the third week in a row, despite Dishonored becoming the biggest new IP launch so far this year, debuting at number two.

Spry Fox gains Yeti Town ownership following Triple Town settlement

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at 10:23am October 15 2012
Triple Town

Spry Fox CEO David Edery has revealed that ownership of the Yeti Town IP has been transferred to his company following an out-of-court settlement with Yeti Town developer 6waves. Spry Fox began legal proceedings against 6Waves back in February this year, claiming that it used information given to it while in negotiations to publish Triple Town on Facebook to develop its own clone, Yeti Town. 6waves subsequently denied that this was the case.

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