michaelhill2110 wrote:i just don't want my enjoyment ruind by unfare programing.
Briktheprop wrote:Put this on pre-order straight away, and even went and downloaded the original game on Steam to satisfy my craving for alien-bashing.
Shame about the alien base video - only got about 15 minutes into before I headed out to the pub for the evening... rookie mistake.
11 days and counting.
The controls are ridiculously simple and because it's turn-based, you never feel like the consoles are at a disadvantage. You select who you want to move with the bumpers, move the cursor with the thumbstick, A moves them and right trigger brings up the combat menu. It's that easy.
There are a few issues with multi-storey buildings in terms of controls, but honestly, that seems to be a game issue as opposed to a console issue. Just because the controls are simple though doesn't mean the game is... far from it. The whole perma-death of the characters means you have to be extra careful when proceeding forward.
Plamsa wing wrote:I asked Webb that over on X360A, the full quote.The controls are ridiculously simple and because it's turn-based, you never feel like the consoles are at a disadvantage. You select who you want to move with the bumpers, move the cursor with the thumbstick, A moves them and right trigger brings up the combat menu. It's that easy.
There are a few issues with multi-storey buildings in terms of controls, but honestly, that seems to be a game issue as opposed to a console issue. Just because the controls are simple though doesn't mean the game is... far from it. The whole perma-death of the characters means you have to be extra careful when proceeding forward.
Steam has a demo up, I'll give it a go tomorrow if it works, it should have controller support so I'll have a look myself.
michaelhill2110 wrote:hmmmmm... you've given me cause for concern there... i HATE designed bad luck, if i make a bad call and get my mens plasma riddeled asses handed to me then thats fine, i accept that, in fact i love that, and if on the highest difficulty the punishment for a mistake is instant and irriversable failure then all the better. but if i've put my men in the right place, given them the right kit, optimimised skill sets, and i fail because the computer randomly thinks i should this time??? thats not right,. its NOT what makes a good game. i will be getting this game (it's a B-day presant) and i probably will love it, i just don't want my enjoyment ruind by unfare programing.
" i fail because the computer randomly thinks i should this time"
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