Thank You, IGN!!
Posted by Kellee on December 24th, 2007
IGN awarded flOw with “Best Artistic Design of 2007.” Soooooo awesome! We are honored that flOw is a part of their annual wrap-up, so much more that they felt it was the best at something this year!
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Game Developers Choice Awards Nominations Open
Posted by Kellee on December 20th, 2007
It's time to vote for flOw one last time this year! (At least, I *think* the 2007 game awards nominations are about over…)
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TGC Receives Holiday Cheer, Can Eat for a Week
Posted by Kellee on December 14th, 2007
Martin and John loving holiday yummies in our office in Santa Monica.
Today we got surprised with a package of goodies sent to us from fellow indie game developers Flashbang Studios! Thanks so much guys! All the holiday cheer in the world back to you, and looking forward to GDC!
flOw Creatures Could Go Postal
Posted by Kellee on December 10th, 2007
via an email sent to us from a flOw player:
Jenova used to use the excuse that there couldn't be shooting in flOw because they creatures are just basic organisms. It appears he can't use that excuse anymore:
“Haptoglossa mirabilis – produces a very complex and sophisticated attack cell called the 'Gun Cell'. The Haptoglossa gun cell is the most complicated cell known in the fungi and arguably more sophisticated than the 'nematocyst'. It shoots off an infective sporidium into a moving rotifer or nematode in a fraction of a second.”
Take that, nematocyst! Pew pew!
Early New Year’s Resolution: Write More Blog Posts
Posted by Kellee on December 6th, 2007
Me in front of the Palais des congres where the Summit was held
Last week I went to the Montreal International Games Summit to give a talk entitled “The Challenges in Creating Games With Unique Emotions.” I had never been to Montreal nor this particular conference, and I left impressed with both. Montreal is an awesome city, great food, great art, and late nights, oh yeah and the French….what else do you want in a city?
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