The Art of Journey Available For Pre-Order

Posted by on September 8th, 2012

Good news, everyone!

The Art of Journey is finally up for pre-order at Bluecanvas!  The first 750 orders get copies that are signed by both Jenova Chen and Matt Nava!  Signed copies are still available, but they’ll likely run out quickly.

You can pre-order them at this link:

http://bit.ly/JourneyArtBookExclusive

Click the “Read more” link to see some pictures of the book.

Read more >

Categories: About TGC, Fan Art, General, Journey Comments: 19

   
   

Today’s release of the Journey Collector’s Edition Blu-ray marks a very proud and exciting day for us here at thatgamecompany.

Nice design, eh? The above booklet features a nice backstory for all of our games.

From the moment a thatgamecompany anthology was first discussed, to later down the line when I was brought into the equation to work along with the team and Sony Santa Monica as we put together this amazing package of content – every one of us has anticipated the day when our great effort and care would translate into something any one of us could hold in our hands.

My colleague Asher and I made a special trip to our local game store to make our day one purchase!

Today is that day, and we couldn’t be more pleased with how our first disc title has come together. We hope the same holds true for everyone who picks up a copy of the Journey Collector’s Edition.

For any of you fortunate enough to be attending PAX Prime in Seattle, WA, this weekend, keep a lookout for me in my bright new TGC shirt (pictured below, far right)! Please be sure to come over and say hi and pick up a TGC sticker from me, too!

We had a blast racking up points in Gravediggers, one of our mini-games in the disc collection.

It’s been a great day, and we’re absolutely thrilled to keep at it so we can create even more games that will respect, entertain, and engage players in new, meaningful, and positive ways.

To cap off this post, let me leave you with the Journey Collector’s Edition Official Trailer Video:

Categories: About TGC, FlOw, Flower, General, Journey Comments: 14

   
   

The Art of Journey Releases in September

Posted by on August 27th, 2012

 

Seeing how Journey has resonated with players across the world, we wanted to work with the Santa Monica Studio to provide a deeper look into the visual development behind this critically acclaimed hit. So, we’re excited to let everyone know that we will be presenting you with a wonderful first-time look at the extensive artwork that went into bringing Journey to life. It’s the first book directly inspired by one of our games and is titled The Art of Journey and will be available for purchase in September.

This book, designed and written by Matt Nava, art director on Journey, provides an insider’s view into the stylistic influences, narrative functions, and game design goals that shaped the final look of the game. Readers will discover how Journey’s landscapes, cut-scenes, and much-loved robed traveler came to be. For your enjoyment, The Art of Journey will come bound as an embossed hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper.

In addition, the book has an innovative “augmented reality” feature powered by the Daqri 4D platform. By downloading a free companion app, readers will be able to point their smartphone or tablet’s camera at special images and see animated 3D models appear straight from the game. It’s a truly unique and innovative way to more fully experience the artwork of Journey.

We are especially proud to include a tribute in the book to the game’s players. Journey’s touching experience and memorable visuals have inspired many players to create their own artwork. Matt has collected some of the team’s favorites in a special fan art section which I hope will speak to those of you who have been moved by the Journey experience.

The Art of Journey will be accompanied by a voucher that will allow readers to download a free copy of the game’s soundtrack to their PS3.

Please continue to stay tuned for updates and sneak peeks for The Art of Journey. In the meantime, don’t forget to check out the Journey Collector’s Edition, which will be available on store shelves this coming Tuesday, August 28.

Categories: About TGC, Fan Art, General, Journey, Press Comments: 33

   
   

Cross-posted here from Gamasutra.  Article by Leigh Alexander.

Just off a wave of critical acclaim for Thatgamecompany’s newest PlayStation Network title, Journey, big changes are afoot at the studio: As the studio begins work on a new game, co-founder and president Kellee Santiago departs.

Gamasutra sources say that other key staff departures may be forthcoming as well. Santiago declined to confirm or to speak to her colleagues’ plans, but suggested future announcements are ‘likely.’ As for her own departure, it’s entirely amicable, Santiago tells us, explaining that it’s simply time to seek new challenges.

Santiago co-founded the studio six years ago with creative director Jenova Chen, but the two first teamed up even prior to Thatgamecompany. While they were University of Southern California students, Chen and Santiago worked together on an experimental game called Cloud, and launched the company based on a mutual vision to create new forms of expression through video games.

Thatgamecompany, which has enjoyed much support from Sony, has released PSN titles FlOw, Flower and Journey, and the most recent game is viewed by many critics and fans as the attainment of the style and vision for which the studio aimed through the first two.

“After doing these three games, I think it was a really great opportunity for all of us to look at what we’ve learned and what I’ve taken from that experience, and go forth and take it into new arenas,” Santiago tells Gamasutra.

In addition to the learning experience of founding a studio and gaining exposure to all its inherent roles and responsibilities, Santiago had the opportunity to take a leading role in establishing an oft-publicized unique internal creative process the studio applies to all its games.

Read more >

Categories: About TGC, Press Comments: 12

   
   

Cross-posted from the U.S. PlayStation Blog on behalf of Jack Buser.

It is an incredibly exciting time for PlayStation Network and PlayStation Plus. This week we not only saw a midnight launch of Mass Effect 3 on PlayStation Network, day and date with the retail release, but we offered access to one of the best games of the year and one of the best downloadable games ever—Journey—a whole week early to PlayStation Plus subscribers. Every month PlayStation Plus subscribers are getting more and more great content out of their subscriptions, and this week’s early access marked a new milestone.

PlayStation Plus now not only offers gamers early access to demos and betas but also to full downloadable games, in addition to the tons of free and discounted content and extra exclusive features like online storage for game saves and automatic updates. That’s why we are so excited to be able to deliver Journey, one of the most highly-anticipated games of the year, to our most die-hard fans, our PS Plus subscribers, a whole week early so they can experience it before everyone else.

Click the “Read More” button to see our latest Developer Diary.

Read more >

Categories: About TGC, General, Journey, Philosophy, Press Comments: 3