Jakob Nielsen's Alertbox, March 20, 2006:

Growing a Business Website: Fix the Basics First

Clear content, simple navigation, and answers to customer questions have the biggest impact on business value. Advanced technology matters much less.

Here are the biggest issues that led to lost business value in some of our recent consulting projects:

Top Three Design Priorities

What's the common theme in all these business-killing usability problems? They all involve simple usability principles that have been the same for ten years. None of them involve advanced "Web 2.0" technology; none would be fixed by implementing any of the fancy stuff that everybody's talking about.

Indeed, the biggest design flaws destroying business value typically involve:

Get these three right, and you'll enhance your site's credibility, ease a user's way through the site, and thus do far more for the site's business value than any JavaScript trick.

(For more Web design priorities, see my list of 10 high-ROI design steps.)

Better Content

Content rules. It did ten years ago, and it does today. People don't use things they don't understand. Writing for the Web is still undervalued, and most sites spend too few resources refining the information they offer to users.

The same goes for photos: On countless sites, product images are too small, fuzzy, or murky, or they're simply shot from a bad angle, making the product hard to see. These same sites lavish pixels on big glamour illustrations that our eyetracking studies show attract no fixations. Go figure.

Generally, all you need are plainspoken words and clean photos. Nonetheless, these two design elements get almost no coverage in the trade press. Every month, there seems to be a new article in a leading publication about 3D spinning views, even though 3D is nearly useless in most cases. But you never see an article about how to write better headlines or take a clearer product photo.

Why Useless, Fancy Stuff Gets Promoted

I have my theory for why the discussion is biased in favor of the things that do the least good: it's exactly because they are technologies that they get talked about. Two reasons: This is not to say that there's no role for new technology. We're currently working with a company that's placing an extremely complicated application online. They can't do this with good usability unless they use several "rich UI" tricks. But that's an application, and a big one to boot. For 90% of websites, it's more important to focus on communicating clearly, whether they're e-commerce sites, corporate sites, government sites, or non-profit sites.

Elite Experience vs. User Experience

A final reason why attention flows to things that matter little to mainstream business websites: the Web's chattering classes tend to be overly engaged in the "Internet elite experience." They actually care about the 'Net for its own sake, and go gaga over new ways of showing maps. In contrast, average users just want to complete tasks online. They don't particularly like the Web, and they'd like to get back to their jobs or families as quickly as possible.

Wall Street experiencing Web Bubble 2.0 is one thing. But I'm concerned that Internet professionals are getting a dangerous sniff of bubble vapors as well, deluding themselves into thinking that their preferences and interests represent those of normal customers.

One of usability's most hard-earned lessons is that "you are not the user." If you work on a development project, you're atypical by definition. Design to optimize the user experience for outsiders, not insiders. The antidote to bubble vapor is user testing: find out what representative users need. It's tempting to work on what's hot, but to make money, focus on the basics that customers value.

Learn More

I discuss more of the basics that users really want in my Fundamental Guidelines for Web Usability seminar at the Usability Week 2009 conference in Washington DC, San Francisco, London, and Sydney.

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Copyright © 2006 by Jakob Nielsen. ISSN 1548-5552