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Alternate Reality: Alan Wake, Synchronicity, And The Dark Presence

Wrenchfarm
3:00 PM on 07.07.2010
Alternate Reality: Alan Wake, Synchronicity, And The Dark Presence photo


[As I was going through the cblogs, looking for the first July Monthly Musing to promote, Wrenchfarm's caught my eye. I expected most people to use the topic of Alternate Reality to talk about bringing something from a video game into real life. Wrechfarm takes a totally different approach, one I didn't even think of when I made the topic, and talks about a personal connection he has to the story of Alan Wake, and how it almost seems like the Dark Presence is bleeding into real life. Like he says, it's a bit of an odd read, and it's also rather long, but I think it's a great (and unexpected) use of this month's theme and definitely worth reading. -- JRo]

I am not writing fiction. I am not going to fan-fic a scenario of how cool it would be if Mario were real and we could go squish some turtles and get messed up on shrooms together. I am going to be real. I am going to talk about how the dark presence from Alan Wake has managed to escape from the confines of that narrative and spread itself into my life through the artists I know and love.

Synchronicity is a concept created by famed psychologist Carl Jung. Really quickly, its about how things that are not directly related interact together in a meaningful manner. The off the cuff example of this in my life is encountering the same unique high score initials on a Marvel Super Heroes cabinet in a tiny arcade in London, Ontario as I constantly did on the one cabinet in the theatre in my home town. What were the chances of running into the same highscore name so far from home? Clearly this guy, whoever he was, was my destined Marvel rival. If you want to be academically critical about it, it's kind of a lazy theory based on pseudoscience and mystical thinking. I don't care. Being honest with myself, the distance to London from my home town only felt long because I never drove anywhere; to a mobile gamer it would be no big deal. Plus, its not like there were a ton of arcades or Marvel cabinets out there, and its natural that dedicated players would get around, but at the time it seemed cosmic -- like I had this enemy cloaked in shadow staying one step ahead of me. Frankly, I prefer it that way. Like I said, I don't care. I love the idea. Its something that just caught in my mind, always there at the back of my skull, and it is particularly applicable to the way I experienced and enjoyed Alan Wake and why it has had such an immense effect on me.

I should probably say, this is an odd post. I going to discuss the variety of weird coincidences of overlapping themes and connections between some of my favourite artists, their works, and the game Alan Wake. I can see this has being kind of weird and awkward for other people reading it, sort of like when someone insists on telling you all about this dream they had and you are like "yeah, I'm sure its all deep and involving for you, but to me its just boring and kind of embarrassing."

Assume some spoilers along the way.

I was super hyped for Alan Wake before its release because it looked like it was a game that was custom made to my tastes.

I was the number one fanboy of Max Payne. I must have pushed that game on every person I knew at the time (even the non-gamers), insisting they pick up a copy or barrow mine. I STILL use the mouse pad that came with the first game. Its is about 7 x 6 inches, far too small for playing FPS games and my mouse constantly falls off the edge and gets me killed. Its picture is stained with a spirograph like design of coffee rings and its surface is roughly 25% dead skin cells. I should get rid of it; get a mouse pad that actually fits my needs and isn't a disease ridden bio hazard, but I can't bear to part with it.

I considered it an abomination when Max Payne 2: A Noir Love Story, started populating bargain bins and being unceremoniously lumped in 2 for 1 deals with shovelware not fit to lick its boots. I chafed at the notion and more than once actually considered spending $10 dollars of my hard earned money to rescue a copy from the bin, just to give it the respect it deserved (I never did -- I'm a fanboy, not an idiot). I loved both games. The John Woo gun fighting, the gimmicky battle and health system, all of that gameplay stuff. But what I loved the most, what really made me glomp on those games like a 15 year old girl was the writing. That heavy handed noir delivery which some enjoyed ironically (so bad its good) and others (like me) just loved on its own merits. The darker than dark plot of a man who had nothing to lose descending into a nightmare of narcotics and bloodshed. The story of two utterly broken individuals trying to find some piece of happiness with each other ripped apart by betrayal and ambition.


This is infected. Don't touch.

When I learned about Alan Wake, the notion of the same developer creating a game based on a writer struggling against malicious phantasms of his own creation -- possibly real, possibly all part of a psychological break down, sent shivers down my spine. Details about the game came slow and were occasionally contradictory, but I kept my eye on the title over its long development cycle. When I heard that the devs were using the same writer from Max Payne, I rejoiced. When I heard they were taking stylistic cues from David Lynch, Stephen King, H.P Lovecraft, Twin Peaks, and the Twilight Zone, my jaw hit the floor. It was like they were reading from a list of things Nic wanted to hear. Its long development cycle seemed designed to torture and tease me. Its nebulous nature as quasi-vapourware gave the game itself a kind of mythical quality. Like if only true fanboys like me tenderly flamed the tiny light in our heart for this game would it actually come to pass. It gave it that underdog appeal that I'm drawn to.

When the game finally passed the threshold from vapourware to "actual thing that is going to happen soonish" I started easing back on consuming info on it. This is a game based on a thrilling suspenseful narrative filled with twists and surprises, and I didn't want the fun being spoiled by a loose lipped dev or some forum detective. Hell, I tried not to look at the trailers too hard. I wanted my experience with the game to be as fresh and unexpected as possible.

So I was totally unprepared for it when it happened.

I was wandering just outside the lumber mill. It was dark (of course) and I was scared. I only had a revolver and a torch, wasting the only flare I had fumbling with the shoulder buttons trying to doge. I took refuge in a tiny shack and listened to the radio trying to collect my bearings. Pat Maine, the old DJ I met on the boat, was going on about something - trying to sooth the other night hawks still wandering in the dark. He had no idea what was really going on, who really needed help. He hung up on the caller, spun a little old school wisdom and said it was time for some music. A low and sinister bass line instantly pierced my subconscious. "I know this song..." and my ears perked as my mind processed why it seemed so familiar. "What? No way, nothing this cool could ever possibly happen."

But it did.

On the radio was Nick Cave's "Up Jumped the Devil".

You know how I described what a fanboy I am for Max Payne? My love for that title is nothing compared to my adoration for Nick Cave. Nick Cave is a musician who has been working since the earlier 80's making some of the most provocative, scary, and beautiful music that will never be played on the radio. His early years in the Birthday Party had him screaming and gnashing his way through songs describing civil war in heaven and a murder's self-pity. Two decades in Nick Cave and The Bad Seeds had him singing about doomsday and hope in equal turn. Beautiful melodies filled with regret, longing, and love, balanced out by an album comprised of nothing but murder ballads. He has had a faithful cult following for years, but perhaps his largest commercial success was a duet he performed with pop star Kylie Minogue called Where the Wild Roses Grow, in true Cave form it is a dark love song that manages to be poetically beautiful while ending in murder that somehow managed to slip into the collective mainstream.


Notice how the cover of The Boatman's Call looks similar to the cover of Max Payne? Synchronicity strikes again.

There is no genre for Nick Cave. The most accurate description I ever heard was "evil folk", but that ignores his post-punk roots. I had the pleasure of seeing him live a few years back. The audience was comprised of bikers with more tattoos than braincells, skinny nerds in Elvis Costello glasses and trilby hats, old ladies who were politely asking the doorman if it was ok to bring in some chocolate they had purchased earlier in the day.

It was a weird group is what I'm trying to say. His music connects with the outcasts, the nuanced, and the literate.

So here we have a game that already seemed custom made for my tastes coming out of nowhere to deliver a a precision guided strike against the endorphin factory in my brain. Too good to be true. The developers had already listed a dream team of literary and thematic influences that fit perfectly in line with my tastes and interests, but I had never even considered their musical background. Clearly the fans and makers of this game are on the same mental wave-length. The darkness in Nick Cave's music was an inspiration for Sam Lake and the dev team. It resonated on the same frequency so well that it fit in smoothly and naturally with the narrative. The dark presence recognizes its paths of contagion and seeks them out.

To me though, this was a meeting of my favourite things. This was peanut butter wrapped in chocolate. This was Spider-man and Batman shaking hands. There was no way things could get even better.

But they did.

Not only did I hear "Up Jumped the Devil" again when it was used as a chapter break, I was also treated to Poe's "Haunted". Poe is another relatively unpopular artist I have loved for years and was completely floored to hear the game.

Now you have to understand, Poe actually has a special connection to gaming for me. Back in the year 2000 I was introduced to the wild and crazy world of multiplayer frag fests through the combined magic of a few pirated copies of Quake 3 and the poorly supervised computer lab at my highschool. Although I would become an avid multiplayer gamer, at this point I was still hooked on consoles, our family had yet to join the modern age with a computer capable of running games more complicated than Scorched Earth. My friends, man, they were sharks. They all had computers at home. They had all been playing Q3 for nearly a year before I even saw it in motion. Worst of all, they all had cool handles for themselves online. Fancy names with lots of weird symbols in them that I didn't even know where to find on the keyboard. When I was prompted to enter a handle I almost put "Nic" before my senses stopped me. Dear god, can you imagine the shame? Can you imagine seeing "Nic was humiliated by {FAIL}Sk3lt0r Zer0" up in the kill log?

No.

I needed a name, something that would show them I couldn't be pushed around, something that spoke to my teenage rage, that immature but all consuming urge to lash out at everyone and everything around me. I selected the guy with a bandana and goggles and dubbed him "Angry Johnny" from the Poe song of the same title, I was ready to rock. Once I got online at home I ditched that identity for the less angsty "Raindog", but I still rocked the Angry Johnny tag whenever I played at school or with that group. I would have never thought that I would hear Poe, an artist so indirectly but inseparably linked in my mind with gaming, actually in a game! It is a weird sort of coincidence for me, but pretty much only for me. Thankfully, there are more coincidences to mine with Poe's appearance in Alan Wake's soundtrack.

(Oh hey, just as an aside. The name Raindog, a handle I used for years in Counter-Strike and Day of Defeat? It comes from a Tom Waits song called Raindog. Tom Waits is of course another cult music deity who specializes in noir-jazz send ups and madness soaked carnival music. At one point in Max Payne 2 you can listen in on two thugs who quote part of the song. I flipped when I heard it. Again, the guys at Remedy are tapped into the same cultural, cosmic, meta vein I am. It gets even more fun when you know that Nick Cave also cites Tom Waits as a influence and has done covers of his songs, as has Rich Terfry who I will get to later.)


Poe. This is me putting a hot girl in my post so people will stay awake. I am shameless.

Here is where it gets weird. Poe's brother is Michael Danielewski. Back in the year 2000 he wrote a book that featured a lot of cross referencing and over lapping themes with his sisters album Haunted, they worked as kind of companion pieces. The book was called House of Leaves. In this book, a photographer has to confront an immeasurable and malicious darkness that is consuming the interior of his newly purchased house. The darkness is totally alien and incomprehensible. It distorts the physical reality of the house, creating a impossible network of never ending hallways, doors, and a decent deeper than the most abysmal cave. The hallways and passages shift and change at their own whim, navigation is impossible. A dark entity stalks the labyrinth, its evidence in claw marks and growls, but it is never seen. The darkness of the house creeps into those that venture into it. Or maybe, the darkness of the person who enters it creeps into the house.

I was vaguely familiar with the book before Alan Wake came out, but it snapped to the front of my mind when I heard Poe in the soundtrack. I purchased a copy the next day and read it over the course of the week. If you enjoyed the plot of Alan Wake I strongly recommend it, they compliment each other nicely. Its like they are separate stories written in the same universe, kind of like when a character from Sandman (Neil Gaiman's big old mystical epic) makes an appearance in Sandman: Mystery Theatre (Neil Gaiman's treatment of the pulp-era "mystery man" of the same name). It just fills me with that fanboy zest. Yes, I am zesty now just thinking about it.

So, we have another artist protagonist with a slew of personal problems, especially friction with the wife. Its actually flipped between the two characters. While Alan chafes when his wife ambushes him with a typewriter and again encourages him to buckle down and get to work, David Navidson of House of Leaves is chomping at the bit to work (taking photos in dangerous locations is his forte), its his wife that is insisting it is time to slow down and concentrate on her and the family.

Playing Alan Wake while reading House of Leaves is a very odd experience, its like the two characters are linked and repeating the same drama; David and Alan even arm themselves the same, attacking the darkness with flares, flashlights, and the power of their creative imagination. Alan manipulates the dark presence writing in loopholes and plot twists designed to save himself and his wife. David uses his skill as a photographer and videographer to frame, capture, and condense the darkness into a form that is more manageable to consider and comprehend, an act that seems to dis-empower the darkness. Considering this cyclical nature of the darkness confronting and using up artists (Thomas Zane, the Anderson brothers, and god knows how many others) is a major plot point in Alan Wake, that makes it all the more stimulating. The whole idea of the impossibly deep and empty darkness residing in, under, and around the house reminds me of the final words of Alan Wake in the game *SPOILER ALERT* "It's not a lake. Its an ocean." The darkness is far greater than anyone could be prepared for. Its so vast it is actually bleeding into multiple works of art written at different times and by different authors/artists.

More coincidences pop up among my favorite artists. Canadian rapper Rich Terfry has been laying down real science for years as Buck 65. His songs are often uniquely personal and eloquent for hip-hop, and over the years he has genre shifted from orthodox hip-hop to something more like a country-soul-hip-hop blend. His side project "Bike for Three!" has a song called The Departure. Those of you who have played through Alan Wake know that "Departure" is the title of Alan's supposedly unwritten newest novel. Listening to the lyrics reveals a disjointed story of a man dealing with the sudden disappearance of his wife and railing against a malicious and encroaching darkness. There is a lot of word play about, well, words and meaning strewn throughout the song echoing the self-aware nature of Alan Wake's narrative (particularly near the end when things get downright matrixy).

To me at least, the lyrics just scream of the same themes presented in Alan Wake. Another of my favorite artists producing an unrelated work that fits within the same grooves. Its just too much for me. I like to imagine an alternative telling where the darkness pulls in a musician rather than a writer to work its influence on. This is implied with the Anderson's, but its evident that they never got as deep in as Alan. Near the end, when Alan is pulled close to the darkness, he sees the world as unrealized typed words like a novel he says that it would look much different to a different kind of artist. How would Rich Terfry, with his weird lyrical style of disjointed but connected rhymes, and vocabulary heavy on imagery and word play, see the Dark Presence? How would he sum up the events in the game? Probably a lot like he just described in The Departure, which is coincidentally the title of the infamous manuscript. Ooh spooky!

(See, that was the embarrassing part I was talking about. Nobody ever likes hearing about someone else's deep personal interpretation of a song. That kind of shit is only forgivable when all parties are deeply intoxicated and the music in question is Pink Floyd. I apologize for inflicting that on you.)

And this is just the start of the rabbit hole for me. Buck 65 references Neko Case in one of his songs. I wasn't familiar with her so I randomly went on YouTube a few weeks ago (just after beating Alan Wake) and checked out some of her work. First song I hear is Things That Scare Me which starts with the lyrics "florescent lights engage, blackbirds frying on the wire." I flash back to Bright Falls in a snap. The song and the game are forever linked in my head. I know how my brain works, I will never hear that song again without thinking of Alan Wake and every time I encounter the crows in the game I'll always think, "these are things that scare me."

And to wrap it up. The Police song Synchronicity II, a song dealing with the same concept as my blog post here is about a man who's psychic stress is awaking a monster at the bottom of a deep dark lake.

This goddamn Dark Presence is everywhere I turn.


This is not for you.





Legacy Comments (will be imported soon)


It's a shame that people don't seem to have read (or commented, at least) on this post as it's both fascinating and very well written. Different aspects of life intertwine themselves in the maddest and most wonderful ways sometimes, so your chronicling of this happening to you through your love for games and music makes for a wonderful lead. I don't know why it happens and in many ways I don't want to know, but it's delightful when it does.

I've read and greatly enjoyed both your posts to date, so keep up the good work. As elegantly and eloquently as you write, it might be worth thinking about keeping your pieces within a tighter word limit because people tend to shy away from anything too long - having pictures, as you did this time, definitely helps though. I'm not saying the content hasn't justified the length of the articles in both cases, but purely to get the greater number of commenters/faps your efforts deserve, maybe think about aiming for 2k words or less. I used to write very long posts and over time, you get used to expressing ideas more concisely without losing detail.

Anyway, thanks for another excellent read. I am have a propensity for putting hot girls in my posts to attract attention - see my most recent effort for further ogling!
I'm going to echo Xandaca's suggestions but probably be a little more blunt, and for that I'm sorry.

It is kind of a shame that people don't have the brain willpower to read very long blogposts, but it's also kind of a fault on the author for making a long blog post with the knowledge that people probably won't read all that. It doesn't help that many of your paragraphs are way too huge. You usually want to separate ideas into their own paragraphs, but if that fails, just cut it off at 7 lines.

You have two paragraphs that are 17 lines, and two that are 16 lines. When you reach that length you have people who just say "Yeah I'm not going to read that." Some people try to skip over the big paragraph and hope they can fill in the details, but you do it so frequently it probably leads to a lot of people turning away.

Also, as Xandaca said, it's possible to have a shorter word count without losing detail. A lot of this blog was in-dept details on things that aren't really all that important to the overall point of the article. A lot of portions of this are talking about things you like as opposed to how they relate to the game and the overall point of the article.

Anyway, I managed to get through a good deal of it, and it was a strange stand of coincidences and seemed interesting. But I would really suggest the whole "keep it shorter" suggestions. But don't give up either, people on Dtoid want to read stuff like this, just make it a little more accessible and you'll be good.
Yeah sorry, I gotta make it shorter. Even I don't feel like reading through this stuff and I wrote it!

Thanks guys
This is actually really cool. I really like the feeling that someone, or some group of someones, across time and space, has reached out through this crazy medium and connected with you on such a personal level. I've never felt this connection, but I can imagine it's both eerie and marvelous.

I've found that if you don't care for putting superfluous pictures into your posts (I know I hate it), large-font headers to separate it into sections can also be used to help break it up. It really just does come down to breaking up bricks of text, one way or another.
I promise to read this sometime tonight, but only because there is a Nick Cave reference.
Delighted for Wrenchfarm that this was frontpaged. It deserves to be read, even if you need to commit an evening to doing so.
This is a fantastic piece of writing and I would hope it would be preserves in it's original form.

If people don't have the will power to read anything over 7 lines then what is the chance they will comprehend a post as beautifully written and laden with intelligent references as this?

I'm no literary snob but this is the finest piece of writing to grace my eyes in a long while.
Great post. Alan Wake was such a great game. It's a shame that it's constantly presented in reviews as a game with little or no replay value. I feel inspired from this read to play through it again asap.
Great post. Alan Wake was such a great game. It's a shame that it's constantly presented in reviews as a game with little or no replay value. I feel inspired from this read to play through it again asap.
...a man after my own heart. Well played, sir.
What a great write, I would have never made that many connections to one game. This is odd timing too, for I just beat Alan Wake on hard last night.

Again, great write, and now you have me interested in reading House Of Leaves. Great, another thing I need stacked ontop of finishing my other games and the need to finish reading The Alan Wake Files[/sarcasm]
I'm not one to read these things. On that note I read every last word. Good shit. So is Alan wake.
A great write up, I had only just convinced myself into ambivalence over Alan Wake, due to backlog size, but you just shot it up my list several notches, I'm gonna have to find me a copy, too many recognizable name-drops in this blog for me to avoid it now.

Also, if you're a fan of sanity benders, you really should check out Deadly Premonition if you haven't already. So long as you are willing to put up with a little quirkiness, it's an amazingly solid game, especially in the narrative, and I think you'd enjoy the universe, if this blog is any indication of your tastes.
Haven't played Wake yet, but the subject matter of synchronicity is something that's been near and dear to my heart for most of my adult life. As strange as it may sound, it's something I've been studying as a way of bettering my circumstance.

Amazing how life can improve by simply being in the right place at the right time. It's as if meditating upon it helps me draw closer to the hidden, organic mechanisms that shape our collective reality. Sometimes I drive the ten miles from my apartment to downtown, and not only avoid every red light, but catch every yellow one along the way. It's a beautiful feeling, one that makes me feel connected to the world.

I also recognize your point about how those who produce art and those who enjoy it frequently find themselves on the same wavelength. A similar thing happened to me with another of Cave's songs, one of my favorites that I listen to often.

Several months ago, I had been playing it frequently, only to discover that Grant Morrison had been writing similar references into his Batman and Robin title. One of the villains had been passing out cards that stated, "Vengeance arms against his Red Right Hand", or something very close to that.

...

Hahaha...guess what I realized, as I was embedding that link just now? Red Right Hand is on the Boatman's Call album that you referenced. They even use the exact same cover art from your blog in their Youtube.

Yep, I'm definitely looking forward to hearing from you more often. FAAAAPPED :)
But it is easy to "wenchfarm" in the dark.
I'll probably never play Alan Wake, but your blog post is certainly compelling. I'm glad you were able to make connections between your hobby (video games) and your other interests (music, books, film). That makes the video game itself all the more special.
I too found my own series of personal connections to Alan Wake, but haven't had time to write about it.
Also, good show with House of Leaves reference.
Great post, going to have to check out some Nick Cave, have a few of his songs but haven't listened to him much. Love when synchronicity clicks like that. I had a similar experience in college when I was reading 'The Drawing of Three' and 'The Wastelands' from Stephen King's 'Dark Tower' series, all this stuff between the book and reality kept intertwining.
Nice! I remember having similar synchronistical experiences while reading Stephen King's The Dark Tower books. Great read!
Not enough Nick Cave love 'round these here parts. Glad to see it expressed in such a magnificent way. Excellent write up and House of Leaves too?

Shit, someone's just won themselves a happy moment.



There ya go.
Nicely done sir. I am a big fan of Synchronicity - most of which started to stem from the works of Clive Barker (Great and Secret Show, Everville) and movies from Donnie Darko to Memento... and on and on. On my lower back I have the empty smokebox tattoo, a blank patch of skin framed by flames, used as a cover on a TOOL album.

So, thank you for the black picture frame at the end of your article, it will now be my facebook picture =)
Great post, and congrats on your first frontpage promotion.

Nick Cave, Buck 65, and Remedy Soft games? Oh my! If there were three things I could increase the public profile of...
Wow, I can't believe this got front-paged! Thanks to everybody who took the time to read it!

@Xandaca
But its an evening with Nick Cave and other weirdos, so its well spent :p

@Bakewell
Thanks for saying so!

@Supermonk
Beleive it or not, I still have to work my way through Nightmare to get all the manuscript pages. Looks like another playthrough for me! Pick up House of Leaves, it really is good.

@Videodrone31
Thanks!

@Draxxlith
I actually have been looking for a copy of DP in my local outlets but no luck. I feel like I would probably enjoy it ironically for its quirky "so bad its good" qualities endorsed by Jim and earnestly for being in that psychological trip genre I like

@Sir Ledgendhead
Synchronicity strikes again! More coincidence you ask? Red Right Hand is the song that got me into Nick Cave. My brother showed me a cool Vampire Hunter D AMV set to that song and the rest is history.

@Scarlatch
Yeah, I love it when things come together in unexpected ways. Just hightens the experience.

@Sirspy
Thanks! Definately give Nick Cave a shot. His music can be strange and even disturbing, but you will never forget it.

@Jawshoeuh
Heh, looks like you and Sirspy are on the same wavelenght :p Thanks!

@Occams electric TB
lol, thanks for the happy (confounding?) moment!

@Eric Huinker
Nice, excellent references right there. The D-toid community is just filled with super cool people!
I want to read this, but I'm worried about potential Alan Wake spoilers... am I safe?
@mrandydixon- I'd say you're safe.
Very well written and fascinating. Extra fascinating: as I was reading about your love of Nick Cave, "Red Right Hand" came on my iTunes. No joke. Synchronicity!!
FUCKING... Awesome...Piece!

I loved Alan Wake while i went through a 'Nick Cave's Murder Ballads on rotation' thing, did i mention i love this post?
Wow. Just wow. You know, I never played Alan Wake, hell, I don't even own a Xbox360, but your post is freaking awesome
@Wrenchfarm Oh yeah, I do not look forward to playing on Nightmare... Haha, oh well, I love Alan Wake too much not to try to 100% it.
It's Mark Danielewski, by the way.
Yeah there are a lot of subtle and fine details in Alan Wake. Like any game, you can speedrun it with cheese, but turn of the cynic and have some fun and it's a unique experience.

I think Remedy are brave for developing this game and hopefully they continue to be courageous, instead of pumping out rehashes like the interwebs insist they do.
That was a great read. I'm semi-obsessed with synchronicity myself, so reading about what somebody else experiences along those lines is pretty fun for me. Also, you've inspired me to look into pretty much every artist, game, or book you've mentioned here.
wow, ow that's a cool article
I... I loved this. Alan Wake is my favorite game. You've made this fanboy ooze with happiness from this post. Thank you Wrenchfarm.
I just found out that Kylie Minogue used a Twin Peak sample in this song:

http://www.youtube.com/watch?v=ekPRAeHc-L4
I'm a bit late, but I really enjoyed this. Excellent work indeed. Personally, the inspirations of Alan Wake never really hit me, I'm not in that same vein of meta media, but I could tell that the people at Remedy were pretty clever guys. Also, I'm scared of the birds too.
@Stahlbrand
I know eh!? Three of my favourite things

@mrandydixon
Yeah, only one or two spoilers in the end.

@momomo66
Spooky!

@jazzpanda
Glad you liked it, thanks a bunch!

@Mundetiam
Er... ah you're right! I goofed! Serves me right for not double checking, thanks for the correction.

@Stinky
Yeah, I have no idea what type of person plays Alan Wake for "optimum play", while the combat and game mechanics are fun, its really the story that is the main draw. In fact, for all the love I have for the game there were some sections and play elements (too many collectable sidequests) that I was surprised didn't get dumped on more in reviews. Still, FANTASTIC game.

@turingnpc
Thanks! I hope you enjoy them as much as I have!

@Sludge thing
My pleasure!

@BikeZombie
Weird! A quick google search also turned this up - http://audioporncentral.com/2008/08/coltaron-twin-hearts-video.html#more-1479
its a mashup featuring Kylie and twin peaks music/imagery. I gotta say, I'm not a big Kylie fan at all, but this mash up is pretty groovy.

@grafkhun
Thanks!

I just want to say I really appreciate the feedback and response from everyone, thanks to J.Ross for promoting my weird post!
You know what, you have just answered one question that had been lingering in my head ever since I played Alan Wake. This game reminded me of something. It felt like I've been here before, I just could not pin point how and where.

This is it. House of Leaves, that's where. I still don't find either one of those two remotely scary, but it doesn't matter. Loved the ride so much even if for me it was more about human struggle than the fear.




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Have a cherished memory of yours placed in Remember Me photo

Can Pop-Fiction finally uncover the Mega Man 9 'secret'?

I don't know why I don't share GameTrailers' Pop-Fiction more often. That show is great! It's been just over four years since the Blue Bomber returned to his 8-bit roots in Mega Man 9. And though game masters have torn every...   more

Can Pop-Fiction finally uncover the Mega Man 9 'secret'? photo

Rebuilding Dante in DmC: Devil May Cry

DmC: Devil May Cry has been controversial to say the least. Ever since Capcom announced a new game, developed by Ninja Theory and starring a redesigned Dante, fans have been furious, declaring this a grand travesty ...   more

Rebuilding Dante in DmC: Devil May Cry  photo

Google celebrates Little Nemo's 107th birthday

The first installment of Winsor McCay's influential Little Nemo in Slumberland strip was published in the New York Herald on October 15, 1905. To celebrate the comic's 107th birthday, Google has created an interactive Doodle ...   more

Google celebrates Little Nemo's 107th birthday photo

Rockman Xover fan-made demo, plus actual game details

Capcom insists on seeing this construct through to the end, so I might as well keep abreast of the latest news and developments. First up is this fan-made Rockman Xover Flash demo that recreates the TGS build Conrad played. I...   more

Rockman Xover fan-made demo, plus actual game details photo


Rockman Xover fan-made demo, plus actual game details photo
Rockman Xover fan-made demo, plus actual game details photo
Rockman Xover fan-made demo, plus actual game details photo
Rockman Xover fan-made demo, plus actual game details photo
Rockman Xover fan-made demo, plus actual game details photo
Rockman Xover fan-made demo, plus actual game details photo



An Open Letter to Capcom

[Dtoid Community blogger Revuhlooshun writes an open letter to the parent of his beloved franchise, Resident Evil. Want to see your own words appear on the front page? Go write something! -- Beccy Caine] Dear Capcom, I ...   more

An Open Letter to Capcom photo

Tons of Mega Man music albums en route, no game in sight

You would think with the deluge of Mega Man merchandise in recent months that the franchise was celebrating some kind of anniversary or whatever. Bandai is poised to release Classic Mega Man in its D-Arts figurine line, an ex...   more

Tons of Mega Man music albums en route, no game in sight photo

Lost Planet 3 will have scorpion fisting YEAH!

So I haven't been paying too much attention to Lost Planet 3, but I'm genuinely intrigued now thanks to this nine minute long look at the new game. It looks like it's trying to go for more of a realistic and cinematic take o...   more

Lost Planet 3 will have scorpion fisting YEAH! photo

Monster Hunter 3 Ultimate trailer takes the hunt to Wii U

Will this be the the Monster Hunter to finally win you over? That's what I'm wondering for myself. Maybe this fresh footage out of New York Comic Con will play into that decision -- the game certainly looks crisper in high d...   more

Monster Hunter 3 Ultimate trailer takes the hunt to Wii U photo


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