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REVIEW

Deadly Premonition Review

(XBOX 360)

Twin Peaks + Shenmue + Resident Evil 4 + The Last Express = $20

Let's cut to the chase: you, the average 1UP reader, probably wouldn't like Deadly Premonition. The controls are clunky, the combat is tedious, it's full of those dreaded "fetch quests" we all like to complain about, the occasionally nonsensical cut-scenes often last too long, and a lot of the graphics would look right at home on the Dreamcast. The game is flawed in many ways, and if you're already turned off, I would advise you to move on and never look back. Don't worry, I won't be offended. We'll hang out some other time.

Now, then. For the rest of you -- those champions of innovation and good taste who won't let a few blemishes stop you from having a good time -- I want to tell you about the most fun I've had playing a videogame in a good long while. Deadly Premonition is the kind of experience that reminds you of why you fell in love with this medium in the first place. Once you look past its flaws, you'll find a game that is completely engrossing for far longer than it ought to be, is refreshingly self-aware that it is, in fact, a videogame and not a movie, and in many ways, is one of the best examples of game writing I've ever seen. But I'm getting ahead of myself.

Click the image above to check out all Deadly Premonition screens.

Dashing, quirky lead Francis "York" Morgan is an FBI agent who's volunteered himself to investigate a strange murder in the small industrial town of Greenvale, USA. The murderer's M.O. -- force-feeding the victim a handful of mysterious red seeds -- suggests that the crime is related to a series of similar incidents York has investigated in the past. He must interrogate a wide cast of colorful townsfolk (with names like Wandering Sigourney the Pot Lady and Raging Bull), analyze clues, and use his criminal profiling abilities to catch the murderer before they claim another victim.

Oh, and by the way, York has an imaginary friend named Zach who he has conversations with in public. He can also predict the future by looking at a cup of coffee, eats food he finds lying around on the ground (including raw onions and potatoes), will sleep anywhere that looks comfortable, slags off of work to go fishing, and occasionally has to battle zombies that probably only exist in his head.

The way the game plays out is something like a cross between the open world and pinpoint map objectives of Grand Theft Auto, the wandering and interrogating of Shenmue, the observational "stalking" parts of The Last Express (characters carry out their daily rituals and have conversations with each other, whether or not you're there to see them), and the standing-still-while-shooting combat of Resident Evil 4. It is a "jack of all trades, master of none" scenario, unfortunately, but it somehow balances out into a good game.

Where Deadly Premonition really shines is in its ability to fool you into feeling empowered. Because the game allows you to see what everyone in town is doing at any given moment, it feels like you can actually catch the killer if you're just in the right place at the right time. This leads to some really interesting experiences. One time I glanced at the in-game map and noticed one of my prime suspects was hanging out at the scene of the crime. I hopped in my borrowed police cruiser and sped all the way across town, sirens blazing, to see if I might catch her doing something incriminating. When I finally made it to the site, I found her looking intently at the ground, as if she were trying to find something she'd lost. Confronting her about it opened up a sidequest and revealed some very interesting and completely optional information that shed some light on the mystery -- not in an official way (it didn't change the story or sequence of events), but directly to me, the player.

Click the image above to check out all Deadly Premonition screens.

This is what I mean when I say that Deadly Premonition has some of the best game writing I've seen. Understand that I don't mean it's full of gorgeous prose (in fact, much of the dialogue is awkward and in need of an editor), what I mean is that the game tells you its story in the interactive way that only a videogame can. Sure, you may, if you wish, simply move from checkpoint to checkpoint and get the gist of the story through cut-scenes. But actually exploring the town and acting on your instincts will flesh out Greenvale and its strange inhabitants in very rewarding ways. The game has more dialogue than you're ever likely to read -- not only does every character have something new to say during each of the game's numerous chapters, but what they have to say changes depending on where they are at the time you talk to them.

Deadly Premonition is by no means a great game, at least in the traditional sense, but I'll be damned if I didn't enjoy every minute of my nearly 42 hours playing it. The setting and story might have a little too much in common with the early 1990s television series Twin Peaks, but the homage is done with love and admiration. You can really tell that game director SWERY and his team at Access Games went above and beyond in creating Deadly Premonition, and frankly, it disgusts me knowing that the game was kicked out the door at a $20 super-budget price point.

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Comments (4)


  • thePDXgame
  • Game of Genius! Yes, it was developed to be ackward!

    Posted: userComment.createdDate by  thePDXgame

    After reading several reviews I just had to pick this game up.  I called all over town and out of 10 GameStops, only one had it.  I walked in and asked the guy for the game and he had a massive smile on his face when he handed it to me.   He told me that I'm in for an awesome game.  

    He was right.  I have never played a game where I caught myself laughing out loud.  It almost had 'the office' moments of ackwardness that you just at there in complete silence until you start laughing because you realize that it was actually developed that way.  

    This game is no mistake.  Some want to say it was poorly made and development was a shame BUT I honestly believe that every flaw in this game was developed that way on purpose.  There is nothing like it.  The first few chapters are mainly there for training and if you can get past that, your in for a real treat.

    Love this game.  Kept me laughing and you really wanted to see what happened next.

  • manoffeeling
  • Geez, I dunno, Frank

    Posted: userComment.createdDate by  manoffeeling

    You've been talking this game up so much lately, and because I feel like we have a similar penchant for interesting game design I'd like to pick this one up, but gad, it sounds awful.

  • Murphington
  • Good with the bad

    Posted: userComment.createdDate by  Murphington

    I enjoyed this game for the same reasons, but I can't help but feel like it had so much more potential.  The two biggest gripes I have is the driving and combat.  If it drove like GTA and had combat like Resident Evil 4 it could have really been something great.

    The soundtrack rarely ever fits the content, either.

  • mygaminglove
  • clunky

    Posted: userComment.createdDate by  mygaminglove

    The only game i played that was so bad it turned around to the other side of the spectrum. Despite clunky gameplay mechanics, horrible graphics and less than ok voice acting. This game will give you a laugh....


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Vitals

Game:
Deadly Premonition
Platforms:
Xbox 360
Genre:
Horror
Publisher:
Ignition
Developer:
Access
ESRB Rating:
Mature
Release Date:
02/23/2010
Also Known As:
N/A

1UP Editor Score: B

Average Community Score: B

People Playing

Players: 12739   Hours: 3332706
Based on last 7 days of Raptr player activity.

Based on 1UP traffic, this game is:
#440 of 27,396 on 1UP
#108 of 1,774 in Xbox 360
#5 of 19 in Horror

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