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Remembering Commander Shepard

Today, in an interview with VG247.com, BioWare Montreal’s Fabrice Condominas confirmed what we’ve long suspected: Commander Shepard will not appear in future Mass Effect games. “There is one thing we are absolutely sure of,” commented Condominas, “there will be no more Shepard, and the trilogy is over.”

Now, at the end of Shepard's journey in games, I  look back on Mass Effect and what the commander meant to me.

[Warning: this story contains spoilers]

The Mass Effect series is a seminal accomplishment for multiple reasons. Not only did BioWare craft a trilogy rivaling the great science fiction films, but also unified them under one story arc better than any of its individual parts. There’s a core experience that everyone who has played Mass Effect shares, but it’s the choices they make that ensure they see it differently. At the heart of it all is Commander Shepard.

Although Shepard is an iconic character, everyone sees the commander differently. BioWare didn’t even specify the gender of their flagship protagonist. From the outset, you’re granted characterization options that let you shape Shepard’s background and appearance. I opted to play as a male war hero from Earth. After altering his facial appearance, he looked nothing like the soldier gracing the cover of the Mass Effect case. BioWare gives you these options for fleshing out the commander, but it all ends there; the rest is in your hands.

Shepard isn’t a silent protagonist. However, for a character that does so much talking of his own, I’m immediately empathizing with him. Dialogue choices allow me to inject my own personality into the story, and in turn affect it in my own way. I decide who comes on missions with me, who joins my squad, and even who lives or dies. When the moment arrives that forces me to choose between Kaidan and Ashley, I’m torn. I’ve been growing more and more attached to Ashley, but this isn’t a minor decision; their lives are in my hands. After lengthy contemplation, I choose to send Kaidan to his death, cementing Ashley’s place in the remainder of the trilogy. 

The full weight of my choice wasn’t driven home until years later, during my first playthrough of Mass Effect 3. Ashley returned to my squad after her hiatus in Mass Effect 2, but my friend was fighting alongside Kaidan in his game. This divergence from the set cast of most games astonished me, and almost required me to import the save file in which Kaidan survived. I couldn’t believe that my choices made such an impact on the entire trilogy plot, and I felt more attached to Shepard than ever.

Throughout Mass Effect 2, BioWare places the responsibility of the Normandy squad on my shoulders once again. As Shepard, it’s not only my job to improve my allies’ abilities, but also create personal bonds with them. I’m enraptured with every loyalty mission and conversation in an effort to gain their trust, knowing that it could pay off in the long run. 

When the final suicide mission rolls around, I feel ready to delegate tasks to the squad members I trust the most. I was able to learn everyone’s strengths, weaknesses, and personalities, and it helps me in the end. I’m thinking as a commander, but also as a friend. The fates of others are placed in my hands, and I’m struggling to leave emotion out of my decision-making, but BioWare once again places me right in the shoes of the hero in a tense situation. I trust Legion to navigate the vents and open the door in our way, and I know that Samara is a powerful biotic who can shield us when we need it. Upon defeating the Human-Reaper, my involvement in the game pays off; I can almost feel Shepard’s relief emulating from the television screen as I escape the mission with everyone alive. The second installment of the Mass Effect trilogy is my favorite for several reasons, the chief one being the way my actions as Shepard crafted my own unique story. 

Mass Effect 3 brings every choice from the two previous games to bear. The weight of the Reaper assault is falling on the civilizations of the universe, and Shepard is the greatest hope of defeating them. Unfortunately, the ending drew negativity as many fans felt like their decisions weren’t accounted for in the script. On the other hand, many loved the ultimatum that was thrust on them in the final moments of the trilogy. I find myself in the latter camp. I love how all of my involvement in Shepard was brought to the forefront in my attempt to stop the Reapers by any means necessary. Should I choose destruction, control, or synthesis? After spending three games in the role of Shepard, I opt for synthesis, believing it to be the only way the Reapers can be stopped for good. It was a fitting end to a character I felt so attached to, and I can’t wait to experience the whole story again.

Many video games allow you to shape your character any way you want. Whether it is appearance, abilities, or play style, you’re free to do as you please. The reason that Shepard makes such an impact is that not only can you affect your own story, but the entire Mass Effect plot as well.  Most memorable video game characters are loved because of the shared experience gamers had with them. Shepard is unusual because he accomplishes the same feat in so many different ways, and that won’t easily be forgotten.

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Comments
  • well said

  • I love Mass Effect and can't wait for the next game, but I know deep down I'll always be Commander Shepard when I play it.
  • Nice write up, man. Find myself agreeing with a lot of what you said.

  • Mass Effect is easily the greatest story I've ever experienced in video games! Loved every minute of the games! I make it a point to play The Legend of Zelda: WindWaker at least once a year, and now I think the ME trilogy has earned it place alongside it as a yearly outing for me! Long live Shepard!
  • totally agree with you
    also chose synthesis and liked the original ending to ME3, but still, I loved what they added later on
  • Gotta say, I never expected Commander Shepard to return in future Mass Effect games. Shepard's sorry ended rather well and the whole journey was memorable, and often nothing short of being epic. I would have been content with only playing the original trilogy, but I'll look to see what the future holds for the Mass Effect universe.

  • Too bad my Shepard from 1&2 didn't look the same on 3, really bothered me. And I just didn't like what they did with the overall feel of 3 as far as creative design. To me, compared to 1&2, 3 failed to deliver and it pains me to say that because I loved the series.
  • Nice post. I agree with a lot of what you said. Still holding out hope that they are going to release some post war dlc. Also, I think Shep doesn't need to be the main, playable character in every mass effect game. He/She could take Hackett's place. Good Article.

  • It was an amazing trilogy, most people see the end as the bits after the catalyst gives its ultimatum, I see the end starting from the moment you set foot back on earth, that whole mission was the ending for me and I loved every second of it... And some of the missions, tying off loose ends, had me in tears... 'Does this unit have a soul?' Breaks my heart every single time, as does the moment proceeding 'Best seats in the house.' I can't wait to continue my adventures in that universe, depending on what time frame they go for I can see an obtuse mention of Shepard being mentioned, especially if they have the series take your choice at the end of three in to account
  • The first game ever to let me create a character and still actually bond with him/her. My favorite series in my video game world.

  • Mass Effect 3 had perhaps the most anticlimactic ending of any movie, show, book, or game of the millennium.
  • "Not only did BioWare craft a trilogy rivaling the great science fiction films..." Well, they almost did-- but then they bombed the ending
  • I'm not that surprised, seeing as it would go against the majority of the third game's cannon to do so. Maybe they could make ME4 have a prologue that talks about Shepard's effects on the universe and depends on how you completed ME3... The variations could be neat, as well as finally seeing how each of the final four decisions impact the game itself... Synthesis being the biggest probable one.
  • Wow.....just wow

  • The Mass Effect trilogy, for me, stands alone as the greatest achievement in its medium. I can't say specifically what I made my Commander Shepard do because I've played through this series over and over and over again and each and every time the story is different, sometimes in big ways and sometimes in small ones. I've made a point to trying to experience this game in every way I can think of, as a Paragon or Renegade, as a male Shepard or female, and I've even been going through each romance to see how it plays out. I have simply never played another game as many times as these three, and I'm still nowhere near finished, especially since new DLC continues to arrive. It isn't just an awesome game to me, it's a story I truly love and enjoy every time I go through it. Maybe one day another game series will come along and nab my top spot, but the bar is set incredibly high.
  • Join me... Turian's, Krogan, Asari, friends! We've survived the impossible, overcome certain extinction. We stood as one, ended an unbreakable cycle of death and genocide! I don't know if the Reapers can feel fear.. but we damn sure gave them the chance! ...We don't own this victory... it wasn't the mighty fleets, a new strategy... it wasn't the boots and blood on the ground. No. It was a man, one man who never gave in... Even being alone in his beliefs he kept pushing, kept.. fighting! Trying to make us see! God knows the amount of lives that could've been saved if we'd just listened.. *raises glass containing an unknown... green liquid.* .....this one's for the real "savior" of the galaxy, of us all. ...To Shepard.
  • Wait a minute.  YOU are shepard.  Just like YOU will be whatever the next lead role will be.

  • Fantastic article. It's incredible what Bioware has done with the medium. I also chose the Synthesis ending and I adored the original endings. It's gotta be said though: FEMALE SHEPARD WAS BEST SHEPARD.
  • This article should be renamed: Remembering the atrocity and crime to the gaming industry that is Mass Effect 3.
  • OR just tell Bioware that since they suck at endings and making great games casual and easy pieces of rubbish not to bother with another ME and they can thank EA and the money hunger between them for all the hate.
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