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November 2012

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FEATURES

by Edmund McMillen
One year ago, Super Meat Boy dev Edmund McMillen rocked the indie- game world with The Binding of Isaac, a highly controversial dungeon-crawling roguelike that captivated audiences with its grotesque, evocative imagery and design. In this month’s postmortem, McMillen tells us how The Binding of Isaac started life as a game jam project and how it went from an underdog to an international indie hit.
by Patrick Miller, Christian Nutt, and Thomas Curtis
People power the game industry. In this year’s installment of the Power 50, Game Developer and Gamasutra editors team up to acknowledge the individuals in and around the game industry whose efforts in art, audio, design, business, evangelism, and programming have inspired us to step up our collective games.
by Albert Reed
Demiurge Studios’s cofounder takes us through a special “midmortem” that explains how work on XBLA 2D shooter Shoot Many Robots set up the studio to make a free-to-play multiplayer spinoff called Shoot Many Robots: Arena Kings. Find out what has gone right and wrong (so far) with the process of taking work on one game and turning into a completely new game altogether.
by Shaun Farley
Loudness metering standards can open up new avenues for game audio designers to be creative (and efficient)—but only if they use the right standards. Audio specialist Shaun Farley explains why the game audio community needs to look outside loudness metering standards designed for broadcast media or risk losing their oomph.

DEPARTMENTS/COLUMNS


 
Game Plan
Patrick Miller
Help Us Help You
Heads Up Display
Lauren Manary
Tecmo Super Bowl 2013 and including players with disabilities
Tool Box
Tobias Heussner
Articy:Draft Review
The Inner Product
Niklas Frykholm
10 Tips for Cleaning Bad Code
Pixel Pusher
Steve Theodore
Seen Through Goggles
Design of the Times
Soren Johnson
How to Become a Game Designer
 
 
Blog
Game
Rayman Origins Gallery
Rayman Origins wouldn't be a Rayman game without the franchise's signature hand-drawn animation look. Once you're done reading the Rayman Origins postmortem feature in our October issue, take a look at... Continue Reading
Game
The November Issue Is Out Now
One year ago, Super Meat Boy dev Edmund McMillen rocked the indie- game world with The Binding of Isaac,...

Game
Help Us Help You.
Are you a bad enough dev to help Game Developer? Hello, world! Starting with the November issue, I'll...

Game
Video games in retrograde.
How do you recapture vintage magic on modern touch devices? One of my current game projects is a 16-bit...


 
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