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January 2013

GD Mag

FEATURES

by Deborah Chantson and Julien Barnoin
How would you make a game about growing up with an alcoholic parent? Find out how Minority Media made it work in this Papo & Yo postmortem.
by Staff
The Game Developer readers have spoken: Find out which dev tools were the best in the business for 2012.
by Chris Edwards
The web isn’t going anywhere. Insomniac Games senior engine programmer Chris Edwards explains how—and why—they migrated their dev tools to the web.
by Patrick Miller
Game Developer caught up with PaRappa creator Masaya Matsuura to chat about the Japanese game industry, tech, and the new indie generation.

DEPARTMENTS/COLUMNS


 
Game Plan
Patrick Miller
Our New Year's Resolutions
Heads Up Display
Staff
New Media Rights And The Twine Revolution
Educated Play
Alexandra Hall
Shove Pro
Good Job!
Patrick Miller
Caryl Shaw Heads To Kixeye, New Studios, And Who Went Where
Cross-Platform
Nils Pihl
When Players Make The Rules
Tool Box
Noel Llopis
Gamemaker Studio v1.1.7
 
 
Blog
Game
Sound Shapes Gallery
What would music by Beck, Deadmau5, Jim Guthrie, and others look like if you turned it into a 2D platformer level? Here's how the artists of Queasy Games's Sound Shapes answered that question. Don't forget... Continue Reading
Game
Our New Year's Resolutions
Game Developer's self-improvement goals for 2013. Every year I make a few New Year's Resolutions; last...

Game
Who wants to make social games?
Wading through the apologies. This Thanksgiving I met a young fellow who worked in games, and we discussed...

Game
Stack Trace And The Death of A.A.A. Development
[Part 1]Is the game-development detective in over his head? It was pouring rain as I stared out the window....


 
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