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Attack! the Card Game

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About Attack! the Card Game

You are the King's Champion and you have been called to meet the enemy King's Champion on the Field of Battle. Who will win? The fate of these two Kingdoms relies on you when you play Attack! the Card Game, a fun and simple card game that can be played with a standard 52 card deck of playing cards.

The Objective of Attack! the Card Game

The objective of Attack! the Card Game is to capture as many of your enemy's cards as possible while preventing your enemy from capturing your cards. The one who captures the most cards wins.

How to Play Attack! the Card Game

Attack! Card Game Lay-OutEquipment Needed for Attack! The Card Game:

One standard deck of 52 playing cards.

Preparing to Play Attack! The Card Game:

1. A standard deck of 52 playing cards is shuffled and dealt evenly between two players (26 cards per player).

2. Without looking at the cards, each Player places his or her stack of cards face down in front of his or her self. This stack of cards is called the Fight Deck.

Be sure to leave enough room for two cards, end to end, between the two Fight Decks. This is the area of play, known as the Field of Battle.

Starting Attack! the Card Game:

1. To start the card game, each player draws the top card from his or her Fight Deck and places it face up upon the Field of Battle. The player with the highest card (regardless of card color) wins the right to choose whether attack or defend first.

2. The winner takes the card that the enemy played upon the Field of Battle and places it face down in a stack to the right of his or her Fight Deck. This is called the Victory Deck, which will grow as more cards are won.

3. The winner takes the card that he or she played and places it face down in a stack to the left of his or her Fight Deck. This is called the Deck of Champions.

4. Each player then draws the top five cards from his or her Fight Deck and places them in his or her hand.

Playing Attack! the Card Game:

In Attack! the Card Game, there are two types of cards: Red Cards (Hearts and Diamonds) and Black Cards (Spades and Clubs). Red Cards are called Sword Cards. Sword Cards are used to attack. Black cards are called Shield Cards. Shield Cards are used to defend.

1. The Attacker chooses a Sword Card from his or her hand and places it face up on the Field of Battle.

If the attacker does not have a Sword Card in his or her hand to play, then he or she automatically loses. The winner draws a random card from the losers hand and places it in his or her victory deck.

2. The defender then chooses a Shield Card of equal or greater value from his or her hand and places it face up on the Field of Battle.

If the defender does not have a shield card of equal or greater value than the Sword Card played, then he or she automatically loses. The winner draws a random card from the losers hand and places it in his or her victory deck. The winner takes the card that he or she played on the field of battle and places it in his or her Deck of Champions.

3. The player with the highest card wins the round. Each round is known as a Duel.

The winner places the loser's card from the Field of Battle into the winner's Victory Deck and his or her own card from the Field of Battle to the winner's Deck of Champions.

4. Each player then takes turns being the Attacker and the Defender. The Defender of the first Duel, for example, becomes the Attacker for the second Duel and then the Defender for the third Duel and so on.

5. If each player plays a card of equal value, then these cards are left on the field of battle and a second card is played by each player (starting with the attacker). This is known as a Battle.

6. If each player again plays a card of equal value, then another card is played until either there is a clear winner or else each player runs out of cards in his or her hand.

7.The winner takes all of the enemy's cards played during a Duel or Battle and places them in his or her Victory Deck and takes all of the cards that he or she played during a Duel or Battle and places them in his or her Deck of Champions.

8. After all of the cards are retrieved from the Field of Battle, each player draws the necessary number of cards from the top of his or her Fight Deck to bring his or her hand back up to 5 cards.

9. If the players run out of cards in their hands before a Battle is resolved, then the Battle is a Push. Each player retrieves his or her own cards played and places them in his or her own Deck of Champions.

10. A Game ends when one or more players no longer have any cards in their Fight Deck or Hand to play upon the Field of Battle during his or her turn.

11. Any left over cards are placed in that player's Deck of Champions.

Determining the Winner of Attack! The Card Game:

Each player counts the cards in his or her Victory Deck. Only the cards in the Victory Deck are counted. The player who has the most cards in his or her Victory Deck is the winner.

Determining the Winner of Attack! The Card Game - Option 2:

Each player counts the cards in his or her Victory Deck. Only the cards in the Victory Deck are counted. The player who'se cards have the greatest total value (Jack=11, Queen=12 and King=14) in his or her Victory Deck is the winner.

Optional Play:

Two decks of cards may be utilized instead of one. In this case, each player uses his or her own deck. The two decks are not shuffled together. It is recommended that each deck has a different color back or a different style back in order to easily tell the difference between the two.

Attack! the Card Game created by Michael Camarata
Copyright 2010, Michael Camarata

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Variations on Attack! The Card Game

Cross Attack!

Cross Attack! is played in the exact same manner as Attack! the Card Game, except that when a player runs out of cards in his or her Fight Deck, that player shuffles his or her Deck of Champions and replaces them into his or her Fight Deck.

Before you play the game, be sure to agree on the number of times that this will be allowed for each player per game.

Counter Attack!

Counter Attack! is played like Attack! the Card Game, except that you do not need to have two cards of equal value in order to start a battle. Every round becomes a Battle, with each player taking turns playing one card at a time onto his or her Field of Battle until all cards in each hand are played, or until a King is played. When a King is played (by either player), that is the last round of the Battle. Each player adds up the face value of all of his or her cards lying on the Field of Battle (Jack=11, Queen=12 and King=14). The player who'se cards have the highest total Value wins.

Power Attack!

In this version of Attack! the Card Game, dice are added to the mix. Each player plays his or her card (attacker first), then each player rolls a six sided die (often referred to as D6) and the number of the die roll is added to the face value of the card to determine the winner.

If the total for both players is equal, a battle ensues.

In the case of a battle, only the last die roll is added to the face value of the cards in play.

Speed Attack!

In this version of Attack! the Card Game, players do not draw hands. The top card is drawn from each player's Fight Deck and layed on the Field of Battle. Card color is ignored. The highest card wins. As usual, if two cards of equal value are played a second card is drawn and a battle ensues.

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Game Cards

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Attack! the Card Game Definitions:

Attack Cards: see Sword Cards.

Attacker: The player who plays first during a Duel. This player must play a red Sword Card.

Attack Phase: The Attack phase is the first phase of a Duel, in which the attacker plays his or her Attack Card.

Attack! the Card Game: A fun and simple card game that can be played with a standard 52 card deck of playing cards.

Battle: A battle occurs when the Attack Card and Defend Card played during a Duel are of equal value. The first set of cards are left on the Field of Battle and a second Duel commences. A Battle ends when there is a clear winner to a Duel, or a player runs out of cards in his or her hand.

Deck of Champions: The Deck of Champions is the deck into which the winner of a Duel or Battle places his or her played cards. These are the cards that won the Duel or Battle.

Defend Cards: see Shield Cards.

Defender: The player who plays second during a Duel. This player must play a black Shield Card.

Defend Phase: The Defend Phase is the second phase of a Duel, in which the Defender plays his or her Defend Card.

Duel: A Dual is one round of play, consisting of two phases known as the Attack Phase and the Defend Phase.

Field of Battle: The Field of Battle is the area where each player plays his or her Attack or Defend Cards.

Fight Deck: The Fight Deck is the original deck of cards dealt out to each player at the beginning of the game. This is the deck from which each player draws the cards for his or her Hand.

Shield Cards: Also known simply as Shields, as in "I play the ten of Shields," Shield Cards are the black cards in your deck. In a standard deck of cards, these are represented by Clubs and Spades.

Sword Cards: Also known simply as Swords, as in "I play the eight of Swords," Sword Cards are the red cards in your deck. In a standard deck of cards, these are represented by Hearts and Diamonds.

Victory Deck: The Victory deck is the deck into which the cards won during a game are placed. It is the cards in the Victory Deck which are counted to determine the winner.

Copyright 2010, Michael Camarata

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Tips and Strategies for Attack! The Card Game

Because each player takes equal turns being either the Attacker or the Defender, neither player has a clear advantage over the other. There are, however, advantages and disadvantages to being either an Attacker or a Defender that can be exploited to win the game.

Attacker

It is often, but not always, to the attacker's advantage to use high value cards when attacking. Sometimes, however, it is better to use mid-range cards, and occasionally even lower value cards, as a sacrifice to draw higher cards out of the Defender's hand. Remembering what cards have already been used, and therefore what cards are still out there, can help you determine what card it is best to lead with. Each player can look back at their own Victory Deck and Deck of Champions, but can not look at the other player's Decks. Neither player can look at their Fight Decks.

Defender

The Defender's Advantage, as it is known, is that he or she goes second already knowing what the attacker played. If you have at least one higher value card, and you suspect that your opponent does not have a card of equal or greater value, you may wish to play a card of equal value to the attack card in play first to draw the opponent into a battle and win multiple cards at once.

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Comments

Have any questions about the game? Just want to let me know what you think? Here's the place to do it.

  • Very interesting. Nice lens. I just want to share something that you might be interested, Bridge, is a card game fun to play, but the better you play, the more fun it is. As you improve, you will be fascinated at discovering how much there is to the game. Despite popular opinion to the contrary, bridge is not difficult to learn. Learn how to play bridge contract card game and improve your bridge game in less than five minutes a day. Keep on posting interesting stuff, more power to your lens.
  • I don't know many card games but this one looks easy and more fun than Go Fish.

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