On the Mechanics of Injustice: Gods Among Us

E3 2012: We take a closer look at the different fighting mechanics in this DC Comics brawler from NeatherRealm Studios.

Injustice: Gods Among Us is making a huge presence at this year's E3. Imposing banners featuring heavily armored versions of classic DC characters line the halls. Their cold, impassive stares silently observe the hordes of enthusiasts who line the show halls. Today we got an extended hands-on demonstration of this 2D fighting game and talked shop with members of the development team. For fans of the recent Mortal Kombat, Injustice will look familiar, but there are a lot of changes to how special moves function for us to cover. Let's start with meters!

You can't see it in these screens, but in the bottom left and right corners there are special meters for each fighter. These meters have two elements. The first is a four-section meter used for standard fighting game techniques. The least expensive are enhanced special moves, a technique also found in Mortal Kombat. Unlike in Mortal Kombat, however, enhanced special moves are activated after the move connects. For example, Batman has an anti-air grappling hook ability that pulls opponents out of the air and slams them to the ground. The enhanced version ends by bouncing the opponent off the ground, letting you follow up with a combo. It is activated after the grappling hook connects but before the opponent is slammed down.

In brief, you can now hit-confirm into enhanced special moves.

The four-section meter can also be gambled away during a character clash. A clash is this game's version of combo breakers from Mortal Kombat and is activated during a combo by the defending player. Think of it as a panic button. When a clash begins, the characters split up, and there is a brief cinematic scene with banter between the two. During this scene, players commit one to four sections of meter (provided they have enough) in secret. The fighters then run up to each other and throw simultaneous attacks, and the one who wagered more energy deals damage. If the defender wins, he or she may be able to recover some damage and deal it back to the attacker.

At present, you can initiate a breaker sequence with only one section of meter, which makes it very easy to abuse. NetherRealm is aware of this and does not want each fight to be an endless string of clash sequences, so the requirements are still being tweaked. It also remains to be seen whether the winner of a clash can combo after it.

For all four sections of meter, characters can unleash their strongest special attacks. These stylish sequences currently deal roughly 20 percent of a character's total health. If you've watched any of the trailers, you have seen snippets of these attacks. Superman knocks opponents into orbit, while Batman dishes out a brutal melee combo. And just like in Mortal Kombat, certain characters' super attacks have unique properties. Batman's, for example, is a parry--similar to Johnny Cage's X-ray attack.

In addition to the four-section meter, there is a second, sub-meter unique to each character. Called traits, this sub-meter behaves a little differently for each character and provides a unique mechanic. Superman can make himself more powerful for a limited time, after which the trait meter begins to automatically recharge. Wonder Woman's trait lets her switch between two fighting forms on the fly: sword and shield, or lasso. Harley Quinn's trait produces a random item she uses as an attack. Each character's traits are controlled with a single button and add an extra layer of depth to each fighter.

A point of comparison would be A.B.A.'s blood packs from the Guilty Gear series, or Hakan's oil from Super Street Fighter IV.

The character select screen held 24 slots and 15 stages, but is not final.

One of the more controversial features in Injustice is the environment attacks. The development team wants this feature to be desirable to all types of players. Most of what we saw were basic, one-off attacks, but there are plans for environment attacks that can be used to extend combos, or ones that can be used only under certain conditions (such as when you're knocked down). They also recognize some players will not want to use these attacks, so stages that don't have any environment attacks--or the option to disable this mechanic--are a possibility.

Fights in Injustice are single-round duels, similar to Marvel vs. Capcom 3. You might think this would produce very quick matches, but every character has two health bars to extend the fight. At the end of the duel, there are some very stylish ending scenes, including Superman flying into orbit and staring down at Earth, or Batman perched on a gargoyle looking over Gotham. It's a nice touch, and this attention to detail extends throughout the game and helps celebrate its comic book roots.

The final mechanic we learned--or rather realized--were cross-ups. A common technique in 2D fighting games, cross-up refers to striking an opponent with a jumping attack in such a way that it's difficult for the defending player to know which way to block. In Mortal Kombat, cross-ups didn't exist thanks to the dedicated block button; but in Injustice, players hold back to block, so that technique becomes viable again. Currently, a player who has been knocked down cannot roll before getting up (as in Street Fighter X Tekken), but this is also subject to change.

Some characters can buff themselves or debuff others.

For the moment-to-moment fighting, Injustice felt--not unexpectedly--very similar to Mortal Kombat. Character jumps and bounces were still very floaty, and the command inputs for special attacks were of similar style. We'll try to grab some more time with Injustice before the show closes, so if you have any questions, drop them in the comments below. Injustice: Gods Among Us will be released on the Xbox 360, PlayStation 3, and Wii U next year.

Maxwell McGee
By Maxwell McGee, Editor

Maxwell McGee earned a degree in Journalism from the University of Arkansas, and has contributed to The Escapist, GamePro, PC Gamer, and more. His introduction to video games was Sonic the Hedgehog 2 on the Sega Genesis, and he has never looked back. He welcomes your feedback through the site, or Twitter.

81 comments
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oflow
oflow

waiting on dead or alive 5.  game looks fun though shoulda been a mortal kombat mod for $25.

FighterforJC
FighterforJC like.author.displayName like.author.displayName 2 Like

Cross ups is the garbagest mechanic in fighting games.  The irony about fighting games (arcade ones) is that anyone with real knowledge of any martial art will be at a severe disadvantage as the strategies and techniques involved is lacking in any logic whatsoever.

Stardust7
Stardust7 like.author.displayName like.author.displayName 2 Like

 @FighterforJC  lol i dont think so...its just a game...i like fighting games but most of the people (players) I know dont like to play them because seems hard  ...i think doesnt matter if u know martial arts or not....if u like to play fighting games you will learn how to play....Im bored of cross ups too anyways...i miss dreamcast and psx times when capcom used to make games different games like rival schools ...

CY4N1D3_625
CY4N1D3_625 like.author.displayName 1 Like

 @Stardust7

 That game is at my local arcade. :D

Stardust7
Stardust7

 @CY4N1D3_625 cool ^^ its one of my favorite to dreamcast i used to play nekketsu nikki with my friends...too funny.. miss it 

FighterforJC
FighterforJC

2D is garbage.  The biggest breakthrough in the history of video games is entering into the 3D space.  Going back to 2D is a con job and anyone who would eat this up is a moron.

mike2238
mike2238

Super Man messed The Flash's world up in that trailer....

Rammone-X
Rammone-X

Yup. More recycled ideas. Great!

supaddison
supaddison

this has the same concept as mortal kombat vs dc universe. Create a game that has marvel vs mortal kombat

Deadly_Nemesis
Deadly_Nemesis

You know it's funny at first I thought this was a new IP that took some obvious inspiration but had original characters. Then I see that S and a curl and I know nope those aren't characters that look like shameless obvious rip offs of well known comic characters. Those ARE the well established comic book characters...in really cool outfits.

And you can BET! that after a month this game will no longer be fun because of one character....Flash...

Ed, guys, pleeease do not give him those moves from MK vs DC

ashtray420
ashtray420 like.author.displayName like.author.displayName 2 Like

What would be kewl is if they have the Arkham Asylum Stage with a lot of cameos say: Mad Hatter, Riddler (running his mouth), Hush, Deadshot, Mr. Freeze, Killer Moth, etc.  Yet 3 of the cells have: Killer Croc, Poison Ivy, and Scarecrow that are unlockable by beating the game with a certain characters or completing some task.  Same with the Phantom Zone when you break into it from the Fortress of Solitude, you can unlock some others that are held there like:  Doomsday, Queen Bee, and Mirror Master.  Same for the Watchtower cells, you could unlock more interesting villains:  Despero, Cheetah, and Joker (until you unlock him he talks mad trash).  The Injustice League Swamp Headquarters could house 3 kidnapped unlockable heroes:  Zatanna, Plasticman, and Swamp Thing.  We could start off with the basic original Justice League with a few extras and same with the original Injustice League, which I think Agamemno I believe will be the mastermind behind the characters "not being who they really are", it's as if the original plot is being rehashed but MK-style.  After the characters are unlocked, we'll see an empty cell with a reminder of whom was there: Joker teeth jumping, ivy vines all over it showing a trail of her escape, Swamp Thing's footprints, Zatanna have levitating items, etc.

Philly1UPer
Philly1UPer like.author.displayName 1 Like

As long as regular Humans like Batman and HArley Quinn aren't kicking guys like Solomon Grundy and Superman 200 feet into the air through a building, Ill buy this game.

mojoboy31
mojoboy31

Any hints on the rating of the game yet?

 

AznWarrior480
AznWarrior480 like.author.displayName 1 Like

whoever said MK was the laughing stock of FGC is a Crapcom fanboy, everyone knows SFxT is the running joke right nowi mean not even the fanboys liek it, long live KoF, MK, AE, and MvC! 

BDRz
BDRz

I hoped that they would release it SOONER !!!!

Chronologo
Chronologo

It has a darker feeling than that crappy MK vs DC universe. I'm sure this game will be the redemption for all of us who wanted a more brutal side on DC characters

Llama345
Llama345

 @Chronologo that game was terrible. I was so pumped for it. you ever see the gamefly commercial where people are freaking out over buying a bad game.... that was me. 

Tekken312
Tekken312

This game has definite potential. I'd like to see Sinestro BTW.

ablerider
ablerider

i want robin (from arkham city) and l hope is at least like mortal kombat

Armyboy5
Armyboy5

I don't think I can play any fighting games after playing UFC undisputed, it just makes all the other fighting game's mechanics feel so weak..

UFC <3

giantqtipz
giantqtipz like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 8 Like

 @Armyboy5 

well  UFC tries to mimic real world fighting, while other fighters such as MK and SF are fantasy fighters...

 

i mean... its like comparing Mario Kart with Gran Turismo

drswank
drswank like.author.displayName like.author.displayName 2 Like

 @giantqtipz I know I'd rather smash a dude through a wall and down twenty stories than fight in a single octagon.

jack00
jack00 like.author.displayName like.author.displayName like.author.displayName 3 Like

As much as I would like to play those super heroes in a fighting game, I don't buy anyoe surviving a punch from Superman or Woderwoman. I'm gonna stick to MK.

MindwalkerX
MindwalkerX

Maxwell, please, ask them if there is a possibility for this game to be released on PC.

 

Thx in advance

Lionhart_basic
Lionhart_basic

Definitely watching this one. Here's hoping that it'll turn out better than most think.

This comment has been deleted

nuttyprof
nuttyprof

I don't understand how DC is so averse to violence in there games.  Many of there comics are crazy violent.

Toonzbery
Toonzbery like.author.displayName 1 Like

I'm still dreaming for Marvel vs DC universe someday, with SF engine, but not by capc*m. -_-'

..Come on, im dreaming here.

bustybunny22
bustybunny22 like.author.displayName 1 Like

PLEASE add Powergirl and Supergirl to this game and i will buy it!!

Mumaki
Mumaki

If It follows the new MK mechanic it should be a sucess

 

Connor728
Connor728

meh I'm kinda growing tired of the 'fighting' genre...

kaymai
kaymai

 @Connor728

 then try entering tournaments. it'll change your world.

ExplicitMike
ExplicitMike

I hope this game doesn't turn out like Marvel Nemesis: Rise of the Imperfects. Oh god that game had problems.

Klokateer
Klokateer

Great so that means we'll likely have problems moving backwards then if we can even do it at all.

BlankaSaysRawr
BlankaSaysRawr

 @Klokateer why would that be a problem?

 

Klokateer
Klokateer

 @BlankaSaysRawr because walking backwards is a good dodge tactic and good for getting your opponent to come to you.

Klokateer
Klokateer

 @BlankaSaysRawr From the (admittedly faded) memory of playing Street Fighter games. Maybe my memory is off but I seem to remember having alot of problems with the back to block, among other things which ultimately led to me getting sick of the games. Then again it could've just been crappy controllers. As long as it doesn't create problems with moving back, I'm fine with it but personally I'd still rather have a separate block button.

BlankaSaysRawr
BlankaSaysRawr

 @Klokateer i meant, why do you say "likely have problems moving backwards"? where would that problem derive from?

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Game Info

  • Xbox 360 PS3 Wii U Release Info

    • Release Date: Apr 16, 2013
    • ESRB: RP
      Titles listed as RP (Rating Pending) have been submitted to the ESRB and are awaiting final rating.

Injustice: Gods Among Us

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