Why one game designer is holding his own event by Gamasutra Community [04.03.13]
Indie developer David Sirlin (Super Street Fighter II Turbo HD Remix) has decided to hold his own event in San Francisco for his latest games, and here, he explains why and how.
Business/Marketing, Indie
Postmortem: Q-Games' Pixeljunk 4amby Rowan Parker[04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie
Roundtable: The Interactive Fiction Renaissanceby Leigh Alexander[03.14.13]
Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers. Game Developer magazine speaks to some of the form's leading lights to get a bead on the best tools and the best work being done -- and why the form is as vital as any other in games.
Design, Interview, Indie
Necromancer Development Diary 2 - Story by Daniel Bishop[04.03.13]
The second entry of a development diary started back in Jan 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html
Design, Indie
Re-checking the ReactOS project - a large report by Andrey Karpov[04.02.13]
The ReactOS project is rapidly developing. One of the developers participating in this project suggested that we re-analyzed the source code, as the code base is growing fast. We were glad to do that. We like this project, and we'll be happy if this artic
Programming, Indie
I'm starting a convention for my own games by David Sirlin[04.01.13]
I'm starting a convention / tournament for my own tabletop games (Yomi, Puzzle Strike, and Flash Duel, and new games in beta). After some background on the games, I'll explain why a standalone event and tips for how to make it happen.
Business/Marketing, Indie