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April 3, 2013
 
GameDesk
Lead Gameplay/Generalist Engineer
 
MovieStarPlanet ApS
Talented Programmers for Social Game
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arrow Game Monetisation Europe
London, United Kingdom
04.13.2013
 
arrow F2P Summit
London, United Kingdom
04.18.2013
 
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Los Angeles, United States
04.18.2013
 
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Milwaukee, United States
04.20.2013
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About
spacer Editor-In-Chief:
Kris Graft
Features Director:
Christian Nutt
News Director:
Frank Cifaldi
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Mike Rose, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
Independent Games News
 
24
Ask Gamasutra: What GDC 2013 meant to us Exclusive
by Staff [04.02.13]
Ask Gamasutra is a regular column that takes issues from within the video game industry, and poses them as a question to the editorial staff. For this edition: what last week's GDC meant to the Gamasutra staff.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC, Exclusive
 
 
2
Video: Raph Koster remembers his first (kind of adorable) game
by Frank Cifaldi [04.03.13]
Every developer has his roots, and in the case of the noted Star Wars Galaxies and Ultima Online designer, those roots were in an Atari 8-bit game that cloned some arcade titles and sold exactly one copy.
Design, Programming, Console/PC, Indie, Video
 
 
Play folk games on the fly with Tiny Games app Exclusive
by Leigh Alexander [04.03.13]
Can a new app combine the social quality of in-person play without the complex logistics of live events? Hide&Seek;'s tiny games wants to make a massive catalog of folk games accessible to all.
Design, Programming, Art, Indie, Social/Online, Smartphone/Tablet, Exclusive, Video
 
 
Listen to Fullbright, Harmonix and NYU from the GDC floor Exclusive
by Staff [04.03.13]
As the final lectures of last Thursday finished, One Life Left convened another diverse panel to chat some more about life making games in 2013. Click through for portals, storytelling and secrets.
Audio, Podcast, Exclusive, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Video
 
8
Defender's Quest devs learn that a game's story must explain its mechanics
by Gamasutra Community [04.03.13]
Lars Doucet and James Cavin explain why their game, Defender's Quest, has a story that's completely consistent with its mechanics -- and why that's essential.
Design, Indie, Social/Online
 
3
Why one game designer is holding his own event
by Gamasutra Community [04.03.13]
Indie developer David Sirlin (Super Street Fighter II Turbo HD Remix) has decided to hold his own event in San Francisco for his latest games, and here, he explains why and how.
Business/Marketing, Indie
 
 
Terraria and Minecraft were the big XBLA sellers in March
by Mike Rose [04.03.13]
Side-scrolling multiplayer RPG Terraria has sold more than 125,000 copies on Xbox 360 in its first week on sale -- the first title to outsell Minecraft's weekly sales in quite a while.
Business/Marketing, Console/PC, Indie
 
4
Video: The 9 biggest trends from free-to-play games in 2012
by GDC Vault Staff [04.02.13]
At GDC 2013's Free to Play Design & Business Summit, top analysts from Joju Games, Playdom, and Funsockets review the best games and the nine biggest trends from 2012's Facebook, mobile, and open Web.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Video

Independent Games Features
 
4
Sponsored Feature: From Coast to Coast, Telefilm Canada Gives a Glimpse of Canada's Gaming Best by Telefilm Canada [03.07.13]
Governmental agency Telefilm Canada supports dynamic companies and creative talent across Canada and, in this feature, showcases talent all across the country, which is famous for big studios, in the form of indies and smaller studios.
Business/Marketing, Indie, Sponsored Feature
 
 
1
Postmortem: Q-Games' Pixeljunk 4am by Rowan Parker [04.03.13]
The postmortem of the IGF-nominated interactive music title for PlayStation Network which was originally printed in Game Developer magazine -- complete with new up-to-date commentary from the game's developers.
Audio, Design, Postmortem, Production, Indie
 
6
Roundtable: The Interactive Fiction Renaissance by Leigh Alexander [03.14.13]
Interactive Fiction is becoming en vogue thanks to the proliferation of both games and digital reading devices, such as tablets and e-readers. Game Developer magazine speaks to some of the form's leading lights to get a bead on the best tools and the best work being done -- and why the form is as vital as any other in games.
Design, Interview, Indie
 
9
Ridiculous Fishing: The Game that Nearly Ended Vlambeer by Mike Rose [03.08.13]
The story of how the Dutch indie developer (Super Crate Box) almost lost its way entirely after its game was cloned, and that clone became a big hit on the App Store -- and how it found its way to work again with the help of some notable collaborators.
Business/Marketing, Design, Interview, Indie, Smartphone/Tablet
 
20
Postmortem: Unknown Worlds Entertainment's Natural Selection 2 by Charlie Cleveland [02.26.13]
The six year story of an indie Steam hit -- this is the story of how the team behind the popular shooter was formed, worked, and what they very much wish they could have changed about the company and project if they could.
Business/Marketing, Design, Postmortem, Production, Indie

Independent Games Blogs
 
 
Necromancer Development Diary 2 - Story
by Daniel Bishop [04.03.13]
The second entry of a development diary started back in Jan 2013 by Daniel Bishop as he embarked on his first video game project - Necromancer, The Fight For Life - catch up with the rest at http://www.necromancergame.com/progress/progress.html
Design, Indie
 
 
 
BlackSoul - A Resident Evil Style Survival Horror
by pierluigi zomparelli [04.02.13]
BlackSoul is a third person survival horror with an intriguing story taking place somewhere in the English countryside.
Design, Indie
 
 
Re-checking the ReactOS project - a large report
by Andrey Karpov [04.02.13]
The ReactOS project is rapidly developing. One of the developers participating in this project suggested that we re-analyzed the source code, as the code base is growing fast. We were glad to do that. We like this project, and we'll be happy if this artic
Programming, Indie
 
3
I'm starting a convention for my own games
by David Sirlin [04.01.13]
I'm starting a convention / tournament for my own tabletop games (Yomi, Puzzle Strike, and Flash Duel, and new games in beta). After some background on the games, I'll explain why a standalone event and tips for how to make it happen.
Business/Marketing, Indie
 
 
3D modeling for Games and Simulation projects using Unity Game Engine
by Muhannad Taslaq [04.01.13]
This is a blog post for the Unity Game Engine Developers, it is talking about giving the artists and developers the chance to create their 3D assets in an easier , cost effective way and optimized for cross platform almost free!
Art, Serious, Indie, Social/Online, Smartphone/Tablet

Independent Games Jobs
  GameDesk — Los Angeles, CA, USA
[03.22.13]
Lead Gameplay/Generalist Engineer

Programmer / Engineer, Independent Games, Serious Games
 
 
MovieStarPlanet ApS — Copenhagen, Da, DNK
[03.15.13]
Talented Programmers for Social Game

Programmer / Engineer, Social / Online Games, Independent Games

UBM Tech