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Sci-Fi

EVE Online store reopens with new products

Sci-Fi, EVE Online, MMO Industry, Sandbox

EVE Online store reopens with new products
What better way to express your love for EVE Online than with EVE-branded clothing? OK, well, a tattoo might beat that, but you'll have less regret with a Concord Ops jacket.

CCP has announced today that its EVE store has reopened, allowing fans of the popular space MMO to buy starmap-adorned t-shirts and Guristas jackets to their hearts' content. In addition to what's currently available on the store, CCP plans to announce all new products (an expansion pack for the store, if you will) at this weekend's Fanfest.

Speaking of Fanfest, you can follow our coverage of the Icelandic party event all weekend.

What to expect from EVE Fanfest 2013 today: DUST 514 keynote and more

Betas, Sci-Fi, EVE Online, Culture, Events (Real-World), MMO Industry, New Titles, News Items, Opinion, Free-to-Play, Consoles, MMOFPS, Events (Massively's Coverage), DUST 514, Dev Diaries, Sandbox, Anniversaries

What to expect from EVE Fanfest 2013 Day 1
EVE Online's colossal tenth anniversary Fanfest hasn't even officially begun, but the excitement from attendees is already practically palpable. The Reykjavik nightlife has been invaded by hundreds of foreigners yelling about internet spaceships as players from around the world reunite with their online comrades and meet corpmates for the first time. Over the course of the weekend, a record 1,400 EVE fans and hundreds more press and partners will flood into the Harpa building for non-stop news and festivities from EVE Online, DUST 514, and World of Darkness.

The talks and events start later today, but last night CCP kicked off the festivities with the Icelandic Symphony Orchestra delivering stunning renditions of tracks from the EVE Online soundtrack. Today, I'll be reporting back from key talks including the Retribution expansion roundup at 8 a.m. EDT (noon GMT), ship rebalancing at 9 a.m. EDT (1 p.m. GMT), lowsec PvP and crimewatch at noon EDT (4 p.m. GMT), and of course, the DUST 514 keynote speech at 2 p.m. EDT (6 p.m. GMT). I may also be able to join in on the roundtable discussion on wormholes and live events at 10 a.m. EDT (2 p.m. GMT) for an inside look at CCP's current thoughts. Check out the Fanfest timetable and let me know if there's something interesting you think I should try to squeeze in.

I'd expect the tone of these talks to be one of looking back at another successful year and the great player response to the Retribution expansion. We probably won't hear much of anything about the Odyssey expansion today, but I do expect some big DUST 514 news from the keynote. While many are probably hoping for word of a PC release, I'd be very surprised to see CCP actually do it. We'll most likely just get a release schedule for the PS3 launch and possibly footage of the game running on a PS4 devkit. I'm personally also hoping for more details on post-release updates such as the ability for DUST corps to own and manage their own territory and industrial supply chains.

Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

WildStar's lead PvP designer on differentiation and dynamics

Betas, Sci-Fi, Game Mechanics, Interviews, News Items, WildStar

The Draken are just suited to PvP.  And any sort of combat, really.
Wildstar features a huge world, a variety of wildlife, an in-depth housing system, a variety of questing mechanics... but for some players that's just not the interesting part. No, the interesting thing is finding out how you can take up arms against a fellow player. A new interview with lead PvP designer Jen Gordy sheds some light on the game's PvP mechanics and how the designers are using this side of the game to continue encouraging players to play the game how they want.

There will be two PvP-centric stats on the game, one to improve damage to other players and one to decrease it. The development team is also including features like the ability to minimize the duration of a stun once you've been hit to avoid having PvP matches boil down to a race to incapacitate the other side. But both PvP and PvE are meant to still work toward the same whole -- things that you get on one side will be useful on the other, freeing you to explore the game aspects you find the most rewarding. Read the full interview for more details on how you can cut down your fellow players for glory and (presumably) profit.

Hyperspace Beacon: The SWTOR free-to-play experiment, week one

Sci-Fi, Game Mechanics, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon The SWTOR freetoplay experiment, week one
The complaints about free-to-play and Star Wars: The Old Republic have been itching at me. Although I'm sure there are legitimate issues that players have with BioWare's F2P model, but with all the vitriol, it's hard to tell the difference between which problems are caused by BioWare and which are misconceptions generated by a dissatisfied playerbase. So I aim to challenge those perceptions. One way or another, we'll find out which side is telling the truth.

For this project, I created a new Smuggler on The Ebon Hawk server. However, I made this character on a brand-new account with none of the perks of my real account. I plan to take this character all the way to level 50 without subscribing. Then, to top it off, I plan to play endgame as well, all without playing a dime. I believe it will be difficult, but I don't think it's impossible. My hypothesis: A player can get what he wants to play SWTOR effectively without paying any real money but by using the GTN and other in-game means to get items from the Cartel Market.

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The Secret World has a lot of clothing options

Fantasy, Horror, Sci-Fi, Game Mechanics, MMO Industry, News Items, The Secret World, Roleplaying, Buy-to-Play

tsw dev guide on costumes  see team email
If you've played The Secret World for more than five minutes, you're probably aware of the fact that it has some of the most extensive outfit options of any MMORPG on the market. If you're not aware of that fact, well, you're the target audience of Funcom's latest dev blog.

It's all about avatar customization, and it details how TSW's stats are kept separate from clothing items in order to satisfy your inner min-maxer and fashion maven simultaneously. Since the game is set in the modern world, you'll find many authentic styles available to earn in-game or purchase through the cash shop. If you're a fan of the otherworldly, don't fret. There are plenty of sci-fi, steampunk, horror, fantasy, and medieval get-ups as well.

Star Citizen's Roberts on business models, the PS4, and more

Sci-Fi, Business Models, Interviews, MMO Industry, New Titles, News Items, Consoles, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Star Citizen - Landing pad concept art
Game Industry interviewed Star Citizen mogul Chris Roberts at last month's GDC 2013, and the resulting read features plenty of interesting nuggets for space sim fans and the Roberts faithful.

He confirms a few things we already knew about SC's playable hangar demo scheduled for August, as well as the dogfighting alpha in December. He also shares how his team's shortened development schedule and modular process is adding up to a tighter, better game than could be made at a AAA studio.

And if Star Citizen's ever-increasing crowdfunding totals are any indication, Roberts' audience is more than OK with the process. "We generated $800,000 in February alone, which is crazy," he said. "We don't even have a campaign going, we're not even selling new ships or anything, and we don't have a game." He goes on to guesstimate that his 150,000-odd early adopters are only five to 10 percent of Star Citizen's post-launch audience. "Ultimately that means I can make the same game for a fifth of the revenue, a fifth of the sales, and I can be more profitable, and I can exist on lower unit sales. I think that's good for gamers, because crowdfunding and digital distribution are enabling more nichey stuff to be viable."

Roberts also hints at the future of SC's business model, likening it to that of World of Tanks. Finally, he has a few kind words for Sony's forthcoming PlayStation 4, and even says he'd consider putting SC on a console under the right circumstances. "The good news is that [the PS4] is essentially a PC, so that means PC owners will get much better ports of console games. I'm not a PC elitist by any means," Roberts explains. "If I could be on the PS4, and they were open, and I could do the updating and all the sort of stuff we're trying to do on Star Citizen, then I would definitely consider putting it on PS4 because it's essentially a PC with a friendlier operating system."

Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news

Betas, Fantasy, Sci-Fi, Video, Bugs, Game Mechanics, Launches, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall, Crowdfunding, Star Citizen, Path of Exile

Not So Massively title image
If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested that a nerf to the Wizard Archon Form might be on the way. Path of Exile started its second season of race events, with over 200 events to take part in and massive prizes to be won.

Third-person MOBA SMITE added the 34th god to its roster this week with acrobatic assassin Ne Zha entering the fray, and Guardians of Middle-Earth released new DLC character Kili the Dwarf. Rise of Immortals added support for game replays and introduced and interesting new White Knight feature that lets players take over from characters who have disconnected or quit in the middle of a game.

Heroes of Newerth announced a huge upcoming balance patch that may finally get rid of the paid-for early hero access and promises to rebalance much of the game's expansive roster of characters. Dota 2's streamlined abuse report update backfired when players discovered they could use the report feature itself to abuse other players. And Firefall may finally be edging toward release with the announcement of a date for the start of open beta.

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Captain's Log: Romulan content in Star Trek Online

Betas, Sci-Fi, Expansions, Opinion, Star Trek Online, Free-to-Play, Hands-On, First Impressions, Captain's Log

STO TLiss warbird header
Jolan tru! This week I've had the pleasure of jumping onto the Tribble test server in Star Trek Online again. But this time it wasn't just to check out the new UI or the overhaul of Drozana Station. Nope, this week I was one of several hundred (if not a thousand or so) regular Tribble players offered the opportunity to test out the first several levels of the new Romulan faction!

So here's a big warning: Thar be a few spoilers ahead! If you don't want to know anything about the story of the Romulan Republic, then you might want to avoid looking past the jump, but if you're not bothered about seeing some of Star Trek Online's upcoming content before it's released, then press that big button right down there and let's get to it.

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The Nexus Telegraph: Dissecting WildStar's surprise patch notes

Betas, Sci-Fi, Patches, News Items, Opinion, Sandbox, WildStar, The Nexus Telegraph

Broadcasting high-fidelity surprises straight into your brain.
After I penned my last installment of The Nexus Telegraph, two things happened in very quick succession. The first is that a set of beta patch notes for WildStar were leaked to the internet by some unscrupulous individual, which prompted me and many other players to immediately shout that we wouldn't have leaked the notes if we had been selected. And there's an entire article to be written about why such an action isn't cool, how it harms the game, and why the persion responsible is a particularly toxic form of "fan."

But then the second thing happened. The powers that be over at Carbine Studios, being infinitely cool themselves, decided to save people the trouble of deciding whether or not to look at the leaks. They posted the notes themselves, which means that I can now read the notes and actually write a column about them.

Of course, as with any patch notes, we've been given an incomplete picture and can make only a few haphazard guesses about how the game will look. We also know that this is not even close to the final state of the game. But there's still interesting stuff here worth analyzing and speculating about.

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Name this Repopulation zone, win a $100 Kickstarter pledge

Betas, Sci-Fi, Contests, MMO Industry, New Titles, News Items, Sandbox, The Repopulation

Name this Repopulation zone, win a $100 Kickstarter pledge
Want to leave your mark on Above & Beyond Technologies' new Repopulation sandbox? You can via a contest that will allow players to name a newly created zone in the sci-fi game. Entries must be submitted via a forum thread or Twitter, and finalists will go into a pool of five from which the winner will be selected by a poll.

Said winner will receive a $100 Kickstarter pledge to the game or a bump if you're already an early adopter. Full details are available at The Repopulation's official site.

EVE Evolved: Five years of EVE Evolved

Sci-Fi, EVE Online, Contests, Culture, Expansions, Game Mechanics, Lore, PvP, PvE, Opinion, Free-to-Play, Massively Meta, Hands-On, MMOFPS, EVE Evolved, DUST 514, Guides, Sandbox, Anniversaries

EVE Evolved title image
About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to write about, but regular game updates and hilarious player shenanigans mean there's always something interesting going on in New Eden. When EVE hits its 10th anniversary in May, this column will have been running for just over half of the game's lifetime. In that time, I've written over 250 in-depth articles, guides, in-game stories and opinion pieces on EVE Online and a few on DUST 514.

As usual, I'll be celebrating this anniversary by rounding up this year's column highlights and giving away two 30-day Pilot's License Extensions to two lucky readers. To enter the competition, write a comment explaining which EVE Evolved articles from this year you liked best and what topics you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include your character name in your comment if you want to be in with a chance. If you'd rather not give out your character name or don't have an EVE account but would like to give the game a go, you can sign up a new trial account and use the name of your new character.

In this week's EVE Evolved, I look back at the highlights from the column's fifth year!

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Four minutes of this week's episode of Defiance

Sci-Fi, Video, Previews, MMOFPS, Post-Apocalyptic, Defiance, Buy-to-Play

Defiance screen capture
Did you enjoy the first episode of Defiance last Monday? We thought so. If you can't wait to see what's happening in the first four minutes of the next episode, then we have you covered. Tensions are rising as central characters Nolan and Irisa come head-to-head with ancient laws and religions within the city of Defiance, and we're sure that what happens next is going to impact the ragtag community for many episodes after.

Nolan has donned the star of the local lawman and stepped right into the middle of a Castithan ceremony, something that does not sit well with Datak Tarr, the local crime boss. Even after they fought in battle together, is it be possible for these two headstrong characters to bury the hatchet for good? Can't they all just get along?

It's TV, so no, no they cannot. Click past the cut to watch the video!

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Stick and Rudder: Why Star Citizen's development model matters

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

Stick and Rudder - Why Star Citizen matters
Chris Roberts' Star Citizen crowdfunding colossus exploded onto the gaming scene late in 2012 with a chip on its shoulder and a certain can-do attitude that resonated with gamers because of its conspicuous absence over the past decade. "I am a PC game, and I am a space sim," the game's trailer defiantly proclaimed.

PC games and space sims, of course, were long past the prime of their 1990s golden years, according to most industry pundits, so how and why did Star Citizen make such a successful splash (over $8.5 million in crowdfunding as of press time, with an additional $5,000 to $10,000 gained on a daily basis)? More importantly why is the title's development model so integral to the future of gaming?

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Star Trek Online outlines the fine details of Romulan ship progression

Sci-Fi, Expansions, Game Mechanics, Previews, News Items, Star Trek Online, Free-to-Play

Having Romulan allies is only slightly less disconcerting than having Cardassian allies.
The Romulan faction in Star Trek Online's upcoming expansion does not play like mirrors of the Federation or the Klingons. The race's ships are less diverse in some ways, but its cloaking devices that allow for stealth even in combat make it clear that this is a race about subtle manipulation and careful subterfuge. A new development blog outlines the fine points of ship progression including refit ships, retrofit ships, and small craft for the faction.

In addition to the cloaking devices, all Romulan ships feature a powerful Singularity Core that allows access to a different tier of special abilities for each ship. As with other factions, refits and retrofits of lower-tier ships can be purchased from the game's cash shop, complete with new customizable skins and new consoles for these variants. Players interested in seeing the full details should take a look at the development blog and get ready to remind the galaxy why the phrase "warbird decloaking" is never a sign things are going well.

SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular

Sci-Fi, Classes, Expansions, Free-to-Play, Star Wars: The Old Republic, Dev Diaries

SWTOR wraps up expansion class changes with the Sith Inquisitor and Jedi Consular
Star Wars: The Old Republic has finished up the last of eight dev diaries featuring changes to the game's classes following Rise of the Hutt Cartel's release. On the docket for today is the Sith Inquisitor and Jedi Consular, mirrored classes that have mirrored adjustments.

Both classes now have stronger heals (Dark Heal and Benevolence), cooldown-free shields (Static Barrier and Force Armor), and class-wide access to 10 seconds of faster casting and interrupt blocking (Polarity Shift and Mental Alacrity). Both classes also have been treated to a new skill, Force Barrier, which offers total protection for up to 10 seconds of channeling.

There are plenty of other detailed changes to the advanced classes and roles, so check these diaries out if you're in tune with the Force in a way that makes the rest of us jealous.

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