TGS: Final Fantasy Type-0 is Dark, Ambitious, Promising
The game formerly known as Agito demos well on the show floor.
The Type-0 TGS demo features different content than the one released on Japan's PSN a few months back. It offers a few different scenarios; I picked the one that simulates a multiplayer session with AI-controlled companions. The game feels a lot like recent Parasite Eve sequel The 3rd Birthday (hardly surprising, given its common creative heritage); but where The 3rd Birthday felt like a limited shooter, Type-0 feels more like a proper action RPG. Players can swap between any of three characters with the press of a button, and each fighter has a very different feel. The demo mixes up gender stereotypes by including a heavy-mace-user (a scrawny girl in a skirted school uniform) and a bow-wielder (a more solidly built male).
Each weapon requires a decidedly different style of play than the others; arrows are great for taking out distant targets, but terrible against enemies in melee range. The Triangle button is each character's basic attack button, while the Square button serves as their magic attack. Pressing Circle activates a weapon-specific ability: the mace girl spins around and smashes anything within range, while the bow-user enters a first-person aiming mode. Attacks are generally auto-targeted, and swapping targets is as simple as tapping the R trigger.
Special mission objectives add a touch of extra interest and risk to combat. At various times, players will be given optional orders that may be accepted or rejected; completing an objective you've committed to yields extra rewards, but on the other hand failing to fulfill one results in a mission failure. The game appears to be divided up in a mission-based structure in general, presumably as part of a deliberate design by Square Enix to tap into the portable appeal of Monster Hunter. This isn't their first effort on that front, but Type-0 feels far more polished and substantial than Lord of Arcana.
The demo ended with a battle against a massive boss, a spider-like mech whose attacks consisted of missile barrages that required nimble dodging as well as more direct physical assaults. The spider would occasionally climb the wall to rest on energy conduits that would heal its damage, undermining the player's efforts to chip away at its hit points. Granted, this sort of boss design and battle is nothing that hasn't been seen in a dozen or more games before, but the hot-swappable character system combined with the excellent graphics and music make for an intense, appealing game experience.
Type-0 arrives in Japan soon, but no U.S. release has been announced for it. The PSP market is moribund in the U.S., but the fact that Square Enix isolated the game specifically to demo for members of the American gaming press means there's definitely hope we'll be seeing it in some form next year. It seems like the sort of game that would make for an excellent swan song for any system, so we'll keep our hopes up for good news.
This Game On Vita...Posted: userComment.createdDate by LovesJapanManga
Wished that Square-Enix would release this game on Playstation Vita, rather than on Playstation Portable. Seriously, think about how they would have the opportunity to enchanced the graphics and to expand more gameplay mechanics/elements. Also, to add more story what was already exixted before. That would be a fantastic opportunity.
By the way, speaking of "Final Fantasy" - I sincerely hope that Square-Enix would use this opportunity to add Final Fantasy XII HD For Playstation 3 and Vita. I know in many gamers' views, Final Fantasy XII is not the highly favorite game all of the time, but at least for some of us, we really enjoyed this game.
Mmmm.... good...Posted: userComment.createdDate by catgirl147
BTW, its getting a Jap PSN network for anyone with a Jap PSN acct and a Jap network card; um, its kind of expensive and stuff, but just in case you aren't into importing and just want the downloadable version; which will work on Vita too, I guess? Asuming its not region locked, and I didn't think so. Um, and you can read Japanese, or whatev.
More RPG Games
More PSP Games
- God of War: Chains of Olympus
- Final Fantasy VII: Crisis Core
- Tactics Ogre: Let Us Cling Together
- The 3rd Birthday
- Dissidia Final Fantasy
- Kingdom Hearts: Birth by Sleep
- Metal Gear Solid Peace Walker
- God of War: Ghost of Sparta
- Grand Theft Auto: Liberty City Stories
- Dissidia 012 Final Fantasy
More Final Fantasy Games
Final Fantasy 13
( PS3 | WIRE | XBOX 360 | PSP )
Release Date: 2010-03-09 00:00:00.0
Final Fantasy Crystal Chronicles: The Crystal Bearers
( Wii )
Release Date: 2009-12-26 00:00:00.0
Dissidia Final Fantasy
( PSP )
Release Date: 2009-08-25 00:00:00.0
Popular User Reviews
Popular on 1UP
A look into the underpinnings of an unlikely sequel reveals the value of Luigi's spin-offs.
March 21, 10:14AM PDT 34102
Around the Network
- Resident Evil 6
- Diablo III
- BioShock Infinite
- Call of Duty: Black Ops 2
- StarCraft II: Heart of the Swarm
- Grand Theft Auto V
- Assassin's Creed 3
- Tomb Raider
- Metal Gear Rising: Revengeance
- Halo 4
- The Elder Scrolls V: Skyrim
- Deus Ex: Human Revolution Walkthrough
- LEGO Harry Potter: Years 1-4
- The Witcher 2 Walkthrough
- Dark Souls Walkthrough
- Portal 2 Walkthrough
- Deus Ex: Human Revolution Walkthrough
- The Legend of Zelda Skyward Sword
- Best Free Games
- Mapping Uncharted 3: Drake's Deception
- Why Japanese Games are Breaking Up With the West
- The Nine Worst Video Game Themes
- I Played Skyrim Wrong, but It Felt So Right
- The Dark Souls Survival Guide
- The Top 10 Worst Consoles
- Why Quake Changed Games Forever
IGN Entertainment Games