Another year is in the books, but our team in the Sunnyvale lab has been working to begin the New Year with something truly epic.  They've been working for months on an installation at CES that brought Surround Computing to life in a big way.  It’s called AMD SurRoundhouse, and if you were following our CES coverage then I am sure you’ve heard of it.  AMD SurRoundhouse builds on the direction AMD CTO Mark Papermaster outlined for Surround Computing – the era where our devices become more seamlessly integrated into daily life.  It speaks to an era where our senses, natural motion and daily patterns work together to create an environment that is unencumbered by our devices and enabled by our intentions.  The AMD SurRoundhouse highlights the focus AMD is placing on bringing technologies to market that power the next evolution of the surround computing experience.  With AMD SurRoundhouse, we're bringing an immersive experience that draws on the senses of sound and sight to transport (figuratively) visitors of the installation at CES into another place.  According to Bill Herz, Sr. Fellow, Chief Multimedia Technologist, "This is a phenomenal exhibition of innovation in technology and in story telling techniques. It’s a new art form and portends the future of gaming."  Bringing this experience to life is quite a task.  Check out the specs below. Technical Specs for Surround HouseProcessing Single desktop system: AMD FX 8150 8-core Black Edition, Asus Crosshair V Formula motherboard, 16 GB DDR1333 system RAM, with three AMD FirePro™ W8000 Graphics cards (4 GB each) using AMD’s exclusive Discrete Digital Multipoint Audio technology. One graphics card drives four TV displays and the other two cards drive three TV displays each. Eight of the display outputs also carry a four-channel audio stream, for 32 channels of audio output. Audio Audio amplification employs eight Pioneer VSX-50 AVRs, each driving four channels for a total of 32 main channels using 32 audiophile-class 100 watt speakers. Each corner of the room includes a 200 watt subwoofer with bass audio mixed from adjacent AVRs, for a 32.4 channel audio system. Video Ten Vizio Razor LED™ M3D550KDE 55 inch Smart TVs.  An internally developed game rendering engine codenamed “Sushi” (used previously in AMD’s “Leo” demo) is rendering the presentation in real-time, at over 30 FPS, 20.7 MPixels/frame, for a total of 600 MPixels/s minimum continuous output. Three instances of the Sushi engine are running simultaneously, one for each Single Large Surface (done using AMD Eyefinity technology), and are synchronized using a simple, internally developed protocol.  The audio sound effects geometric positions are exported from Sushi into a semi- customized, two-stage 32-channel audio engine developed for the demo.  We’d love to know what you thought of AMD SurRoundhouse if you were at CES.  If you were not able to make it to Las Vegas to experience AMD SurRoundhouse in person, check out all of the videos of the experience we took here.  John Taylor is Director of Global Business Unit Marketing. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only.  Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.