Grassroots journalists are dismantling Big Media's monopoly on the news, changing it from lecture to conversation. Dan Gillmor discusses the importance of this emerging phenomenon, a deep shift in how we make and consume the news. We the Media is essential reading for all participants in the news cycle: Consumers learn how they can become producers of the news through web journals (weblogs or blogs), Internet chat groups, email, and cell phones. [Accelerating Change 2004 Conference audio from IT Conversations]
Six criteria are emerging as critical not just to simulations but to all successful educational experiences. Three are focused on content, and three on delivery elements. The key criteria for content are: 1. Linear content. 2. Systems of content. 3. Cyclical content. Additional criteria for delivery elements are: 4. Simulation elements that model reality. 5. Game elements that provide familiar and entertaining interactions. 6. Pedagogical (didactic) elements that ensure the students' time is spent productively. As we understand pedagogy (#6) and linear content (#1), we first mourn that they have become so dominant, but then realize how powerful they are in concert. It is only through the interelationships of all six criteria that we begin to get results that can truly transform people. [Accelerating Change 2004 audio from IT Conversations]
Kuma Reality Games has gathered tremendous attention with KumaWar, an innovative PC game delivering accurate re-creations of actual events in the war just weeks after they occur -- and set off a storm of controversy. But behind its provocative subject matter is a challenge to traditional game publishers. The company's 'Episodic Games' are building new content demand, new sources of revenue, and competitive distribution.
In this talk, Kuma CEO Keith Halper discusses the techniques and technology which make episodic games possible, their cultural and financial impact, and the process of introducing revolutionary change in the buzz-driven market for games. (Audio from Accelerating Change 2004 on IT Conversations)