How contest wins and world travel helped fund, form Antichamber
August 3, 2013 11:20 PM | Staff
Alexander Bruce's Antichamber became an instant hit when it released, but like most independent developers, he struggled to get funding during the game's development. One way that he as able to gain some much-needed money was to place in contests that he entered, such as the IGF and Make Something Unreal.
In this interview, Bruce discusses entering and winning contests, the tangible and intangible rewards he got from competing and traveling around the world, and exactly why he thinks that getting too much money too soon would have resulted in a worse game in the end.