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August 5, 2013
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  Digital transition: Analyzing publishers' shift to digital games Exclusive
image Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
5 Games are art - but getting public funding for your art can be tough Exclusive
image Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
5 With EverQuest Next Landmark, SOE goes all-in on user-gen content
image Sony Online Entertainment pulled the veil back on the previously-announced MMO EverQuest Next, and also made a surprise game announcement.
2 Game grants: Getting governmental funds for serious games
image Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
2 Time to explore innovation in the FPS genre, game jam style Exclusive
image Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
  Should you seek out capital funding for your game? Exclusive
image Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
  Grants for your games: An interview with the National Endowment for the Humanities Exclusive
image The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
  No new Xbox Live Arcade Hits this month?
image The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?
7 Programmers: It's time to work on your documentation
image Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (Ridge Racer Unbounded) argues that it's essential.
1 It's free-to-play for another major Namco Bandai franchise
image Namco Bandai is continuing to adopt its recognizable game franchises to today's digital-centric business landscape.
11 Why smaller devs can win in the mobile game landscape
image 30+ year industry veteran Chris Gray (Boulder Dash, EA) explains why small, independent developers like Imangi (Temple Run) will continue to make the big hits on mobile.
139 Video: The 'damsel in distress' trope in modern indie games
image The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
8 Xbox One's insides have been tweaked since E3
image Microsoft said today that it has tweaked the insides of the upcoming Xbox One console since E3, in a bid to optimize the console in the run-up to launch.
6 Keep your day job: The costs of developing an indie game
image Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
41 Blog: Is Tiny Tower a game?
image After hearing good things about it, Jennifer Canada installed Tiny Tower and played it -- for 35 hours. It's left her wondering: From a design perspective, was she even playing a game at all?
4 We're not abandoning console games, says Square Enix
image "I can categorically say that we’re not abandoning core, triple-A console and PC games." - Phil Rogers, CEO of Square Enix's European and American branches, talks openly about the company's future.
5 Q&A;: Catching up with Kickstarter Exclusive
image Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
21 Carmack: Xbox One and PlayStation 4 are 'essentially the same'
image In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
  How Quake came to one of the world's first online game services GDMag Exclusive
image In this reprint from the July 1997 issue of Game Developer magazine, id Software alum Ned Purdom reveals how Quake was first brought to the Total Entertainment Network in the late 1990s.
7 As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping
image In an earnings call, Activision Blizzard addressed flagging World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
  Get a job: Zenimax's Battlecry Studios is seeking character artists
image "We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
1 'A shooter like Bejeweled Blitz': The Drowning's unusual mandate Exclusive
image DeNA's always-outspoken Ben Cousins talks about The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
  How Execution Labs puts Canadian independents on the fast track Exclusive
image In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.
7 The rough road of Natural Selection 2's alpha funding
image Natural Selection 2 opened up for funding before the scope of the project became apparent. Director Charlie Cleveland shares lessons learned over the years of development.
3 Preventing your development schedule from shattering
image Veteran producer David Mullich identifies just why games get so far off schedule during development -- and how to prevent your project from getting off track.

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2 JumpCore, or How I Became an Indie Dev
by Cameron Petty
An epic post detailing the long and winding journey that JumpCore Productions has taken thus far in...
1 Human error and games – Reducing, and taking advantage of, slips and lapses
by Ben Lewis-Evans
To err is human & to game is often to err. This blog takes a look at two of the main types of human...
  Using Software Engineering to Streamline a 7-day RTS
by Ferdinand Joseph Fernandez
So how do you manage something as complex as a real-time strategy game? Especially if you’re a...
6 Don't give up the day job (yet)
by Casper Bodewitz
When you are trying to fund a game you are trying to gather money to make money. ...
3 EA Strikes Out in Right of Publicity Case
by Dan Rogers
EA strikes out in Ninth Circuit Court Appeal in the Keller right of publicity case. Here's an...

[Read More]

25th World
25th World 25th World have the expertise and resources to assemble the best team of game professionals including artists and developers to address your development issues.
Motion Logic Studios LLC
Motion Logic Studios LLC Motion Logic Studios is a Los Angeles based company dedicated to providing high-end Art and Animation services to the video game, television and film industries.
Centurion Art Development
Centurion Art Development • 3D assets for Game & CG movie - Characters, Props, Weapons, Vehicles, Set Pieces and more • 2D Concept & Design - Concept Sheets, Illustration, Character & Environment Design and Storyboards • Keyframe Animation
Art Bully Productions, LLC
Art Bully Productions, LLC Art Bully Productions was founded by 3d art professionals who have years of experience in the video game industry. We pride ourselves on delivering AAA quality work at very competitive prices! Some of our clients include: Digital Extremes, Valve, Vicious
SHARP SHADOW STUDIO
SHARP SHADOW STUDIO Found in 2010 by 3 game industry veteran, we have been proudly providing cost-effective high end game artwork service since.
Supergenius
Supergenius Based on the West Coast of the US, SuperGenius helps some of the best game developers in the industry ship some of the best games in the world.
Streamline Studios
Streamline Studios Streamline specializes in creative execution for video games and advertising companies through 3 distinct offerings: game development, content outsourcing and branded entertainment. In 12 years we have completed over 100 productions ranging fr
Design First Media
Design First Media Design First Media (DFMC) is a full-service game studio that can help with graphic design, animation, coding, animation, game balancing, voiceovers, and strategic consulting.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio production and voice over casting. We have 14 audio suites,16 sound designers. and staff 3 full-time composers.
Media Elements LLC
Media Elements LLC Media Elements LLC is a global leader and top multimedia studio in business and multi-platform multimedia services for Video Game, Digital Entertainment and more.

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Educated Play: Aquario
image Game Developer magazine talks to Aditya Vijayakumar of Carnegie Mellon, who is one-fourth of the student design team behind the eye movement-controlled game Aquario.
Breaking Into Game Design, Part 1
image BioWare veteran Ethan Levy offers his insider knowledge in this series of tips for up-and-coming designers looking to land a job in the games industry.
Game Design Challenge: Save the Wii U
image Despite its potential, Nintendo's Wii U console suffers from disappointing sales and a lack of developer support. Can you save the console with a breakout hit?

[View GameCareerGuide.com]