Vicarious Visions / Activision —
Albany,
NY,
USA
[08.02.13] Senior Game Designer
Come join Vicarious Visions, one of the most dynamic and creative game developers in the video-game industry. For over 15 years, VV games have been pushing technical boundaries to deliver addictive gameplay and immersive art bringing both characters and worlds to life on Xbox 360, PS3, Wii, iPhone, and many other platforms. Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles such as Marvel Ultimate Alliance 2®, Guitar Hero: Legends of Rock, Guitar Hero: On Tour®
Game / Level Designer / Creative Director
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Systems Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Game / Level Designer / Creative Director
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior UX Designer
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
OTHER
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Concept Artist -Temporary
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation
Toys for Bob / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Concept Artist, Vehicles and Weapons - temporary
We’re owned by Activision. We’ve been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around.
Art / Animation
Treyarch / Activision —
Santa Monica,
CA,
USA
[08.02.13] Senior Vehicle/Weapons Artist
Founded in 1996, and acquired by Activision in 2001, Treyarch has grown to become one of the most successful game developers in the world. Home to some of the industry's best and brightest creative talents, Treyarch's most recent creation is Call of Duty: Black Ops. In 2004, after completing Call of Duty: United Offensive, Gray Matter Interactive, who also developed Return to Castle Wolfenstein, joined forces with Treyarch to create Call of Duty 2: Big Red One. From there, the studio began to s
Art / Animation
Blizzard Entertainment —
Irvine,
CA,
USA
[08.01.13] Lead Game Designer, Console
Blizzard Entertainment is proud and excited to be back on the console with Diablo III, and we want to find the team a lead designer with the experience, talent, and creative force to help guide Sanctuary into the future. In this role as lead designer, you‘ll be setting design direction for our console content, as well as contributing heavily to our overall design efforts.
Art / Animation, Game / Level Designer / Creative Director