Why EA and the NCAA are in legal hot water
Attorney Dan Rogers explains why EA lost its
NCAA Football case -- and how that relates to previous cases of real, human likenesses in video games.
How indie puzzler Perfection. implements design in code
You
can make a puzzle game with infinite levels -- if you make them in code. This blog post explains how
Perfection.'s system works to create new, viable levels.
Analyzing publishers' shift to digitally-distributed games
Ubisoft, EA, Activision and Take-Two are rooted in physical retail -- but they've all been working to capitalize on digital game sales. Here's how the big four are managing the digital shift.
Games are art - but getting public funding for your art can be tough
Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.
With EverQuest Next Landmark, SOE goes all-in on user-gen content
Sony Online Entertainment pulled the veil back on the previously-announced MMO
EverQuest Next, and also made a surprise game announcement.
Game grants: Getting governmental funds for serious games
Governmental agencies give grants for research or business innovation -- often for serious game projects which don't aim to entertain but instead to educate. Learn more about getting this money.
Time to explore innovation in the FPS genre, game jam style
Last year's 7-Day FPS (7DFPS) game jam challenged developers to explore innovation in the tired old first-person shooter genre. Now the initiative is back...
Should you seek out capital funding for your game?
Digital Capital's funding model offers project-based funding, with a concentration on digitally-distributed video games. Co-founder Todd Tribell explains.
Grants for your games: An interview with the National Endowment for the Humanities
The National Endowment for the Humanities' Office of Digital Humanities offers funding to developers and scholars of interactive media. Is this funding right for you?
No new Xbox Live Arcade Hits this month?
The Xbox Live Arcade charts are out, and July's game lineup was weak, Ryan Langley says. But did Xbox's PlayStation Plus-like free Games for Gold promotion have an effect on sales?
Programmers: It's time to work on your documentation
Game code is often written to be highly functional -- and is rarely well documented. Programmer Timo Heinapurola of Bugbear Entertainment (
Ridge Racer Unbounded) argues that it's essential.
It's free-to-play for another major Namco Bandai franchise
Namco Bandai is continuing to adopt its recognizable game franchises to today's digital-centric business landscape.
Why smaller devs can win in the mobile game landscape
30+ year industry veteran Chris Gray (
Boulder Dash, EA) explains why small, independent developers like Imangi (
Temple Run) will continue to make the big hits on mobile.
Video: The 'damsel in distress' trope in modern indie games
The third part of Anita Sarkessian's Kickstarter-funded Tropes vs. Women in Video Games series explores how modern indie and mobile games have perpetuated the "damsel in distress" trope in video games.
Xbox One's insides have been tweaked since E3
Microsoft said today that it has tweaked the insides of the upcoming Xbox One console since E3, in a bid to optimize the console in the run-up to launch.
Keep your day job: The costs of developing an indie game
Casper Bodewitz knew his engineering background would help him understand game dev from a cost and schedule perspective. He shares his post-project thoughts on budgets and schedule here.
Blog: Is Tiny Tower a game?
After hearing good things about it, Jennifer Canada installed
Tiny Tower and played it -- for 35 hours. It's left her wondering: From a design perspective, was she even playing a game at all?
We're not abandoning console games, says Square Enix
"I can categorically say that we’re not abandoning core, triple-A console and PC games." - Phil Rogers, CEO of Square Enix's European and American branches, talks openly about the company's future.
Q&A;: Catching up with Kickstarter
Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.
Carmack: Xbox One and PlayStation 4 are 'essentially the same'
In his annual keynote for QuakeCon, John Carmack wrote off high-end graphics, and deemed next-generation consoles Xbox One and PlayStation 4 essentially identical pieces of hardware.
How Quake came to one of the world's first online game services
In this reprint from the July 1997 issue of
Game Developer magazine, id Software alum Ned Purdom reveals how
Quake was first brought to the Total Entertainment Network in the late 1990s.
As Titan evolves, Blizzard looks to keep WoW's lifeblood pumping
In an earnings call, Activision Blizzard addressed flagging
World of Warcraft subscription numbers, and how the company is looking to prop up its MMO offerings in both the intermediate and long-term.
Get a job: Zenimax's Battlecry Studios is seeking character artists
"We are looking for a Character Artist with the motivation and desire to work on a world class team to build awesome and amazing characters for an upcoming online title."
'A shooter like Bejeweled Blitz': The Drowning's unusual mandate
DeNA's always-outspoken Ben Cousins talks about
The Drowning, Scattered Entertainment's attempt to address the evolving mobile space.
How Execution Labs puts Canadian independents on the fast track
In November 2012, industry veteran Jason Della Rocca set out to establish a new kind of games incubator program in Montreal. Gamasutra catches up with Della Rocca to hear how Execution Lab's new teams are doing.