Archive for "Developer Journals" Category

City of Steam Design Dev Journal – To the Wilds!

New developments for City of Steam.

Europa Universalis IV: Kill Your Darlings & Find A New Love – Creating A Sequel

What features to keep and what to let go off?

An Inside Look Into ‘Goodbye Deponia’: The Story of Rufus And The Junk

Get a exclusive look in to the development process behind 'Goodbye Deponia'.

City of Steam Art Dev Journal: The Guard’s New Clothes

City of Steam tells us about the game's art style’s evolution .

Chasing Expectations: Adding multiplayer and new textures to XenoMiner

Jesse Nivens from Gristmill Studios talks about XenoMiner.

City of Steam Design Journal – Paragon Designed Items Redux

A look in to the design mechanics of City of Steam.

Five Great Reasons to Start your Games Career in Middleware

A developer journal by Chris Doran, COO and founder of Geomerics.

Living in the Light of Games

Sam Martin takes us through a journey in the world of lighting.

New on the scene: Gristmill Studios, Makers of XenoMiner

Gristmill Studios share their thoughts on XenoMiner.

Creating Charnel – A Scary Feat

Team Charnel shares their journey with developing 'Charnel'.

Growing with a Game

Get a inside look in to the development of City of Steam.

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