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The guns of E3: what can gaming learn from its bloody mistakes?

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If you remember one thing from E3 2012, it’s probably the neck stabbing.

Over three days, attendees watched game after game showcase increasingly creative methods of murder. Press events were so bloody that Gameological began publishing an "E3 Murder Report," detailing the body count of Sony, Microsoft, and Nintendo’s events. "Between Microsoft, Sony, EA and Ubisoft's shows on Monday," wrote Fred Dutton of Eurogamer, "we counted roughly 78 throatstabs, 63 snapped vertebrae, 57 exploded heads, 27 shattered knee caps, a brace of disembowelings and, courtesy of Far Cry 3, a couple of immolated jungle cats." Even fans of shooters or other combat games found themselves unsettled by the relentless catalog of killing. Our own "Neck Stabs of E3 2012" is tough to watch a year later.

In 2013, the body count skyrocketed. Gameological’s new series of Murder Reports noted that Microsoft’s hundreds of deaths (largely from Dead Rising 3) surpassed all three major 2012 keynotes put...

Violence can be power, but power doesn't have to be violence

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What is a next-gen game?

This November, the Xbox 360 will be eight years old. The PlayStation 3 will be seven. At the 2013 Electronic Entertainment Expo, we finally got acquainted with their successors. The new Xbox One and PlayStation 4 represent a new generation of consoles, the fabled "next generation," and with them...

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'Fantasia' for Kinect has big ambitions, old constraints

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Harmonix, famous for originating the modern music game genre with Guitar Hero, then following that with Rock Band, and Dance Central after that, seems like the perfect developer to bring Walt Disney’s Fantasia to life as a video game set to pop music. It doesn’t sound sacrilegious to me, it sounds like a lot of fun. Harmonix has always had a way of making me feel at one with the music — not entirely in control, but at least in sync.

I wasn’t having any fun

In a meeting room in the...


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Digital empathy: how ‘Hunger in Los Angeles’ broke my heart in a virtual world

Hunger in Los Angeles

Earlier this week I stood in line outside a food bank in downtown Los Angeles. People chattered in my ears, but those in front of me didn’t move. I walked several steps down the line, leaning into the face of a stoic woman.

Behind me I heard the sound of commotion. A large man had fallen down, in the throes of a seizure. He was diabetic, and his blood sugar had dropped past a critical threshold.

I wanted to reach out to help. But I...

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The best of E3 2013: this is the future of gaming

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From trash-talking companies and the return of the Blue Bomber to legendary filmmakers talking about the challenges of storytelling in gaming and the future of sports games, it’s been one wild week here in Los Angeles at the annual E3 conference. After years of teases and glimpses, we’re finally getting a serious look at the next generation of consoles and games. Here are all the games, news, and developers that will matter most in the...

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