False rumors, ugly cities, and sharks: How meticulous research shaped Assassin’s Creed IV: Black Flag
Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.
Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.
Rovio’s Kaj Hed has invested money in Goo Technologies, an HTML5 and WebGL gaming company.
A number of game developers attempt to answer why we need female characters beyond reasons of ”diversity.”
One of the best games of the summer has one of the silliest plots. Those PopCap folks are zany.
Tina Palacios dives into the details for surviving in Call of Duty: Ghosts multiplayer.
The executive producer at Infinity Ward studio says it’s a recognition of players who are already fans.
If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.
Hollywood director talks games, movies, game movies, and the possibility of more World of Cars spinoffs.
Disruptor Beam discusses how it got the Games of Thrones license and what it’s like to work on a game tied to one of the biggest media phenomenons around.
S2 Games chief executive Marc DeForest tells us why the company decided to make yet another game in the increasingly crowded multiplayer online battle arena genre.
Brian Fargo shows us how he’s spending his money for Wasteland 2 and Torment: Tides of Numenera.
What are you supposed to feel with the drama around the bookend images of Naughty Dog’s big game?
The combat is deliberately more ugly and focused than the spectacular scenes in Naughty Dog’s Uncharted series.
Bruce Straley and Neil Druckmann explain what inspired them to create The Last of Us video game.
Why do the Clickers seem like chickens? And what is so haunting about the beginning and ending of this memorable game?
The Last of Us creators Neil Druckmann and Bruce Straley explain how they came up with memorable female characters.
The characters. The inspirations. The intentions. The creators tell us what they aimed for.
Required Listening returns with the best soundtracks from the summer and an interview with Company of Heros 2 composer Cris Velasco.
With cash from Nexon, the CEO of Rumble Entertainment says he has time to get game quality just right.
Farchad Bidgolirad handles the R&D that Ubisoft will use to blend game and film tech in the new Assassin’s Creed film.
Oculus VR has been on a rocket ride to mass awareness in the past year. Its toughest job: conquering motion sickness.
Cronce gives us perspective on what the newest technology means for game development.
The company that brought us the yellow first-down line from football telecasts hopes to make sports games more immersive.
In the old days, Lanning’s company made $7 on a $60 console game. Now he makes $7 on a $10 digital game. And he controls his destiny.
Tom Chilton and J. Allen Brack are among those who have to keep World of Warcraft growing.
The title is a sign that mobile is becoming a more mature platform for serious games.
The spiritual successor to Eternal Darkness is back on Kickstarter, and the developer has made some major changes both to the game and the crowdfunding campaign.
Game industry veteran Bernie Stolar joins SwapMob as chairman.
Anyone with an Xbox One will be able to make games on it.
The pioneer of computer-generated movies is now teaching students how to start game companies.
Check out part two of our interview with EA Labels president Frank Gibeau, and find out more about the software giant’s approach to making blockbusters.
Editor’s Pick EA had a good E3, and Frank Gibeau is one reason why that happened. Here’s our interview with EA’s studio boss.
As Towerfall’s audience continues to grow, developer Matt Thorson is looking to expand the game to a new platform and bigger community.
Editor’s Pick Al Alcorn talks about making games and gadgets in Silicon Valley.
In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.
Independent game developer Robot Loves Kitty lived off the grid for months, in a tree house, while working on their latest project, a roguelike beat ‘em up called Legend of Dungeon.
The co-creator of EA’s new SimCity founded his own startup to go beyond what Will Wright taught him.
Editor’s Pick The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.