False rumors, ugly cities, and sharks: How meticulous research shaped Assassin’s Creed IV: Black Flag

Lead writer Darby McDevitt guides us through some of the challenges of recreating The West Indies in the newest installment of Assassin’s Creed.

The siren song of HTML5 has lured Goo Technologies and Angry Birds investor

Rovio’s Kaj Hed has invested money in Goo Technologies, an HTML5 and WebGL gaming company.

Developers share why women characters matter beyond diversity

A number of game developers attempt to answer why we need female characters beyond reasons of ”diversity.”

Bernard Yee explains the lost taco plot in Plants vs Zombies sequel (interview)

One of the best games of the summer has one of the silliest plots. Those PopCap folks are zany.

Can you stay alive for 30 seconds in Call of Duty: Ghosts multiplayer? (interview)

Tina Palacios dives into the details for surviving in Call of Duty: Ghosts multiplayer.

Mark Rubin on why Call of Duty finally recognized female players (interview)

The executive producer at Infinity Ward studio says it’s a recognition of players who are already fans.

GamesBeat weekly roundup: Quake creator joins Oculus VR, Amazon may create an Android console

If you follow VentureBeat but don’t regularly check our GamesBeat site, here’s a list of the best video game stories we ran over the last seven days that you may have missed.

Disney Planes director on the symbiotic relationship between animated film and video games (interview)

Hollywood director talks games, movies, game movies, and the possibility of more World of Cars spinoffs.

Jon Radoff on the tricks of social gameplay in Game of Thrones: Ascent (interview)

Disruptor Beam discusses how it got the Games of Thrones license and what it’s like to work on a game tied to one of the biggest media phenomenons around.

Strife embodies the rising swagger of seasoned developer S2 Games (interview)

S2 Games chief executive Marc DeForest tells us why the company decided to make yet another game in the increasingly crowded multiplayer online battle arena genre.

Above Jack’s Surfboards, indie game creator Brian Fargo holds court amid his Kickstarter riches

Brian Fargo shows us how he’s spending his money for Wasteland 2 and Torment: Tides of Numenera.

The Last of Us creators compare their blockbuster game’s beginning and ending (interview)

What are you supposed to feel with the drama around the bookend images of Naughty Dog’s big game?

Flamethrowers and super hearing: the gameplay decisions in The Last of Us (interview)

The combat is deliberately more ugly and focused than the spectacular scenes in Naughty Dog’s Uncharted series.

The definitive interview with the creators of Sony’s blockbuster The Last of Us (part two)

Why do the Clickers seem like chickens? And what is so haunting about the beginning and ending of this memorable game?

The Last of Us creators react to critics of game’s female characters (exclusive interview)

The Last of Us creators Neil Druckmann and Bruce Straley explain how they came up with memorable female characters.

The definitive interview with the creators of Sony’s blockbuster The Last of Us (part 1)

The characters. The inspirations. The intentions. The creators tell us what they aimed for.

Required listening: Spangly pianos, blood dragons, and the Russian military on the move

Required Listening returns with the best soundtracks from the summer and an interview with Company of Heros 2 composer Cris Velasco.

Rumble’s Greg Richardson on building games that last forever (interview)

With cash from Nexon, the CEO of Rumble Entertainment says he has time to get game quality just right.

How video game giant Ubisoft will dive into movies with an Assassin’s Creed film (interview)

Farchad Bidgolirad handles the R&D that Ubisoft will use to blend game and film tech in the new Assassin’s Creed film.

How Oculus VR resuscitated virtual reality for games (interview part 1)

Oculus VR has been on a rocket ride to mass awareness in the past year. Its toughest job: conquering motion sickness.

EA’s top geek Scott Cronce steers us through gaming’s future technology (interview)

Cronce gives us perspective on what the newest technology means for game development.

Sportvision wants to let you virtually hit a real Major League pitch (interview)

The company that brought us the yellow first-down line from football telecasts hopes to make sports games more immersive.

Why Lorne Lanning went from triple-A games to indie — and loudly loves it (interview)

In the old days, Lanning’s company made $7 on a $60 console game. Now he makes $7 on a $10 digital game. And he controls his destiny.

As subscribers sink, Blizzard searches for ways to make World of Warcraft grow

Tom Chilton and J. Allen Brack are among those who have to keep World of Warcraft growing.

Machine Zone launches ambitious iOS title Game of War: Fire Age after huge investment

The title is a sign that mobile is becoming a more mature platform for serious games.

Shadow of the Eternals returns to Kickstarter with PS4 support, new talent, and a new price

The spiritual successor to Eternal Darkness is back on Kickstarter, and the developer has made some major changes both to the game and the crowdfunding campaign.

Microsoft wants everyone to make games (or apps) for Xbox One (interview)

Anyone with an Xbox One will be able to make games on it.

Entrepreneurship educator Carl Rosendahl tells us how game studios go awry (interview)

The pioneer of computer-generated movies is now teaching students how to start game companies.

Frank Gibeau on EA’s digital ecosystems, Star Wars games, and Titanfall (interview part two)

Check out part two of our interview with EA Labels president Frank Gibeau, and find out more about the software giant’s approach to making blockbusters.

EA exec Frank Gibeau: Betting on next-gen consoles, mobile, and doing right by consumers (interview)

EA had a good E3, and Frank Gibeau is one reason why that happened. Here’s our interview with EA’s studio boss.

Ouya success Towerfall coming to PC — online multiplayer not likely

As Towerfall’s audience continues to grow, developer Matt Thorson is looking to expand the game to a new platform and bigger community.

Going indie: Why 5 devs left their day jobs for creative independence (part two)

In the last part of our indie developer interviews, we talk to Casey Carlin, who used to work at Arc System Works, and Kent Hudson, who used to work at 2K Games and LucasArts.

Meet Robot Loves Kitty, the studio that created video games in a tree house

Independent game developer Robot Loves Kitty lived off the grid for months, in a tree house, while working on their latest project, a roguelike beat ‘em up called Legend of Dungeon.

Ocean Quigley steps out of Will Wright’s shadow (interview)

The co-creator of EA’s new SimCity founded his own startup to go beyond what Will Wright taught him.

Going indie: Why 5 devs left their day jobs for creative independence (part one)

The spotlight on indie developers has never been brighter thanks to innovative games and interesting creators. We talked to five devs from the San Francisco Bay Area to find out why they decided to take the plunge.