A New Pokémon for a New Era8 by Christian Nutt[09.19.13] Pokémon X and Y launches next month, and Gamasutra speaks to director Junichi Masuda about the encroachment of smartphones, changing player habits, and staying inspired 18 years on.
Design, Interview, Console/PC, Smartphone/Tablet
Puppeteer: A macabre fairy tale game made 'the Japanese way'9 by Christian Nutt[09.10.13]
British ex-pat and 10-year Sony Japan Studio studio veteran Gavin Moore, director of Puppeteer, discusses why Japanese developers deserve respect, and how console games are turning off audiences and creators both.
Design, Console/PC
Animal Crossing's Strange, Unresolved Conflict7 by Ian Bogost[09.05.13]
While some are learning about the peculiar pleasure of Animal Crossing thanks to the series’ latest release on Nintendo 3DS, the game has long charmed and puzzled players and critics. Game designer, critic and academic Ian Bogost takes a look back at the 2002 original GameCube version.
Design
Analysis: Broken immersion in Beyond: Two Souls19 by Gamasutra Community [10.15.13]
Quantic Dream's latest game once again has a strong emphasis on storytelling, but experienced game designer Adrian Chmielarz argues how the game lacks what he calls "player-protagonist sync."
Design, Console/PC