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October 27, 2013
The Saturday Paper - Dream Design
Some Things that Inspire Me
[
1
]
Video Interview: How SpyParty plays around with human behavior
Mid-Core Success Part 1: Core Loops
[
2
]
A chat with the team behind the 'For The Players Since 1995' PlayStation ad
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October 27, 2013
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October 27, 2013
Join the resistance
Grotesque new enemies
sighted in first Nazi
Zombie...
Fishlabs celebrates
Galaxy on Fire’s...
World of Tanks Takes Home
Golden Joystick Award...
Play Final Exam With Your
Closest Friends Right...
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GameSoundCon
Los Angeles, United States
11.03.2013
GDC Next / ADC 2013
Los Angeles, United States
11.05.2013
Project Horseshoe
Boerne, United States
11.07.2013
iFEST Seattle
Seattle, United States
11.09.2013
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Indie Games
Some simple math for figuring out your game's audio budget
by Alexander Brandon
[10.25.13]
In this reprint from the September 2005 issue of
Game Developer
magazine
, Alexander Brandon shares some useful formulas for determining the audio budget of your game.
Design
,
GD Mag
,
GD Mag Exclusive
Free-to-play tips, from
Triple Town
's studio head
10
by Dave Edery
[10.22.13]
In this reprint from the September 2012 issue of
Game Developer
magazine
, Spry Fox CEO Dave Edery expounds on the studio's successful F2P
Triple Town
.
Business/Marketing
,
Social/Online
,
GD Mag
,
GD Mag Exclusive
On trying to 'epic fail'-proof your game
by Steve Theodore
[10.18.13]
In this reprint from the November 2010 issue of
Game Developer
magazine
, technical art director Steve Theodore advises on the good intentions but occasional pitfalls of trying to plan for every eventuality.
Programming
,
Art
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Yes, you should understand code - even if you're not a programmer
43
by Chris Hecker
[10.16.13]
In this reprint from the May 2002 issue of
Game Developer
magazine
, Chris Hecker suggests that all game designers should know how to code -- to even understand what a game is.
Design
,
Programming
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Insights into audio recording, from two voice directors
1
by Jesse Harlin
[10.15.13]
In this reprint from the November 2011 issue of
Game Developer
magazine
, Jesse Harlin speaks with voice directors from LucasArts and Telltale for some industry insights.
Audio
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Beware the 'Genius Game Designer'
28
by Matthew Wasteland
[10.10.13]
In this reprint from the April 2010 issue of
Game Developer
magazine
, Matthew Wasteland takes us inside the private devlog of that game industry menace, the Genius Game Designer.
Design
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
In 2002, Warren Spector interviewed Sid Meier
1
by Game Developer magazine
[10.09.13]
In this classic interview from the February 2002 issue of Game Developer magazine, one renowned game designer interviewed another renowned game designer.
Design
,
GD Mag
,
GD Mag Exclusive
Art direction: A touching story
by Josh White
[10.07.13]
In this reprint from the April 1998 issue of
Game Developer
magazine
, Josh White outlines some best practices for keeping lines of communication clear and cordial in your art department.
Art
,
Console/PC
,
GD Mag
,
GD Mag Exclusive
Monsters from the Id: The Making of
Doom
1
by
[08.22.13]
From the very first (January 1994) issue of
Game Developer
magazine
, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Postmortem
,
Game Developer Magazine
,
History
,
GD Mag
,
GD Mag Exclusive
Intro to User Analytics
4
by
[05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
Business/Marketing
,
Design
,
Game Developer Magazine
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
GD Mag
,
GD Mag Exclusive
Internal Indies
1
by
[05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing
,
Production
,
Game Developer Magazine
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Console/PC
,
Indie
,
Smartphone/Tablet
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GD Mag
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GD Mag Exclusive
Revisiting Android
1
by
[05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming
,
Game Developer Magazine
,
Console/PC
,
Indie
,
Smartphone/Tablet
,
GD Mag
,
GD Mag Exclusive
Sponsored: The World of
Just Cause 2
- Using Creative Technology to Build Huge Open Landscapes
7
by
[05.16.13]
A deep technical dive into how the developers of the
Just Cause
series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming
,
Art
,
Game Developer Magazine
,
Console/PC
,
Sponsored Feature
,
GD Mag
,
GD Mag Exclusive
[
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]