Here is a collection of custom made Visual Effects that I have created with NWN 2 VFX Editor. I have included a module, so you can see first hand some of my cooler effects. I figured the cummunity could use them to study, and learn more about the editor for themselves. This collection isn't finished, I plan to add so much more as I continue with my work in the editor.
Hello community,
I wanted to say thank you, very much for all of your support. If it had not been for all your words of encouragement, and inspiring posts. I would of never kept this pack going so long. You have my love and adoration always..
[06.24.08]
I wanted to announce that I will be continuing my work here on this pack. Alot of time has passed since my last release, and I've been inspired by so many different games out there that I may have some new ideas to tinker with for you all to enjoy. It puts a rather large smile on my face to learn of my pack's success on the Golden Dragon Content Awards.
Update 08.11.08
For those who are interested, I began writting tutorials for the VFX Editor. I plan to create a tutorial for each type of VFX, and post them to my forums.
Tutorials.
Particle Systems. Line Particle Systems. [Coming Soon!]
Lightning. [Coming Soon!]
Beam. [Coming Soon!]
Billboard Type VFX Trail. [Coming Soon!]
Help a noob here mate. I dont know what im doing wrong. I've places spells .2da and the SPELLS.HAK files in to the instal directory atari/nwn2/overide but the spells are still the same looking.Am I missing something obvious? Does this work if you have both expansions installed ?
Posted by fredamora at 2012-09-02 04:29:40 Voted 10.00 on 09/02/12
Amazing work!
Posted by Tchos at 2012-03-19 09:55:08 Voted 10.00 on 03/19/12
Just wanted to add that I've posted a new tutorial for particle systems. Just something to let you know I'm still working on them, really I am! lol _________________________ AKA: GuardianofLore.
Hey everyone,
I just wanted to let you all know I haven't forgot about my VFX Pack. Plans to release 6.0 kind of got pushed aside a while, but I've resumed my work on it and hopefully I'll have something sutible for you.
I plan to upload a seperate file for 6.0, but don't worry you'll be able to find it here. Something occured to me when I was compiling all my old effects, I'd rather leave the old ones alone becuase they show how my skills have progressed over the years. So with this new package you may see some old favorites retouched, but most will be brand new. And easier to incorperate in your modules. _________________________ AKA: GuardianofLore.
Posted by DFDark at 2010-07-08 06:42:14 Voted 10.00 on 07/07/10
The only problem there is on doing change like this is that You cannot alter any animation via spellhook, which means you have to manualy alter each spell script (well in nwn2 there is quite a lot of them ).
But if you decide to do so, you can do many tricks. i.e. FB can start just like a little fire which doesn't do much harm, but on higher there can be so many explosions that you will feel sorry for your GPU ^_^
Another way could be same effects in loop. For example in nwn1 had ice storm very nice effect, but by applying the effect to 4 points at once ( I used square base) it can feel much better and much powerful too.
I've been working on the new 2da for spells, and I wanted to get some opinions. Working with the file is great, no issues... but I was thinking back to everquest 1. Where the spells would grow visually as one would level. I really liked that idea and wanted to incorperate it with all these spells were given in NWN2. Using the 2da, I don't see it working out to well, since its all "fireandforget" one-shot johnnys. I am fairly clever with the script and thought of implanting a simple script structure based of spellcraft levels in each spell script. If I were to do that it would be awhile before I could release the spell changes, so I'm thinking of just doing it for my own persisent world. I wanted to know what the community thought about this. And if you had any ideas of other routes I could take to achieve this goal. _________________________ AKA: GuardianofLore.
Posted by DFDark at 2010-07-07 14:38:55 Voted 10.00 on 07/07/10
Well, I just had to vote. Ashura, I kinda wonder how much time have you spent on making this awesome content? ;) We will be using this pack on our PW Server.
Thanks for the wonderful comments, I value them all greatly. I've doing a major over haul of -ALL- the magic spells in the game. Its one of the reasons why its taking me so long to post. Some of them are nice and flashy, while others have been toned down abit, but given a fresh look. I just felt that some of the armor spells, and AoEs looked to similar so I've been trying to add new flares so that they resemeble more of what they're suppose to do. It's my vision to make magic more random and chaotic. With it's weilder the only person to dominate it, as well as the feild of battle. There will also be new eye candies for the environment. .. How does walls on fire sound, time ripples, and warping realty...? Tehe. _________________________ AKA: GuardianofLore.
Ooops. Did I say .2DA? Don't know where that came from... Probably a blackout of sorts. :-)
I meant of course blueprints for the placeable effects (not only the effects themselves). _________________________ best regards,
fk
Great news, Sorceress, am waiting eagerly for the update.
Would be SOOOO cool if you provided a .2DA as well as the .erf file with the update, too. ;-) _________________________ best regards,
fk
Due to some unforeseen events that have permenantly impacted my life, all work was set aside to deal with outside issues. I know the community demands a particular set of standards that require a polished eye. I haven't posted any updates becuase they're just not ready yet, to put it simply.
I'm actually very happy someone has posted here, poking at me on the results to my previous promises. It shows me that people still have expectations of me, and that alone is inspiring enough. Rest assured, your sorceress hasn't forgotten her commitments and she fully intends to deliver them. _________________________ AKA: GuardianofLore.
Well, my dear Sorceress Ashura, it's been a "few" weeks (few being defined as between 3-17) and I was wondering if you had made any progress on this wonderful VFX pack?
We sure could use an update, just to keep things fresh. Thanks for all your hard work.
regards,
dunniteowl _________________________ Be Excellent to Each Other!
Posted by candor_lee at 2009-11-18 05:22:15 Voted 10.00 on 11/18/09
Beautiful effects.
Thank you, thank you, thank you :)
Hello community members, I just wanted to drop in to say I'm still here, I've been working on alot of projects that have pulled me away from NWN. However, now that things have settled I hope to release 6.0 with in the next few weeks. Thanks again for all your support, and look forward to the future. _________________________ AKA: GuardianofLore.
Aww, Drammel, your to kind. But alas my experience is through painstaking tweaking, and constant caffine fueled fustrations. lol What little advice I can offer, I'm glad to be of service, hopfully preventing others from having migraines due to VFX creation. Tehe. _________________________ AKA: GuardianofLore.
Posted by Drammel at 2009-08-04 15:42:30 Voted 10.00 on 07/05/09
I think I've got the hang of it now. I've made a fairly decent looking 'shadow' trail using a particle mesh (set to body) on a weapon model effect. The weapon model also has an effect on it that makes it invisible so the particles spawn at an appropriate place and for all sakes and purposes it looks as if it is generated by whatever the PC has equipped. The only trick is that you have to make one for each type of weapon (longsword vs dagger), but there are only about seven or eight major types so its really not all that bad.
Anyway, many thanks to you. I've spent days attempting to bludgeon through this issue and it's a huge relief to get it out of the way at last. You are truly the guru on the mountain when it comes to visual effects ;) .
Drammel, Trail effects are pretty basic in terms of what selectable options they give us for altering. However, when I work with trails, I usually try to apply a pfx (particles)file to the trail. To give the effect a more dieminsional look. If you take a look at my update version for magic missle, you'll see what I mean. The regular file has a tiny spark, with a slight tail on the end as it flies. With my update I added sparkles(a particle system pfx file), and extended the time of the fading trail. For weapons though, since you don't want the trails to last to long, my advice would be just to add a particle system to the file. Just to make it look like its sizzling the air, instead of -just-slicing it. If that makes any sense... _________________________ AKA: GuardianofLore.
Posted by Drammel at 2009-07-05 22:19:39 Voted 10.00 on 07/05/09
Love, the pack. Especially the vortex effects. I'm a simple man that loves swirly things, call me crazy.
I was wondering if you've ever worked with trail effects. I've been trying all sorts of workarounds to apply even the simplest tfx to a weapon with no luck. Any pointers?
To answer C-101, yes you can use the spell updates in the OC if you wanted. Simply place the spells.2da and vfx into your overide folder with in the programs/atari/nwn2/overide directory. _________________________ AKA: GuardianofLore.
I just wanted to check in with you all to let you know that I'm still here working on 6.0. This next pack will be like a "new make over!" to the original pack. Many of the effects have been retouched, refined, and even improved all together. Not to mention a complete new set of effects that were inspired by many MMOs out there today. I don't want to toot my own horn, but lets just say that the bar may be set to a whole new level! _________________________ AKA: GuardianofLore.
Coming back after a while to look whats new and after reviewing all your content I am amazed how much of your ideas found their ways into MotB and SoZ.
Thanks again - and late congratulations on the GD award! _________________________ In case you find my grammar/spelling weird sometimes -----> native german speaker ;-)
Posted by tckerman at 2008-11-02 00:20:49 Voted 10.00 on 11/02/08
should have come with the game. go work for obsidian!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone