THQ Gets Outrageous
The Toy Headquarters has added the acclaimed co-creators of Descent to its internal development roster.
A long time ago, in a galaxy far, far away (1993, Michigan), there existed a company lesser mortals called Parallax Software. It was a good company, Parallax was. It made good games, Descent was. But then in 1997, it split; a move that ultimately proved to be quite beneficial for gamers the world over. The two companies that emerged from the pile of ashes that used to be Parallax, Volition and Outrage, went on to bigger and better things (namely Descent 3 on the [O] side of the fence and FreeSpace and Red Faction over in the land of the big [V]).
After developing two stellar, but drastically overlooked games for Interplay, Volition was acquired by THQ in late August, 2000. Expanding its focus on hardcore games for gamers, the company made famous by wrestling and Rugrats has now also folded Volition's sister company Outrage into its vast, money soaked folds of rich and tasty corporate flab.
Jack Sorensen, executive vice president, Worldwide Studios, THQ, made this statement:
"Securing top creative talent is one of the keys to fostering continued growth for THQ. We are thrilled to be executing on our strategy of bolstering our internal game development with the leading original content and technology creators at Outrage. Our internal development expertise now rivals that of every industry leader with more than 300 programmers, artists and designers spread across the globe."
According to the press release, Outrage is currently developing an original action game for the PS2 and Xbox. Plans are to unveil this title at the forthcoming Electronic Entertainment Expo in Los Angeles in May. The wording of the release implies this new action game is not Rubu Tribe, the company's PS2 effort that was said to be flat out cancelled only yesterday. Assumedly Outrage's contract with THQ did not include the attainment of that particular property, and without a developer, Interplay no doubt opted to simply scrap the project. Though we have known for some time that Outrage was deep in the development of other games, no official word on them has come.
In keeping with THQ policy, there are no known plans for future PC releases of any kind. Sill, Matt Toschlog, general manager, Outrage, seems quite jubilant at the prospects of working with the California based mega publisher.
"Very few publishers have the reputation and outlook for growth that THQ does. We're delighted to be a part of that growth and we look forward to being able to focus on making great games."
Rest assured, as soon as exact product announcements are made, we'll have them.