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 FurryBall 4.6 Announced

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PostSubject: FurryBall 4.6 Announced   Fri Jan 31, 2014 6:11 pm

FurryBall 4.6 Announced



FurryBall 4.6 - GPU render - Real DoF - Realtime Raytraced SSS - Layered Materials by AAA studio



New features in version 4.6 - Realtime raytraced Subsurface Scattering SSS,
Layered materials, Multipass real Depth of Field...

---- furryball.aaa-studio.eu ----

Product overview

FurryBall is unique real-time GPU production quality final frame renderer
with advanced rendering techniques, implemented directly into Maya and 3ds Max,
with stanalone and network rendering and multi GPU support. FurryBall is developed since 2008.  

FurryBall uniqueness is the combination of the speed of GPU rasterization with uncompromising quality
of Physically-based full global illumination NVIDIA OptiX ray trace.
This combination make FurryBall incredibly fast.
---- furryball.aaa-studio.eu ----

What do you get

You will get actually two renderers in one package. You can render your Previz in real-time with Fur,
soft shadows, unlimited lights and textures, Displacement, SSS, AO, DOF, MB or Maya Fluids and Particles.
You can fully customize text in HUD in render viewport for Previz playblast purposes
- even in 3D stereo in many formats.

When you need uncompromising quality, you can just turn ANY feature to Raytrace and you will got
Physically-based full global illumination ray trace engine.
---- furryball.aaa-studio.eu ----

More Info...

Link : http://furryball.aaa-studio.eu/

YouTube Link : http://www.youtube.com/user/czbeast




FurryBall


FurryBall 4.6
FurryBall 4.6 Maya Plugin
FurryBall 4.6 Announced

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