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Metal Gear Solid sales expectations were low, Kojima says

The first Metal Gear Solid wasn't expected to perform well at retail, series creator Hideo Kojima shared during a Twitch TV AMA with Geoff Keighley, explaining the low expectations allowed him to do whatever he liked with the game. "Neither I nor anyone else expected Metal Gear Solid to sell at all,"Kojima said, answering a question submitted by 3D Realm's George Broussard who asked what was his favorite Metal Gear game to develop. "So I was fortunate, because I didn't have to think, ‘I have to sell this game this much,' so pretty much all I did was put in that game all the things I really like." "I didn't think at all of how to make this game sell well because I didn't expect it to sell," he added, saying the low expectations removed the pressure of hitting high sales targets. T...
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Platoons for Battlefield 4 now live for all players

All Battlefield 4 players now have the ability to create Platoons, a social feature allows groups of up to 100 users to communicate through feeds and track stats, according to a post today on the Battlefield blog. Arriving as part of Player Appreciation Month, an initiative from EA DICE to make up for the game's shaky launch, Battlefield 4's new feature began rolling out to Premium members from Feb. 27. Battlefield 4 players across all platforms are free to join Platoons created on other platforms and Platoon members can communicate via public and private feeds. Platoons lets players view match history and create customizable emblems along with the ability to track overall Platoon stats such as kill/death ratio, score per minute and skill. The feature also includes a new...
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PS4's Playroom gets free Ninja Bots update

PlayStation 4's augmented reality mini-game compilation The Playroom received a free update today in North America and Europe, adding a new obstacle course challenge featuring the game's tiny robots, Sony revealed today. "Ninja Bots" sets the Playroom robots on a track across which they must dodge, jump and sprint around obstacles. Oncoming "enemy ronin bots" can be taken down with an endless supply of shuriken ammo and collecting gold coins throughout the track will help boost players' scores. This free mini-game accommodates up to four players and requires use of the PlayStation Camera and DualShock 4 controller. SCE Japan Studio's The Playroom began life as a tech demo for the PS4 shown during E3 2013. Sony expressed wanting to expand the tech demo before the console's launch and...
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This is how they're making the alien for Alien: Isolation

The Creative Assembly shared a new behind-the-scenes look at Alien: Isolation today, detailing how developers are creating the ever-present Alien threat for its upcoming survival horror title. In the video above, viewers get a look inside the studio as it builds the entity responsible for the "stealth" element of Isolation. The Alien is what will connect Isolation to the 1979 classic film by Ridley Scott, the base and predecessor for The Creative Assembly's game. "Terrifying, unstoppable and totally unique, this is an enemy you need to avoid at all costs," the developer noted in a statement accompanying the video. "He's hunting you, using his senses, his instincts, to hunt you down and kill you. He's intelligent, unpredictable and extremely dangerous, and nowhere is safe." Alien:...
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MLB 14 The Show launches May 6 on PS4

The PlayStation 4 version of MLB 14 The Show will be released May 6, developer Sony San Diego announced today. That's more than one month following the game's launch on PlayStation 3 and PlayStation Vita, which will occur on April 1, as Sony announced last month. Until now, Sony hadn't confirmed anything more specific than a May launch for MLB 14 on PS4. The real-life MLB season will kick off with a two-game series between the Los Angeles Dodgers and Arizona Diamondbacks from March 22-23 in Sydney, Australia, while Opening Day is set for March 31. The PS4 version of MLB 14 will have feature parity with the PS3 version; Sony San Diego told Polygon in February that maintaining the same feature set was one of the main reasons for the lag between the game's releases on the various...
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Towerfall Ascension - Overview video

Towerfall Ascension is a difficult game to make unenjoyable.Believe me — in today's Overview of the recently released arrow-shooter, we try our darndest to corrupt the experience using the multiplayer mode's catalog of variables. Drill arrows, super dashes and exploding corpses? Still super fun. Super bomb arrows, auto-lava, and big head mode? Admittedly less fun than the latter set, but still awfully fun. Towerfall Ascension is the closest to pizza that any game developer's ever created — no matter what assortment of toppings you put on it, you're still eating pizza. In this Overview, Russ Frushtick and I go over the different dressings and stuffings one can layer onto the multiplayer experience of Towerfall Ascension. I also reveal my dark, obsessive history with the game's...
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CounterSpy is headed to PS4 this summer

CounterSpy is headed to PlayStation 4 this summer, according to a post today on the European PlayStation Blog. "We have been excitedly opening up the hood of our new PlayStation 4 dev kits," creative director David Nottingham wrote. "I think the extra power of PlayStation 4 is going to open up some really nice possibilities for us. At the same time, we remain super committed to the PlayStation 3 and PS Vita platforms (the game is looking great on both those platforms) as well as mobile." Developer Dynamighty — a studio of LucasArts and Pixar veterans — showed Polygon the espionage-fueled platformer with procedurally generated levels last year. All versions of CounterSpy will interact with its mobile counterpart. "One of the features that we think you will like with the mobile...
Feature
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Two key team members behind <em>Call of Duty</em> and <em>Titanfall</em> decided to start over to see what they could do on their own.

Life after Titanfall

In mid-2012, developer Respawn Entertainment gave its staff a month off. Many team members had been involved in highly publicized lawsuits with former employer Activision over executive firings, withheld bonus payments and other issues related to the Call of Duty franchise. And after more than two years of legal distractions for all involved, the cases had settled. And Respawn gave everyone time to relax, to clear their heads. For team members Todd Alderman and Frank Gigliotti, the month gave them a chance to re-evaluate their careers. With the lawsuits behind them, they realized their jobs had changed. They were doing the same work they'd been doing for years, but it felt different. "Half of Respawn was in this lawsuit and the other half of Respawn was not in the lawsuit, and...
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Why a deal between Netflix and Comcast matters to gamers

When U.S. cable giant Comcast recently announced a deal with Netflix, in which the video-streaming service would receive a direct connection to the cable company in exchange for an undisclosed fee, it had the tech industry worried.Netflix's performance had been suffering on Comcast's network while its performance on other internet service providers saw little degradation, a fact it made known publicly. Comcast denied it was stifling Netflix's traffic. While the cause of the poor performance was not revealed, the two companies reached an agreement where Netflix would pay Comcast a fee to directly interconnect with the cable company, vastly improving the quality of video streams for Comcast customers. The deal is a boon for Comcast subscribers, who will now experience better-quality...
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Battlefield 4's Naval Strike DLC includes dynamic weather, sunrises and a hovercraft

Battlefield 4's upcoming Naval Strike expansion will include dynamic weather patterns and a map that begins at dark and lasts throughout sunrise, according to a post today on the game's official blog. Each of Naval Strike's four maps will have weather patterns, as the seaside Paracel Storm map that shipped with the game also does. "There'll be calm seas, stormy weather and many other weather effects," the post reads. "For instance, on the Mortar Strike map, you'll start fighting at dawn and the map will be lit up by the resort lights. As the fight rages on, the sunrise will drench the tropical island in beautiful sunlight." Naval Strike will also include a new vehicle: the ACV hovercraft. Built for land and sea traversal, the two-seater lets players on water travel over islands...
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Ubisoft 'forced' Watch Dogs dev into E3 2012 reveal

Watch Dogs developer Ubisoft Montreal was "forced" by the game's publisher, Ubisoft, into revealing the open-world title at E3 2012, according to an interview with the studio in the April 2014 issue of Edge magazine. "They forced us to go at E3 2012," said Jonathan Morin, creative director on Watch Dogs, to Edge. "Yves [Guillemot, CEO of Ubisoft] was the one who wanted us to go at that E3, even though we felt it was a bit early." However, Morin now believes that Guillemot's intuition was spot-on — "in the end I think he was right," said Morin. Dominic Guay, Watch Dogs' senior producer, told Polygon in a recent interview that Ubisoft Montreal began development on Windows PC because the PlayStation 4 and Xbox One didn't exist at the time. "We kind of suspected, maybe, there might...
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Metal Gear Solid 5: Ground Zeroes EU PS3 pre-orders to include Peace Walker HD

PlayStation 3 owners who pre-order Metal Gear Solid 5: Ground Zeroes for will receive a free digital copy of Metal Gear Solid: Peace Walker HD, Konami community manager Su-Yina Farmer announced via the PlayStation Blog Europe. Pre-orders must be made via the PlayStation Store in Europe, and the deal will expire March 20. We've contacted Sony and Konami to find out if the offer will be available in North America. Ground Zeroes is the standalone prologue to Metal Gear Solid 5: The Phantom Pain. The Phantom Pain sees the return of Solid Snake; Ground Zeroes, meanwhile, will follow Big Boss and takes place after the events of Peace Walker, which launched in 2010. According to Farmer, the offer is Konami's effort to "give everyone the opportunity to discover the story of Big Boss and the...
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Mercenary Kings hits PS4 April 1

Action game Mercenary Kings will launch for PlayStation 4 through the PlayStation Store on April 1, developer Tribute Games announced on the PlayStation Blog. The 2D platformer was initially slated to launch in 2013, but in December the developer announced it needed more time to work on the game. Mercenary Kings was pushed back with an "early" 2014 release window and it was revealed at the time the title would be compatible with PlayStation Vita Remote Play. In Mercenary Kings, players take on the role of one of two Mercenary Kings squad members as they navigate Mandragora Island. Players must recuse a brilliant doctor from an evil underground organization and prevent a global takeover. The game can be completed in single-player or with up to four players in online or local co-op....
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R.B.I. Baseball 14 wants to be the simple, fast-paced game you remember

Major League Baseball Advanced Media surprised us all when it announced in mid-January that it would be reviving the R.B.I. Baseball franchise — a series whose most recent entry was released in 1995 — with R.B.I. Baseball 14 on old consoles, new consoles and mobile devices this spring. After speaking with the game's production team, it's clear that MLB Advanced Media's new game is doing just that: bringing back a long-dormant franchise the way you remember it, for the most part. To start, any Xbox 360- or Xbox One-owning fans of simulation baseball video games should disabuse themselves of the notion that R.B.I. 14 will serve as a competitor to Sony San Diego's PlayStation-exclusive title, MLB 14 The Show. MLB Advanced Media, the digital and interactive media arm of Major League...
Polygon Live
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We play Titanfall, TowerFall and Dark Souls 2 in this week's Polygon Live

It's fair to say that March 11, 2014 will go down in history.How often do we get three hugely anticipated games on single day? And yet, here we are. There's obviously been a boatload of enthusiasm about Titanfall on the web at large, and TowerFall has been dominating our office for months. And wow, Dark Souls 2...well it's a new Dark Souls, which is generally considered a good thing. Chris Plante is out in the wilds of Canada, so we're joined today by Jeff Bakalar, Senior Games Editor and Host over at CNET. Please make him welcome! As always, we'll start streaming as close to 12pm ET as humanly possible. If we're a little late, be patient. There are cogs and things. Feel free to send questions via Twitter with the hashtag #polygonlive and we'll try to answer them on the show.
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PlayStation Home getting Trophy support March 12

PlayStation 3 free-to-play social gaming platform PlayStation Home will get Trophy support tomorrow as part of the service's next update, according to a tweet from PlayStation Europe community manager Chris Owen. PlayStation Home v1.86's Trophy support update will be available worldwide when it launches, Owen revealed in responses to fan questions on Twitter. He also added that Trophies can be accumulated retroactively — players who have already completed criteria for certain Trophies will immediately get them — and a full list of them will be available on Wednesday. Owen stated there are currently no plans to bring PlayStation Home — which initially launched in 2008 — to PlayStation 4. Last summer, Sony announced that PlayStation Home will no longer receive updates in Asia...
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The Witcher 3: Wild Hunt to launch February 2015

The Witcher 3: Wild Hunt will launch in February 2015, CD Projekt Red announced today via the game's official website. According to the post, CD Projekt Red hopes to "expand creative boundaries, set new benchmarks, develop the genre as a whole" with The Witcher 3: Wild Hunt. To do so, however, means pushing the game back from its intended release at the end of the year. "We recently reexamined what we had achieved thus far, and faced a choice about the game's final release date," the post reads. "The decision we made was difficult, thoroughly considered, and ultimately clear and obvious. We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the...
Opinion
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Why you don't want an online mode in TowerFall

Along with the incoming wave of indie multiplayer games like TowerFall, Nidhogg and Samurai Gunn, there comes an undercurrent of disgruntlement.In the comments at the bottom of every review of TowerFall, there's someone complaining about the absence of an online multiplayer mode. From the comments on Polygon's own review: Sorry, but with no online play, no interest from me. It's simply amazing that the dev couldn't understand that the lack of this simple feature is necessary in this day and age for multiplayer. Party play in a room is just an [added] bonus. Or from one commenter at GameSpot: offline multiplayer only? that's annoying… some are online-only, this is offline-only... get your sh!t together devs... make both in one package! This is an attitude shared by most reviewers,...
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Why Double Fine and Fullbright teamed up with Midnight City

There are advantages to being small.Being little and independent affords luxuries you wouldn't otherwise have as part of a cog in a larger machine. Sometimes, small developers get to do thing themselves because they want to do things themselves. Other times, no so much. Earlier this week, two small, independent developers announced that they'd teamed up with a publisher. Double Fine Productions' Costume Quest 2 is headed to consoles and PC this Halloween. The Fullbright Company's Gone Home is headed to consoles. Both will arrive as a collaboration between the developers and publisher Midnight City. Polygon spoke with Double Fine's Tim Schafer and Gabe Miller as well as Fullbright's Steve Gaynor to learn why they joined forces with Midnight City and how working with a publisher can...
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EverQuest Next will have PS4 social features, new content coming to EQ and EQ2

EverQuest Next, the upcoming third title in Sony Online Entertainment's MMO franchise, is definitely launching on PlayStation 4 in the future, developers confirmed with Polygon. According to EverQuest franchise director of development Dave Georgeson, the PS4 version will come with a range of social media integration that will make it easier for players to share content. EverQuest Next on PS4 could not only work with Twitch but Facebook and Twitter as well, and Georegson said SOE expects the features to be widely used. "Reaching out to other people through social media...it's a given, it'll be in Next," he said. For now, as EverQuest Next Landmark approaches its closed beta phase, SOE is preparing to celebrate the original EverQuest's 15th birthday. To commemorate all the game and its...
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