3D + Animation - Post archive

Production rendering from the Maya Camera Sequencer

Published by | Tuesday, April 1st, 2014

Production rendering with Maya's Camera Sequencer

Maya’s Camera Sequencer is an amazing tool for nonlinear editing and previsualization. It lets you create a cuts-only edit of multiple cameras and shots within a single scene, and render the edited sequence out to a Playblast. There’s just one catch: By default, the framing and aspect ratio of the exported sequence doesn’t match that of the cameras. I wasn’t able to cover this in my recent course Cinematography in Maya but in this article, I’ll describe how to work around the issue.

With the following steps, the Maya Camera Sequencer can render movies and image sequences with the same crop factor as the Batch Renderer. Depending on your needs, you may even be able to render final production animations using Viewport 2.0! Imagine that: You can stage, animate, and edit an entire movie within Maya, basically erasing the distinctions between pre-production, production, and post.

Digital matte painting is just good painting!

Published by | Friday, March 28th, 2014

Matte painting is just good painting!

Matte painting is meant to fool the viewer’s eye. It is a special effects technique that combines live-action footage with painted imagery that dates back to 1907— the very dawn of filmmaking. Mattes were originally painted on a sheet of glass, which was suspended in front of the camera. Today, with digital imaging, artists can work in Photoshop, and combine their paintings with a live-action plate in programs such as After Effects, Maya, or Nuke.

The tools and techniques I advocate aren’t just helpful for matte painting, but form the building blocks of all good paintings. If you want to learn the tools and techniques I use for creating a strong digital matte painting, here are five artistic principles to set you on the right path:

Softimage fades away

Published by | Tuesday, March 4th, 2014

Today is a sad day in the 3D community—Autodesk has stopped development on Softimage. They’ll continue to support the software for two years as the Softimage community transitions to Maya or 3ds Max.

The history of Softimage is interwoven with the history of 3D animation. The program goes back to the 1980s, when it became the first go-to software tool for character animation. The dinosaurs in Jurassic Park? Animated in Softimage 3D. In fact, many early CG milestones used Softimage. In the mid-1990s, Microsoft purchased Softimage Co. and ported Softimage 3D to Windows. The software was then purchased by Avid Technology a few years later, where it became Softimage XSI, then sold again to Autodesk. And with every one of those changes, the software lost momentum; it never fully recovered.

Delicious like bacon: 3D printing comes to Photoshop CC

Published by | Thursday, January 16th, 2014

3D printing features in Photoshop CC
3D printing is a lot like bacon: Everyone’s talking about it these days—and it’s popping up in places you wouldn’t expect. The latest news is that Adobe Photoshop CC’s new release includes 3D printing tools.

I’m creating an upcoming course on these new features for lynda.com. As I started researching them, I was admittedly skeptical. Having worked with more advanced 3D software like Maya (check out my lynda.com course on modeling for 3D printing with Maya), I thought Photoshop’s previous 3D tools felt rather bolted-on. So it was with cautious optimism that I looked into Adobe’s plans. What I found was pleasantly surprising—including some features that have been lacking in more specialized 3D printing software.

After Effects 12.1 Update

Published by | Friday, November 15th, 2013

After Effects CC - Mask Tracker

Explore this course at lynda.com.


Adobe recently released a nice update to After Effects for Creative Cloud subscribers. Todd Kopriva of Adobe has provided an exhaustive list of what’s new in his blog. I’ve also added to my After Effects: Creative Cloud Updates course on lynda.com to demonstrate my favorites among the new features, including:

3D printing comes to lynda.com

Published by | Monday, September 16th, 2013
3D Printing with Maya and Shapeways

Explore 3D printing at lynda.com.

We’re proud to announce our very first 3D printing course: Ryan Kittleson’s 3D Printing on Shapeways Using Maya. 3D printing allows you to take almost any 3D object file and print it out in materials such as plastic, ceramic, and metal for use as prototypes, products, jewelry, or works of art. This technology has really caught on in the past few years, thanks to inexpensive 3D printers and online printing services.

Author Ryan Kittleson is an expert in 3D printing and his work has been featured in publications such as Boing Boing, Time, and others. His course covers the basic workflow needed to print 3D objects using the Shapeways online printing service, which can print objects in a variety of materials and colors. Using a 3D printing service is a great way to get your feet wet by creating a few models without the cost of buying a 3D printer.

After Effects Apprentice: now updated for After Effects CC

Published by | Tuesday, July 16th, 2013

After Effects CC & lynda.com

One of our priorities in the creation of the After Effects Apprentice video series is that it be relevant for a large number of users. So last fall we gave it a major update for CS6 users, and the day after After Effects Creative Cloud was released we updated it again for CC users. This now makes the After Effects Apprentice series compatible with all After Effects versions since CS5. Premium subscribers using After Effects CC should download and use the CS6 version of the exercise files.

After Effects Technology Preview: Part 4

Published by | Friday, April 26th, 2013

Better blurring, snapping, scaling, and more

In this final blog about some of the new features Adobe has revealed for an upcoming version of After Effects, I turn my attention to some small enhancements that fans have long been waiting for and that promise to save users a lot of time.

Layer snapping

Some of the best new features in After Effects don’t necessarily affect the images you see on screen, but make life easier while you’re working with those images. One such feature is the new snapping behavior in After Effects. It lets you easily align an edge, corner, center point, or even mask vertex of one layer with a similar (or dissimilar) feature of another layer. It even works in 3D, including finding the center of an extruded 3D shape, and snapping to individual letters in a per-character 3D text animation. This will make building virtual worlds and objects much easier in After Effects.

Snapping in After Effects

Muybridge sequence courtesy Dover