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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Super Pick: 2 (Hubol)

May 6, 2014 11:45 PM | John Polson

two1.pngWhat's a super pick? Well, we often share a lot of amazing freeware creations made impressively quickly. However, Hubol's exploration platformer 2 earns the extra designation as a product of what can happen when creating a larger, deeper experience.

Accessibility Jam to be hosted by Game Jolt starting May 11

May 6, 2014 4:45 PM | Lena LeRay

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Women get a lot of the spotlight in discussions about diversity in gaming, be they developers, players, or characters in gaming worlds. There is a lot more to diversity and man vs. woman vs. other, though, and one group of people who get little thought is people with disabilities. Many games are simply unplayable to those who have a disability, and while in some cases this is unavoidable (i.e. people with no eyesight won't be playing games like Call of Duty any time soon), sometimes it's a small thing like color choice or the inability to rebind keys. With Global Accessibility Awareness Day coming up on May 15th, a few people have put together this Accessibility Jam with Game Jolt's help in the interest of raising awareness of what developers can do to make their games playable by a wider audience and getting them some practice in doing so.

Twin-stick manic shooter Zenzizenzic seeks support, plans for roguelike-shmup hybrid

May 6, 2014 2:45 PM | John Polson

zenzizenic.pngIntense twin-stick shooter Zenzizenzic has grown a lot since we introduced it to the world last year. Now in its final stretches, this geometric and minimalist thrill ride needs just a little Kickstarter push to the finish line, but an even bigger push would allow developer Ruud Koorevaar to create a roguelike-shmup hybrid expansion.

Video: An indie approach to procedural animation

May 6, 2014 12:35 PM | Staff

"We really need animation and code to work more closely together, so we can use the code to help offload repetitive tasks from the animators." - Wolfire Games co-founder David Rosen speaking about the value of procedural animation systems during GDC 2014.

David Rosen gave a great talk earlier this year about how indie developers can use simple procedural techniques to achieve interactive and fluid animations using very few key frames, with examples drawn from Rosen's experience creating indie games like Overgrowth, Receiver and Black Shades. Rosen also answers common game animation questions, like "what exactly is the difference between a playable character and a vehicle?" in the 30-minute presentation, which was given during the GDC 2014 Animation Bootcamp.

We've taken the liberty of embedding the free video of "An Indie Approach to Procedural Animation" after the jump, but you can also watch it on the GDC Vault.

Kickstarter Pick: Inspire Me, a point-and-click adventure inspired by history

May 6, 2014 10:30 AM | Lena LeRay

What happens when you combine a ball, a kid, and a time machine? Disaster. That's the setup for Inspire Me for PC and mobile by Argentinian developer Blyts. Kelvin Rubin's ball flew into his father's time machine, and now Kelvin must go back in time and re-do things like the apple falling on Newton's head, Beethoven writing his 5th Symphony, and the painting of the Mona Lisa before his father finds out what he's done. As is typical for point-and-click adventure games, Inspire me will feature humor and puzzles for players to solve.

LD29 Pick: Deep Calls To Deep calls to you

May 6, 2014 8:23 AM | Anthony Swinnich

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More often than not, game jam entries with the deepest, most realized gameplay are what catch my eye. But Deep Calls To Deep grabbed my attention through it's serene disposition.

Browser Pick: Mind Therapy plays tricks with your body, too

May 6, 2014 12:30 AM | John Polson

mind therapy.jpgSubmitted to the Ludum Dare 48 hour and Game Maker Community Jam Competitions (devs have to double up these days with all the jams going on), Detective Pixel's Mind Therapy explores what lies beneath the surface of the human you control, trapped in a series of puzzles.

More awesome Ludum Dare 29 games you can play in your browser

May 5, 2014 1:30 PM | Lena LeRay

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Ludum Dare 29, the theme of which is Beneath the Surface, is still in the voting stage. There are almost 2500 entries this time around, however, between the 48-hour compo and the 72-hour jam. Here are five more games worth checking out that can be played in your browser.

How Supergiant hopes to avoid the sophomore slump with Transistor

May 5, 2014 11:15 AM | Staff

It's been 3 years since Supergiant Games released Bastion in the summer of 2011 to remarkable critical and commercial success. The indie studio's debut title went on to sell over two million copies across all platforms, and Supergiant's Greg Kasavin tells me its success was both unexpected and affirming. It validated the team's decision to quit their various jobs in AAA development and essentially lock themselves in a house to work on something they were passionate about.

NSFW Browser Pick: the highly disturbing Taphophobia (JokerDen)

May 5, 2014 8:50 AM | Konstantinos Dimopoulos / Gnome

taphophobia2.pngTaphophobia is creepy, definitely disturbing and not really a game. I also do not quite know what to make of it and its deeply unsettling and oddly approached take on necrophania, but I do suppose the collective Indiegames.com brain will figure it. And appreciate the oddity.
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