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May 12, 2014
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May 12, 2014
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Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 15
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Video games and gun violence: A year after Sandy Hook 64
by Mike Rose [02.10.14]
Following the horrific December 2012 shooting at Sandy Hook, the game industry sat down with the Vice President to talk about gun violence. A year later we ask: What's come of that meeting? Gamasutra's Mike Rose reports.
Business/Marketing

Taking on the challenges of being a mom in game development 28
by Leigh Alexander [01.23.14]
Gamasutra's Leigh Alexander talks to game developers who also happen to be mothers, about the challenges of balancing work and life, and finding success in a male-dominated industry.
Business/Marketing, Recruitment

How today's game developers come to grips with self-promotion 17
by Leigh Alexander [01.15.14]
Leigh Alexander speaks to developers who have been forced to acclimate to a world where they have to market their own games, do their own press outreach, and create their own materials.
Business/Marketing, Indie


Inside Meridian 59: It's still running, and it still has players  
by Christian Nutt [05.12.14]
"Even if everybody else left, I’d just keep adding new content for the next fifty years." -Matt Dymerski, player and developer on Meridian 59.
Business/Marketing, Console/PC

EA bigwigs sell off their company stock while it's hot 4
by Alex Wawro [05.12.14]
EA executives sold off large quantities of their company stock last week, right as the company's stock value hit a reported six-year high in the wake of a positive quarterly financial report.
Business/Marketing, Console/PC

With UNET, Unity aims to make online multiplayer easier for devs 1
by Alex Wawro [05.12.14]
The folks at Unity published a blog post today outlining their plans to revamp Unity's online multiplayer support as part of an internal project codenamed UNET -- Unity Networking.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet


The decision to go free-to-play or pay-to-play in MMOs is all business  
by Ken Serra [05.12.14]
So what IS the difference, from a business perspective, between a free-to-play and subscription-based MMO? Find out!
Business/Marketing, Production

A Tale of Two Activisions  
by S Gregory Boyd [05.12.14]
Will the real Activision please stand up? A patent troll can also be a trademark troll as we find out with one particular company threatening patent litigation and attempting to fool target companies into believing that it was really named Activision.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Focus on Skill in F2P Games  
by Mikkel Faurholm [05.12.14]
A Discussion of why devs need to focus on Skill in F2P Games. As always, I focus on the making of money, and why some more complex games today fail at doing so, because of just that, Complexity.
Business/Marketing, Design, Social/Online, Smartphone/Tablet

Unreal! Epic is doing an 180!  
by Daniel Kaplan [05.12.14]
My brief experience with Unreal, how Epic became hip within months!
Business/Marketing, Production, Indie

So you want to be an indie developer? Watch out for the “dark side” 1
by Zachary Strebeck [05.12.14]
Game lawyer Zachary Strebeck looks at some of the potential issues with moving into independent game development, particularly when it is a home business.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet


The Odd Gentlemen — Los Angeles, California, United States
[05.12.14]
Engine Programmer
The Odd Gentlemen team is seeking an Engine Programmer for our upcoming next-gen project.

Radiant Entertainment — Los Altos, California, United States
[05.12.14]
Senior Generalist Programmer, C++


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[05.12.14]
Senior Game Programmer


Sony Computer Entertainment America LLC — Bend, Oregon, United States
[05.12.14]
Senior Animation Programmer


2K Las Vegas — Las Vegas, Nevada, United States
[05.12.14]
QA Tester - Temp


2K — Novato, California, United States
[05.12.14]
Character TD


Specular Interactive — Foothill Ranch, California, United States
[05.12.14]
Level & Cinematic Designer (Unreal)
Specular Interactive in Orange County, California is hiring an experienced Unreal Engine Level & Cinematic Designer to join our award winning team!

Gearbox Software — Plano, Texas, United States
[05.12.14]
Art Director
Gearbox Software is on the lookout for an industry leading Art Director to work on an exciting unannounced project, where we’ll continue to pioneer and explore new aesthetic opportunities! If you want to grow and lead a team of talented artists in continuing to redefine visuals in the game industry then you should apply!

Blizzard Entertainment — Irvine, California, United States
[05.12.14]
VFX Artist - Diablo III
Blizzard Entertainment is looking for an exceptionally skilled VFX Artist to work on all things Diablo. Our ideal candidate has extensive experience working with 3D packages, in-game VFX systems to create a wide range of VFX (fire, smoke, explosions, etc.), as well as a general understanding of good game play communications. Essential skills include a solid grasp of the principles of motion, anticipation, dynamics, follow-through, and other facets of animation. The VFX Artist must also have skill in creating textures and geometry needed for stylized VFX backed by related tools expertise – Photoshop, After Effects, Maya, etc.

Kabam — San Francisco, California, United States
[05.12.14]
Software Engineer - Unity 3D