Author Topic: [FF7PC-98] Multiple mods - The Reunion (R01)  (Read 42499 times)

DLPB

  • No life
  • *
  • Posts: 5318
  • Karma: 105
  • The King of the Rumbling Spires
    • View Profile
THE REUNION
      ファイナルファンタジーVII



Download R01
Donate HERE


Retranslated FMVs:
Torrent, Mirror1, Mirror2

The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version).  Each mod may be installed separately. I strongly suggest that you click on the links below and learn about them before using the installer.  The main help document is located inside the installer and can be viewed once you have run it.  The help document will also tell you the compatibility status of each of the mods.  The 7 mods are:

1. BEACAUSE
2. MENU OVERHAUL
3. WEAPON
4. ISCAR
5. MODEL OVERHAUL
6. MEMORY PATCHES
7. 1:35 SOLDIER QUEST



FAQ

Q.  It isnt even installing?
A.  Make sure you have administrator privileges (right click- "run as admin" in later versions of Windows) and also make sure that YOUR ANTIVIRUS SOFTWARE IS TURNED OFF.

Q. The changes seem to crash my game.
A.  Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aalis latest driver.  If the game still crashes, post app log here and explanation. If you get the same error when not using this mod do NOT post a bug report here as it clearly has NOTHING to do with this project!

Do Nots

1. Do not install the Remix!  It has caused numerous problems and is grossly out of date.  If you have, and uninstalling it does not work, use fresh files before proceeding with the Reunion. 


Tools

DLPB: Installer, HextLaunch, TextMod, HextEdit
           http://forums.qhimm.com/index.php?topic=13574.0
               
Aali: Custom Driver, lgp/unlgp
         http://forums.qhimm.com/index.php?topic=8306.0
       
Luksy: Touphscript
            http://forums.qhimm.com/index.php?topic=11944.0
              Update to lgp/unlgp
              http://forums.qhimm.com/index.php?topic=12831.0

Myst6re: Makou Reactor
                http://forums.qhimm.com/index.php?topic=9658.0

NFITC1: Wallmarket
               http://forums.qhimm.com/index.php?topic=7928.0
                 Proud Clod
                 http://forums.qhimm.com/index.php?topic=8481.0

Squall78: Hojo
                 http://forums.qhimm.com/index.php?topic=7186.0

For testing

Sithlord: Black Chocobo
               http://forums.qhimm.com/index.php?topic=9625.0

DLPB: Ochu
           http://forums.qhimm.com/index.php?topic=14194.0
           BoxFF7
           http://forums.qhimm.com/index.php?topic=14436.0
Last Edit: 2014-09-10 14:05:33 by DLPB

DLPB

  • No life
  • *
  • Posts: 5318
  • Karma: 105
  • The King of the Rumbling Spires
    • View Profile
Beacause - The Retranslation Project
Reply #1 on: 2014-01-08 02:16:04
    Beacause
      by DLPB and Luksy

    Beacause is a Final Fantasy VII relocalization.  It is a complete retranslation and relocalization from the ground up, based on the original Japanese. The aim is to have an end product that is accurate and professional.  Official sources have been used to minimize errors in context and spelling.  The projects name "Beacause" comes from a misspelling (in the original localization) in the only line spoken by Jenova.


    Key Features
    • Translated and localized from the ground up.
    • Every piece of text looked at and updated.
    • Option to keep original place names, character names, and series canon.
    • Option for American English (as opposed to British English).
    • Some unused dialogue reinstated.
    • Scenes accidentally missing in original game reinstated.
    Status
    This project is completed.
    • Flevel Debug (Not being edited): 0/13
    • Flevel (by maps): 693/693
    • ff7.exe: Completed
    • Kernel.bin: Completed
    • kernel2.bin: Completed
    • scene.bin: Completed
    • world_us: Completed
    Non-dialogue documentation can be found HERE.  Please remember to look at this before asking questions about character/item/weapon/materia names and so forth.  Note that entries in blue and orange are not open to discussion.  I will discuss only those entries in green or red.

    Information

    Issues:
    • The original English localization suffers from errors in grammar, spelling, context and translation. 
    • A lot of the errors point to a rushed job with little communication with the original authors.
    • Many of the errors miss out on specific references to people, places and mythology.
    • Some errors alter the plot; one or two, severely.  Some errors have been adopted as canon by SE, and some have been modified in later media.
    What we intend to fix:
    • Items, spells, places, monsters and characters for which we have good evidence as having been incorrectly translated, or modified for a western audience, will be restored.
    • All dialogue will be checked for translation and context errors and modified as necessary.  Grammar and spelling mistakes in the dialogue will be fixed.
    • Any error that has been adopted as canon does not preclude it from being changed.
    What this project isnt:
    • A literal translation from the Japanese.
    • An attempt to rewrite FFVII or to warp any of its original content.
    • An attempt to prove that we somehow know what the original creators wanted for every single byte in the game.
    If theres anything there you do not agree with, please copy/paste and give us your thoughts.

    The following are examples of changes we have made.  In the first example, there are slight errors in translation, and major errors in localization.  In the second example, the translation was completely incorrect.

    1: Click Here

    2:
    [/list]
    Code: [Select]
    Original
    {YUFFIE}
    “Are you waiting for {CLOUD}?”{NEW}
    “Hes flying right now, so you cant get him.”{NEW}
    “Were you going to force me
       into the submarine right now?”{NEW}
    “Quit it!
       If you want to go, then just leave me behind.”{NEW}
    “…ooooooh.
       Whatre you talking about? I…”

    Code: [Select]
    Relocalized
    {YUFFIE}
    “{CLOUD}…
       Have you decided
       where were going yet?”{NEW}
    “Come on!
       I cant take much more of this!”{NEW}
    “Hey! Youre not thinking of shoving
       me in that crappy sub,are you!?”{NEW}
    “I wont go! Never!
       Leave me here,
       leave me here!”{NEW}
    “…Urrrk.
       What am I saying?”

    My main aim is to release a full story based walk-through of Final Fantasy VII on Youtube that can do it justice (in fact, thats the reason I ended up being a permanent contributor here).  When I first attempted to do this in 2009 I stopped half way through and abandoned it.  The original translation isnt good enough, and its more obvious when youre concentrating on the story.  I started a project to improve the localization here on this forum, and invited those who knew the Japanese language to help me. 

    To say that this project has been time consuming would be an understatement.  There are 130,000 words (slightly less than The Return of the King) of dialogue in Final Fantasy VII. Updating it all is no easy task.  My job has been made much harder by the fact that no-one except Luksy has been willing to put the effort into relocalizing the dialogue.  I encounter a lot of moaning online from fans, many of whom know Japanese, but when they are asked to help, they have a deluge of excuses at the ready.  In fact, the people who moan the most are the ones who help the least. They prefer to sit around all day discussing who Cloud liked more, Tifa or Aerith; or my personal favourite- whether Tifas skirt was too short.

    Relocalizing the game was hard enough, but at the beginning there was no tool that could update the text, either.  In fact, editing the world map dialogue originally required a hex editor. I worked with Luksy to change that... and so Luksys tool "touphScript" was born.

    Criticism

    We  have strived to create the best localization of Final Fantasy VII we can within the boundaries of the original writers wishes. This means that although you may like "Midgar Zolom", it is simply wrong and has to be corrected. If you are angry about this and other logical changes, I cannot help you. Our job isnt to pander to every fanboys religious-like frenzy, it is to create something Hironobu Sakaguchi would be proud of.

    Generally, the people who attack this project unfairly make the following type of remarks:

    Quote
    "You are changing something I grew up with.  I and many others loved it the way it was, bad translation or not."

    So if we had been the original localizers, and the version that you grew up with was our version (which is far more accurate and professional), youd now be defending our version.  There is no logic whatsoever in this "criticism", and you have the choice to play the original game.

    Quote
    "I liked the original place names and character names. They are canon and you are changing canon."

    When you say canon, let us be clear what that means.  It means "English canon", because every game is localized for many countries, and each have their own quirks.  A lot of these quirks are there because of a bad or lacking original translation.  I see no issue at all in correcting this type of mistake.  On the other hand, there is a logical reason for "Megalixir" being used instead of "Last Elixir" (for example), and so in those cases I have given you a choice in the installer.  I have also allowed the incorrect original place names and character names to be used.

    Quote
    "I liked Barrett being like Mr. T, and so did others. "

    You arent the original writer.

    J R R Tolkien said it best in the following passage, upset by a translators hack job with his material:

    Quote from: J R R Tolkien
    In principle I object as strongly as is possible to the translation of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an imaginary world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. [...] May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit.

    Quote
    "Why dont you leave X mistake? I liked it."

    Genuine mistakes must be corrected or else what is the point in even starting this project? For every mistake you like, another person will not agree. Ultimately the original writers are what matter.

    Quote
    "I think that X was the way it was because [insert ridiculous excuse]."

    Some of these have gotten embarrassing and if you are one of these people who do this, you need to stop.  This is a GAME.  A work of fiction.  It was written by people who are fallible. Just because you can come up with some absolutely crack pot explanation for why X ended up Y, does not make it correct. It means you are clutching at straws and making stuff up.

    I have even had one person claim that I must hate Final Fantasy VII because I want to change it.  "How can you like it if you think part of it is badly made?" To answer that- I know I like Final Fantasy VII because I have spent a lot of my life working to improve it. I do what I do through my love of the game (I mean, seriously, why would someone who doesnt like Final Fantasy VII go to the trouble of relocalizing the entire game?).  But things only improve for the better when faults are identified, debated, and where necessary, corrected.  This is true of most things in life.

    The original localization IS mediocre.  It suffers from some terrible mistakes in translation, and a lot of unnatural dialogue. The original game could have been so much better, and for whatever reason (bad communication, crazy deadline, bad management), we were short changed the first time around.

    I am sure the vast majority of people have grown up into tolerant beings, capable of enjoying our hard work and offering constructive criticism (indeed that seems to be the case on this forum, I am glad to say). I hope you enjoy our relocalization of Final Fantasy VII.


    FAQ

    Credits

    Manager
        DLPB

    Translation
        Luksy [693/693 maps, and non-dialogue]

    Localization
        DLPB, Luksy, Michael Baskett

    Proof Checking
        Covarr

    File Editing
        DLPB, Luksy

    Non-Dialogue Quality Assurance
        DLPB, Luksy, Defade, Herman, Ragnarok2040

    Scottish Proof Check
        Prince Lex

    And
        All those who have helped on Qhimm forum.


    Last Edit: 2014-08-26 00:54:14 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Menu Overhaul
    Reply #2 on: 2014-01-08 02:17:42
    Menu Overhaul
      by DLPB and Kranmer

    The Menu Overhaul is an extensive mod that updates the font, menu and battle interface of Final Fantasy VII (1998 English version only). There are additional options allowed from the Reunion installer.


    Key Features
    • Completely redesigned battle interface in FF9 style.
    • Thousands of menu alignment issues fixed.
    • Team Avalanche/sl1982 updates.
    • New font from ground up, including foreign character support.
    • Playstation button graphics reinstated
    • Less textures needed.
    • Options for some graphics and fixes.
    • Option for break 9999 limit (From Dziugo).
    • Time limit cap of 99 hr 59 min 59 sec is now set to 999 hr 59 min 59 sec.
    • Animated barrier graphics.
    • More Items in menus.
    Status
    Completed


    Information

    When I began work on Beacause, I realised that certain things needed to be altered on the menu to accommodate the new name lengths; for example, magic names ran into the red arrow graphic (that indicate All is applied).  I had no idea how to hex edit, or how to assemble, or anything.  Kranmer did and showed me the ropes, editing the red arrow positions.  Within only a few hours I understood enough to hex edit the game based on the values Kranmer documented.  We decided that Kranmer would locate the values and code a few that were missing, and I would design and hex edit.  It quickly became a full project intended to correct the thousands of alignment issues that exist in the original release.  I cant quite believe they got away with releasing the game as it was.

    After a while it became necessary for me to learn a degree of assembly, so that I could correct a few additional problems.  We finished version 004 of the Menu Reconstruction (the predecessor of this mod) and turned full attention to the Battle Interface Reconstruction, which Kranmer had already started as a separate project.

    Unfortunately, after both were completed, I became dissatisfied with the results (due to the dorky old font), and so I had to create a new font.  After this was finished, it became apparent that multiple things would then need changing yet again.  The normal menu has now been redesigned from scratch, and so has the battle interface.  This became the Menu Overhaul, and it all started because we had to change the position of the red arrow graphic on the menu.

    If you dont want to use the new font, and need alignments fixing for the original game graphics, use our older project Menu Reconstruction Here. Please note, this installer is no longer supported and I will not help in any way with it.


    FAQ:

    Q.  The graphics look really messed up, especially in battle
    A.  Make sure you are using latest Custom Driver by Aali.  Make sure you installed this project last and did not install Team Avalanche Menu Overhaul.  Make sure your modpath in ff7_opengl.cfg reads "modpath = Reunion".  Make sure that you have cleared Cache folder in the modpath, and try "Compress Textures = no" in ff7_opengl.cfg.

    Q.  The graphics are not updating when I change things in the Reunion folder
    A.  Make sure cache folder is cleared and that your modpath is set correctly.

    Q.  Do I need to install Team Avalanche Menu Overhaul?
    A.  No.  The Reunion installer comes with much of their work and uses a different modpath.

    Q.  My other lovely updates like that World Map overhaul by FeliX are no longer working.
    A.  Move the Reunion files and folders into your OLD modpath and change ff7_opengl.cfg back to the correct older modpath.

    Q. This mod seems to be incompatible with one of my mods.
    A.  Post detailed explanation on this thread.

    Q.  Graphics look rubbish... the font looks bad.
    A.   Set fancy_transparency = on, in ff7_opengl.cfg

    Q. The game borders look broken... choppy!
    A. You have to set your config properly when using fullscreen.
        You must set it to your screen resolution e.g.
        window_size_x = 1024
        window_size_y = 768

    Q. What isnt compatible with this mod?
    A.  Team Avalanche Menu Overhaul (main TA package is cool to use), Remix patcher, other break 9999HP patches.  Everything else is.

    Do Nots

    1. Do not install Team Avalanche menu overhaul or associated menu files.  This mod will not support it. If you have done, please reinstall our Menu Overhaul Project again.

    2. Do not install ANY mod which changes the layout of the menu.

    3. Do not install any break 9999HP patchers.


    Credits

    DLPB:
       Hex editing
       Design
       Coding
       Font

       Placement on textures of nearly all graphics
       Font (usfont_a and usfont_b types)
       Font (btl_win_d types)
       Font ,stars and limit bar (btl_win_b types).
       btl_win_c_l_04.png
       New Death/tweaked target (btl_win_c_l_07.png)
        btl_win_c_h_01.png, btl_win_c_l_01.png
         (Modified graphics to be smaller and properly centred)
       Credits (cr\name types)
       Game Over (disc\e_over types)
       500 years later (after_1_00.png
       Magic/yubi_00.png (taken from TA graphics)

    Kranmer:
       Hex locating and documentation

    Sl1982 / Team Avalanche:
       coloa_00.png
       colob_00.png
       btl_win_a_l_11.png
       btl_win_b_l_11.png
       btl_win_b_l_12.png
       Target and red arrows (btl_win_c_l_07.png).
       (DLPB modified the target)
       btl_win_c_h_01.png, btl_win_c_l_01.png
       btl_win_a_l_07.png
       Slot and hands (btl_win_b_l_01.png)
       Slot, Weapon and item graphic (btl_win_a_l_01.png)
       Character Avatars
       flevel/hand_1_01.png
       flevel/hand_1_09.png
       world/midlmap_00.png
       world/midlmap2_00.png
       world/radar_00.png

    FeliX Leonhart:
       Tweaked Font colour (using DLPB usfont types)
       Tweaked Font colour (using DLPB btl_win_d types)
       Graphics (btl_win_b types)
       Barrier graphics (btl_win_a_l_07.png)
       Credits background (opback types)
       FF7 logo text (ff7logo_a_00.png, ff7logo_b_00.png,
                                     ff7logo_c_00.png)

    Dziugo:
       Break 9999 HP Limit
       Fixes to some code
       Coding consultant

    Aali:
       Coding consultant
       Fix for Ultima and Shadow Flare

    mugenginga:
       New Playstation button graphics       

    BloodShot:
       Transparent avatars (using TA scans)

    Grimmy:
       Coloured menu icons (using TA graphics)

    ~eldi13:
       FF7 logo (ff7logo_*)

    Renders Graphiques.fr:
       Squaresoft logo (ff7logo_c_00.png, ff7logo_d_00.png)

    NCS:
       Buster Sword background (buster_00.png)

    DLPB/Covarr:
       Borders (btl_win_c_h_00.png, btl_win_c_l_00.png)
    Last Edit: 2014-01-08 05:51:20 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Weapon
    Reply #3 on: 2014-01-08 02:18:35
    Weapon
      by DLPB

    Weapon is a difficulty mod.  Its aim is to provide a balanced, professional and fair update to the games difficulty.  Weapon is currently at an early stage in development.

    Status
    This is a massive project that requires editing virtually every main file in the game.  So far, only the Gold Saucer mini-games are completed.  There is much work to do in every other department.

    Key Features

    As of R01
    • Gold Saucer has had extensive editing.  Script has been amended or added for G-Bike, Wonder Catcher, Submarine, Coaster, Snowboard, 3-D Battler, and Wrestling.
    • Coaster mini-game has had a complete change in points allocation.  Some hittable objects have been removed, while others added. Hittable objects energy has been amended (for example, the mother ship is much harder to destroy).  The propeller bug and boat rotor bug have been removed.  The aimer speed has been fixed (originally it was 2x too fast).
    • Submarine mini-game has been reprogrammed somewhat.  The new controls are similar to the Europe/US/International release of the game, and 5 unique difficulties have been added. Other minor changes have been made.
    Information

    Most difficulty mods have got the balance completely wrong in my opinion, and have ended up making the game a chore, rather than a fun experience. This mod attempts to address the problems in balance, and make you think more about your actions in game.  For example, in battle, rather than pressing attack continually, you will be encouraged to think about which attacks will hurt a particular enemy.  A mechanical enemy will succumb much more easily to lightning attacks than anything else.  Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.

    Weapon will also address the game-play outside of battle. For example, script changes have been made to change items received in some areas, price of goods will be changed and various mini-games have been modified.

    Credits

    DLPB:
       3D-Battler
       Coaster
       Snowboard
       Submarine
       Wrestling
       Wonder Catcher
            Clock fix
       
    Luksy:
       3D-Battler
    Last Edit: 2014-07-13 13:11:29 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Iscar
    Reply #4 on: 2014-01-08 02:19:59
    Iscar
      by DLPB

    Iscar is an upcoming project to replace Cait Sith with a new human character.  The new character will be designed to fit in with the original game. Some story changes will be made in order to achieve this.

    Status
    This project is an add on to Beacause.  As such, it cannot be started until that project is finished.  I do have some rough outlines and changes ready for that day.


    Key Features

    Information

    When finished, this mod will completely remove Cait Sith from the game in favour of a new human character called Iscar Matthias. Iscar is from Judus Iscariot, and Matthias was the apostle chosen to replace him.  I have chosen these names to be symbolic of the characters betrayal, and change into a valued ally.  Iscar will change and grow as a character.  At first he will be a simple Shin-Ra spy, dedicated to his job, but over time,  he will come to understand that he is working for the wrong people and change sides.   

    Cait Sith is a poorly written character that was probably shoe horned into the story late in development. The character has no logical or believable reason to join your party, or be allowed to join it. The idea that Reeve, a top executive for Shin-Ra, could or would remote control a toy robot cat mounted on top of a stuffed white toy as a tool for espionage, is ridiculous. 

    Iscar will change the character model, script, FMV and battle related information. Cait will be utterly annihilated. Where possible I will stick to the original script. The basic plot will remain intact, except that it will be more plausible. I have actually had fanboys trying to rationalise the writing regarding Cait Sith. These people generally display an unbelievably poor understanding of fiction and writing (the usual excuse being "Its just fiction" *roll eyes*).

    Caits going no matter WHAT you say.

    Credits

    DLPB:
       Writer
       File editor
       Coder

    TBD:
       Modeller
    Last Edit: 2014-01-08 05:06:31 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Model Overhaul
    Reply #5 on: 2014-01-08 02:20:42
    Model Overhaul
      by SquallFF8, Kaldarasha, PRP, Grimmy, Pitbrat
                  Bloodshot, Dahfa, Strayoff, Anfiga


    The Model Overhaul is an extensive replacement for the games models. The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarashas unshaded updates.

    Status

    This first revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP. The main problem with this release is that certain models will have bad animation.  This is something that the modelling community are working to improve.

    Key Features
    • All field models updated
    • World map characters and Weapon monsters updated.
    Information

    The original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.  The original models are of low quality, and often resemble lego more than they do humans.  That is not to say that I see them as bad or useless.  I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics.  The developers also seem to agree because they improved on VIIs models in later game releases.

    I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.  This means that prequel and sequel material (among others) will not be included in this mod.

    Credits

    SquallFF8:
       Field (88)

    PRP:
       Field (47)
       Minigame (6)
       World (4)

    Kaldarasha:
       (Many of these are modified from SquallFF8 and others)
       Field (89)
       World (4)

    Grimmy:
       (Updated PRP models)
       Field (17)

    Pitbrat:
       (SquallFF8 fix)
       Field (1)
       Pitbrat fixes, maintains and sorts nearly all models

    Dahfa:
       Field (2)

    Bloodshot:
       Battle (2)
       Minigame (1)
       Field animation modifications and fixes

    Strayoff:
       Fort Condor Remake

    Anfiga:
       Battle (1)

    DLPB:
       Model selection for The Reunion
    Last Edit: 2014-01-08 03:30:11 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Memory Patches
    Reply #6 on: 2014-01-08 02:21:34
    Memory Patches
      by DLPB, Dziugo and Kranmer

    Memory Patches are a collection of tweaks and cheats in text format that are injected at run-time.  The patches can be added or removed easily from a folder.

    Status

    I consider this collection largely complete.  Myself and others do sometimes have an idea for a new patch, and so additional ones may be added at a later time.

    Features
    • Default run (Character will run by default).
    • Disable mouse support (Mouse input will be removed).
    • Faster animation (Battle animations will be 2X faster).
    • Faster enemy death (Enemy deaths will be faster).
    • Faster battle numbers (Damage/heath numbers will disappear faster).
    • Gypt (FMVs can be skipped with Ctrl-S, then Ctrl-D).
    • Increase sense limit (Sense will work up to 65535 HP).
    • No battle boxes (All battle menu boxes will be removed).
    • No command box (Command text will appear without the box).
    • Invincible (Main characters will be immune to normal damage).
    • Lucky Cait (Manipulate Caits reels).
    • Lucky Tifa (Tifas reels will always display "Yeah!")
    • No random battles
    • Save/PHS anywhere
    Information

    Originally, when someone wanted to make a change to the game, they would be forced to edit the executable.  With the increase in mods available, making so many changes has become tedious.  So I created a dll that could make memory changes from text file instructions.  Aalis driver injects the dll automatically on game start.  In other words, changing and editing patches can now be done from notepad, and can be easily added or removed.

    Credits

    DLPB:
       Invincible
       Faster battle animation
       Faster enemy death animation
       Faster battle numbers
       No battle boxes   
       More seps
       No random battles (modified from Kranmers)

    Kranmer:
       No command box
       No random battles
       Save/PHS anywhere
       
    Dziugo:
       Lucky Cait
       Lucky Tifa
       Gypt
       Default run

    Kruci:
       Default run

    Aali:
       No mouse input
    Last Edit: 2014-01-08 19:26:38 by DLPB

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    1:35 Soldier Quest
    Reply #7 on: 2014-01-08 02:22:45
    1:35 Soldier Quest will go here.
    99 1:35 Soldiers will be hidden throughout the world as collectables.
    Last Edit: 2014-09-18 15:07:16 by DLPB

    mugenginga

    • Crazy poster
    • *
    • Posts: 224
    • Karma: 16
      • View Profile
      • MugenGinga Studio Online Shop
    Re: The Reunion [new thread in progress]
    Reply #8 on: 2014-01-08 04:10:21
    Oops, the link doesnt work yet I think I jumped the gun ahaha. XD

    EDIT: Nevermind, there it is. ^_^
    Last Edit: 2014-01-08 04:42:01 by mugenginga

    LeonhartGR

    • No life
    • *
    • Posts: 2042
    • Karma: 19
    • ~Whatever...~
      • View Profile
      • LeonhartGR Productions
    Re: The Reunion [new thread in progress]
    Reply #9 on: 2014-01-08 04:35:56
    Oh Daniel... it was quite enjoyable reading the descriptions... especially the re-translation criticism part! LMAO... :D You should send this to OTAKU once its complete!

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: The Reunion
    Reply #10 on: 2014-01-08 04:40:28
    http://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

    http://www.youtube.com/watch?v=jyZc2Xqav_4

    R01 is Not here.  Please look at latest posts... it was reuploaded.  I suggest you all wait for R02.

    Please note that when using the Retranslation Project with the original game (i.e., no menu mod), there will be issues with text fitting on screen.  I will be working to fix that for R02.  Please read the readme on the licence page of the installer.  If you notice ANY issues, please let me know.  And there will be :P.

    MAKE SURE YOU HAVE ALL ORIGINAL GAME FILES, OR PLACE THE CORRECT DEFAULTS IN A NEW FOLDER CALLED BACKUP-REUNION IN THE GAMES ROOT.  SEE README.

    I will put transparent avatars and colour menu items back in probably... but at a later time.

    HISTORY

    Installer
    08-Jan-2014

       1. Installer no longer makes sure you have Aalis
           driver installed properly.
       2. Installer will auto-size itself if the screen is too
           small for the GUI.
       3. License page now uses RTF, so it looks better.
       4. Music changed to The Reunion.
       5. Greater control over what things to uninstall.
       6. Other internal changes to code.
       7. Some options added, others removed.
       8. The mighty arms of Atlas, hold the heavens
           from the Earth.

    Beacause
    08-Jan-2014

       1. Project complete.


    Menu Overhaul
    08-Jan-2014

       1. Tons of small tweaks and fixes.
                2. Battle interface given final major overhaul.
                3. New borders.
                4. Playstation button graphics added.
                5. Project complete.

    Weapon
    08-Jan-2014

       First release.  Early development.


    Model Overhaul
    08-Jan-2014
       First release.

    Memory Patches
    08-Jan-2014
       First release.
    Last Edit: 2014-07-31 21:15:09 by DLPB

    mugenginga

    • Crazy poster
    • *
    • Posts: 224
    • Karma: 16
      • View Profile
      • MugenGinga Studio Online Shop
    Re: The Reunion [new thread in progress]
    Reply #11 on: 2014-01-08 04:46:12
    AWW YEAH HERE WE GO. 8D

    Ill log any grammatical or graphical errors I catch and let you guys know. ^_^

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: The Reunion
    Reply #12 on: 2014-01-08 04:48:32
    Please also be aware that the coaster and snowboard minigames will only work right with aalis newest driver.  If you dont have that, you can set ff7_opengl.cfg vsync to ON, the framelimiter to OFF, and then set your graphic card to 60hz monitor refresh rate.  That will work the same.  Also note you need to install Weapon for correct coaster aimer.

    Retranslated FMV tomorrow.
    Last Edit: 2014-01-08 05:44:19 by DLPB

    mugenginga

    • Crazy poster
    • *
    • Posts: 224
    • Karma: 16
      • View Profile
      • MugenGinga Studio Online Shop
    Re: [REL] The Reunion
    Reply #13 on: 2014-01-08 06:42:01
    Okay, wow, I havent even gone into Tifas bar yet and I can already start raving.  The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didnt realize even existed cause of the original translation. And Barretts personality already feels a bit different (in a good way!) as a result of his more accurate lines.  And wow, a lot of reactions sure make a lot more sense than they did before!

    I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst its mildly annoying, but I figured it was worth mention. Im not certain its the mod though, so it could be some argument between the game and my PC.

    I cant believe the game is already making more sense though, gosh. XDD

    EDIT: Forgot to mention the models.  They work great visually and I can now say I think the HD chibi models would be all wrong.  Theyre just too detailed to fit with the rest of the environment.  The current ones dont look disproportionate like I half expected, either!
    Last Edit: 2014-01-08 06:46:04 by mugenginga

    Covarr

    • Covarr-Let
    • Administrator
    • No life
    • *
    • Posts: 3274
    • Karma: 57
    • The Great Redarr.
      • View Profile
    Re: [REL] The Reunion
    Reply #14 on: 2014-01-08 06:49:06
    I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst its mildly annoying, but I figured it was worth mention.
    This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

    I havent tried it yet, but I assume using the latest version of Aalis driver along with OGG music should fix this.

    sonickenshin

    • Fast newbie
    • *
    • Posts: 6
    • Karma: 0
      • View Profile
    Re: [REL] The Reunion
    Reply #15 on: 2014-01-08 08:13:27
    At last...PROPER SENTENCES! XD Im loving the models. They fit right in without looking out of place.

    ....though this happened.
    http://imageshack.us/a/img801/5682/ffoe.jpg

    Dunno how it happened. Clouds sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifas package, but I dont know. I may try reinstalling the game later.


    Last Edit: 2014-01-08 08:22:39 by sonickenshin

    EQ2Alyza

    • No life
    • *
    • Posts: 1337
    • Karma: 78
      • View Profile
      • EQ2Alyza - YouTube Channel
    Re: [REL] The Reunion
    Reply #16 on: 2014-01-08 09:04:48
    At last...PROPER SENTENCES! XD Im loving the models. They fit right in without looking out of place.

    ....though this happened.
    http://imageshack.us/a/img801/5682/ffoe.jpg

    Dunno how it happened. Clouds sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifas package, but I dont know. I may try reinstalling the game later.

    I wouldnt use The Reunion alongside Bootleg. There will almost definitely be bugs to iron out, but seeing as PitBrat is on hiatus for who knows how long, Bootleg wont see updates any time soon. I think moving onto 7thHeaven is the better option for installing mods alongside The Reunion.

    mugenginga

    • Crazy poster
    • *
    • Posts: 224
    • Karma: 16
      • View Profile
      • MugenGinga Studio Online Shop
    Re: [REL] The Reunion
    Reply #17 on: 2014-01-08 09:25:53
    This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

    I havent tried it yet, but I assume using the latest version of Aalis driver along with OGG music should fix this.

    Its not the driver, I made sure to update Aalis to the newest, but Ill look into that OGG issue. Thanks!

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: [REL] The Reunion
    Reply #18 on: 2014-01-08 10:17:19
    It might still be the driver... it definitely has one bug where the music just plays on through FMV. 

    @sonickenshin Your issue with the time bar etc is caused by not having a clean ff7.exe before installing mod (some other mod you have installed has already altered the menu).
    Last Edit: 2014-01-08 10:23:41 by DLPB

    mugenginga

    • Crazy poster
    • *
    • Posts: 224
    • Karma: 16
      • View Profile
      • MugenGinga Studio Online Shop
    Re: [REL] The Reunion
    Reply #19 on: 2014-01-08 10:23:19
    Ah, well, Im no expert when it comes to these things so its possible.

    Actual error found though, grammar issue.  When you have the help feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think its referred to as a magic in one other place but I forgot to note it. This is on the American English version, dont know if it would be present on the British English one.

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: [REL] The Reunion
    Reply #20 on: 2014-01-08 10:24:13
    Yeah, Covarr noted that and I forgot to update the one in the menu (appears 3 times).  *fixed*
    Last Edit: 2014-01-08 10:28:16 by DLPB

    LosBadylos

    • Fast newbie
    • *
    • Posts: 10
    • Karma: 0
      • View Profile
    Re: [REL] The Reunion
    Reply #21 on: 2014-01-08 11:04:32
    Fantastic job! I was waiting on pins and needles for this mod, its a huge milestone in modding FFVII and Im sure that info about this release will be soon all over the internet. Few years back I didnt expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.

    Just one question - as far as I know it isnt possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: [REL] The Reunion
    Reply #22 on: 2014-01-08 11:06:45
    Thats right.  Unfortunately, the Steam version will probably not allow changes to the main executable which means I dropped translation support for it.  If someone can confirm that changes to the Steam executable works, I may add support for it.  But you are far better off with the moddable version of VII anyway.

    Thisguyaresick2

    • Guest
    Re: [REL] The Reunion
    Reply #23 on: 2014-01-08 13:05:01
    Ah, well, Im no expert when it comes to these things so its possible.

    Actual error found though, grammar issue.  When you have the help feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think its referred to as a magic in one other place but I forgot to note it. This is on the American English version, dont know if it would be present on the British English one.
    "Use magic". Its the literal translation for 魔法を使う (mahou wo tsukau).

    DLPB

    • No life
    • *
    • Posts: 5318
    • Karma: 105
    • The King of the Rumbling Spires
      • View Profile
    Re: [REL] The Reunion
    Reply #24 on: 2014-01-08 15:57:01
    Ive gone with "Cast a magic spell" because it doesnt change anything and feels more natural.  Also, the idea is that they are chanting spells (thats why Silence stops you from casting magic).


    ...although come to think of it, "use magic" isnt too bad at all.
    Last Edit: 2014-01-08 16:17:02 by DLPB