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Prepar3D v2.5 Update Now Available

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#1 Tom_Weiss

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Posted 12 February 2015 - 12:09 AM

Prepar3D v2.5 is now available as a new installer from your Purchased Downloads page. If you are a current Prepar3D v2 user, as with all v2 updates, there is no charge to upgrade. Please be sure to read the download and installation instructions so that you have a seamless upgrade and update process.

 

The Lockheed Martin Prepar3D team loves hearing about your experiences with Prepar3D at our forums. The forums also give us an opportunity to listen to your feedback as we continue Prepar3D development. We’ve partnered with our forum users and with several 3rd party solution developers to continue to bring added features, enhancements, optimizations as well as additional backwards compatibility, bug fixes, and additional stability to Prepar3D v2.

 

We hope you find Prepar3D v2.5 continues to bring you the most immersive learning, simulation and training platform available.

 

The Prepar3D v2.5 update brings rendering and performance updates, a few general platform updates, and a substantial update to SimDirector, Prepar3D’s intelligent tutor, virtual instructor, and scenario generation tool. The full listing of improvements, fixes,

 

and requested enhancements is listed below.

 

http://www.lockonfil...-now-available/



#2 Tom_Weiss

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Posted 12 February 2015 - 12:11 AM

General Platform Updates
  • Fixed a crash that would occur if licensing check on startup failed
  • Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
  • Renamed missions to reflect their content
  • Restructured path configuration files
  • New IRIS F-22 Raptor aircraft with simulated radar system

Rendering and Performance Updates

 

  • Added post process for night vision that includes bloom
  • Added a light scalar to camera so that NVG cameras can have a brighter scene
  • Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
  • Added an option to specify whether or not a panel should write alpha when rendering into a texture
  • Improved long range sensor capabilities by allowing plugins to set the scenery load origin for a camera independent of its location
  • Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
  • Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
  • Fixed a bug where the exclude VC panels sensor setting was not working as intended
  • Fixed issue that caused clouds to face vertically
  • Fixed out of memory issues with the Vehicle Selection Screen
  • Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
  • Fixed issues with shaders failing to compile if material is created without setting a specular map
  • Fixed an issue that would cause some aircraft to load with the engines turned off
  • Fixed an issue that would prevent engine wash effects from rendering
  • Fixed an issue that would cause none facing sprites to be half their size
  • Fixed an issue with landing light ground polygon fading based on view direction
  • Fixed a bug that would prevent rotor wash effect from rendering
  • Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
  • Fixed a bug that would cause effects with smoke and fire to appear blue
  • Fixed issues with the bridge pylons that would cause them to look tall/stretched

SimDirector Updates

 

  • Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
  • Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types.
  • Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
  • Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
  • Added an option for hiding icons and bounding boxes in SimDirector
  • Added catalog preview into the catalog and created object preview
  • Added ability to edit mission while in Preview Mode
  • Added a setting that allows the user to filter object references by group
  • Added the ability to copy values from the condition editor
  • Added better error handling and error reports for mission Mission Briefing files
  • Added a unit converter to several distance related properties
  • Added the ability to read friendly names for third party models
  • Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
  • Fixed a bug where saving scenario alters camera orientation
  • Fixed bugs dealing with multiple item selects.
  • Fixed bug that effected saving properly observation profiles
  • Fixed a bug that would prevent the file name from updating and saving properly in different modes
  • Fixed a bug that would prevent pop-up windows from scrolling through all the options
  • Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
  • Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
  • Fixed a bug that would prevent multiple external properties from updating in monitoring
  • Fixed a bug that would cause issues with loading missions located in Program Files
  • Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid
  • Fixed a bug that would prevent catalog friendly names from loading properly
  • Fixed a bug that would prevent single row text box to extend scrolling with the cursor
  • Fixed a bug that would cause backstage to hang when clicking the arrow
  • Fixed a bug that would prevent property observation profiles from saving
  • Fixed a bug that would prevent build object list from increasing the count
  • Fixed a bug that caused bulk lasso selection to not appear as one selection
  • Fixed a bug that would not progress the object list count
  • Fixed a bug that would prevent visibility from resetting when toggling the weather on/off
  • Fixed issues with broken timer validation check
  • Fixed an issue where object preview would not display mobile scenery
  • Fixed an issue where mission menu windows would close prematurely
  • Fixed issues with Virtual Instruction recording while in inner group visualization
  • Fixed SimDirector window sizing issues
  • Fixed an issue that prevented Mission Preview from re-enabling the user interface
  • Fixed issues with search boxes in SimDirector. All search boxes now search for any part of search phrase
  • Fixed issues with selecting actions inside of a Virtual Instructor session
  • Fixed issues with observer look-at and look-at-ground functionality
  • Fixed issues with monitoring in Virtual Instructor mode
  • Fixed issues that would cause the Preview window to stop working
  • Fixed issues that would cause a slow down when dragging objects around in SimDirector
  • Fixed an issue where the Preview Window would cause crash when resetting scenarios
  • Fixed issues with waypoints being placed too close to each other or other objects
  • Fixed issues with mouse cursor state not changing as expected
  • Fixed issues that would cause crashes if user sim was null
  • Enhanced translate, rotate, and scale gizmos
  • Enhanced speed of object selection from validation window
  • Enhanced speed of switching between viewer sim and vehicle
  • Enhanced drag and drop feature in SimDirector
  • Enhanced preview subset feature in Preview Mode

SDK and SimConnect Updates

 

  • Added a way for developers to add and modify path configuration files through installers
  • Added ability to manipulate visual effects during runtime through the PDK interface
  • Added ability to retrieve attach point data via SimConnect
  • Updated documentation regarding supported pylons, objects, and their interactions
  • Added scenery load origin settings to camera definitions and PDK development
  • Fixed a crash that would occur if a panel developer requested an aircraft variable while the aircraft was shutting down

page link

 

http://prepar3d.com/.../2015/02/98935/



#3 Hitman

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Posted 13 February 2015 - 07:56 PM

Wish I didnt have to reinstall everything each and every time I update, its not like I have 100 gigs of ORBX stuff on my hard drive.


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#4 Tom_Weiss

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Posted 13 February 2015 - 08:00 PM

It is a big change in the file structure - I'll wait a bit before updating it , I got this from one of the P3D team

 

 

As has been publicized throughout the forums, we share your feelings. That is why starting with v2.5 we are shifting towards a more patchable system. The main reason we are unable support seamless patching is because of the many add-ons people install. We have a path forward and v2.5 is the first phase of the effort. In the future we hope to make it simple as possible.

 

and the scenery folder itself changed, I am not sure ORBX has a new installer for 2.5 yet



#5 Hitman

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Posted 13 February 2015 - 08:34 PM

Nope, and the objectflow.dll needs to be updated as well. Its a complete reinstall of -everything- again.


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#6 Tom_Weiss

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Posted 13 February 2015 - 09:00 PM

my 2.4 is working so well - I am going to wait, no sense in rushing this, in a month or so we will see the updated installers and then we can update.






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